Item Details

Big CrossBow [2] ( Big_CrossBow )

ID 18110 Big CrossBow [2]
Big CrossBow [2] Harga Beli: 56000 zeny Harga Jual: 28000 zeny Berat: 90 Slot: 2
Tipe: Item senjata. Sub Tipe: Busur Gender: Keduanya Lokasi: Tangan Kanan + Tangan Kiri
Serangan: 160 Serangan Sihir: Tidak ditentukan Jangkauan: 5 Pertahanan: Tidak ditentukan
Tingkat Senjata: 4 Level Armor: Tidak ditentukan Min. Level Equip: 110 Max. Level Equip: Tidak ditentukan
Bisa Ditempa: 1 Dapat Di-upgrade: Tidak ditentukan Elemen: Netral Kelas: Kelas Keempat., Semua kelas Ketiga.

Um arco bastante sensível, voltado para fuzilaria.
--------------------------
A cada refino:
Dano de [Tempestade de Flechas] +5%.
Custo de SP de [Tempestade de Flechas] +5.
--------------------------
AGI base 120 ou mais:
Velocidade de ataque +1.
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Tipo: Arco
ATQ: 160 ATQM: 0
Peso: 90
Nível da arma: 4
Nível necessário: 110
Classes: Sentinelas e evoluções

Busur yang sangat sensitif ketika digunakan. Dan merupakan spesialisasi dalam serangan brutal.
Meningkatan serangan Arrow Storm 5 kali lebih daripada tingkat tempa. Meningkatkan konsumsi SP. Jika AGI Murni 120, ASPD + 1.
Jenis : Bow Serangan : 160
Berat : 90
Senjata Level. : 4
Dibutuhkan Level : 110
Profesi : Ranger

A bow specialized for continuous shooting, composed of complicated mechanisms. It is difficult to handle.
Class: Bow
Attack: 160
Property: Neutral
Weight: 90
Weapon Level: 4
Requires Level: 110
Usable By: Ranger
Increases the damage of Arrow Storm by 5% per upgrade level of the item.
Increases the SP cost of Arrow Storm by 5 per upgrade level of the item.
If the user's base Agi is 120 or higher, Aspd + 1.

Increases the damage of Arrow Storm depending on refine level as well as increasing SP consumption of the skill.
If Base AGI is 120, adds 1 ASPD.
Attack: 160
Weight: 90
Weapon Level: 4
Required Level: 110
Job: Ranger

Cecil Damon (0.10%) Solid Cecil Damon (0.50%)
Bendera
Bisa ditambahkan ke toko pembelian player? Tidak
Memanggil monster? Tidak
Bagian dari kontainer? Tidak
Memiliki tumpukan unik? Tidak
Terikat saat dipakai? Tidak
Mengumumkan drop? Tidak
Habis saat digunakan? Ya
Memiliki efek saat dijatuhkan? Tidak
Penumpukan
Tidak ditentukan
Penggunaan
Tidak ditentukan
Perdagangan
Tiban Tidak ditentukan
Bisa dijatuhkan? Ya
Bisa diperdagangkan? Ya
Bisa diperdagangkan dengan pasangan? Ya
Bisa dijual ke NPC? Ya
Bisa ditempatkan di keranjang? Ya
Bisa ditempatkan di penyimpanan? Ya
Bisa ditempatkan di penyimpanan guild? Ya
Bisa dikirim lewat surat? Ya
Bisa dimasukkan ke lelang? Ya
Penundaan
Tidak ditentukan
.@r = getrefine();
bonus2 bSkillAtk,"RA_ARROWSTORM",(.@r*5);
bonus2 bSkillUseSP,"RA_ARROWSTORM",-(.@r*5);
if (readparam(bAgi)>=120) {
   bonus bAspd,1;
}
Referensi Skrip
getrefine Perintah
getrefine
Tanda Tangan:
getrefine()
Deskripsi:
function is called. This function is intended for use in item scripts.
bSkillAtk Bonus Item
bSkillAtk
Tanda Tangan:
bonus2 bSkillAtk,sk,n;
Deskripsi:
Increases damage of skill sk by n%
bSkillUseSP Bonus Item
bSkillUseSP
Tanda Tangan:
bonus2 bSkillUseSP,sk,n;
Deskripsi:
Decreases SP consumption of skill sk by n
if Perintah
if
Tanda Tangan:
if (<condition>) <statement>;
Deskripsi:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Contoh:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
readparam Perintah
readparam
Tanda Tangan:
readparam(<parameter number>{,"<character name>"})
readparam(<parameter number>{,<char_id>})
Deskripsi:
This function will return the specified stat of the invoking character, or, if a character name or character id is specified, of that player. The stat can either be a number or parameter name, defined in ''. Some example parameters: StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight, JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp, BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp All of these also behave as variables, but don't expect to be able to just 'set' them - some will not work for various internal reasons. Example 1: Using this particular information as a function call is not required. Typing this will return the same result: Example 2: You can also use this command to get stat values.
Contoh:
// Returns how many status points you haven't spent yet.
mes "Unused status points: " + readparam(9);
mes "Unused status points: " + StatusPoint;
if (readparam(bVit) > 77)
mes "Only people with over 77 Vit are reading this!";
bAgi Bonus Item
bAgi
Tanda Tangan:
bonus bAgi,n;
Deskripsi:
AGI + n
bAspd Bonus Item
bAspd
Tanda Tangan:
bonus bAspd,n;
Deskripsi:
Attack speed + n
Tidak ditentukan
Referensi Skrip

Tidak ada referensi terdokumentasi yang terdeteksi pada skrip ini.

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Referensi Skrip

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