Item Details

Burning Knuckle-OS [2] ( Burning_Knuckle_OS )

ID 1862 Burning Knuckle-OS [2]
Burning Knuckle-OS [2] Harga Beli: 20 zeny Harga Jual: 10 zeny Berat: 90 Slot: 2
Tipe: Item senjata. Sub Tipe: Cakar Gender: Keduanya Lokasi: Senjata
Serangan: 175 Serangan Sihir: Tidak ditentukan Jangkauan: 1 Pertahanan: Tidak ditentukan
Tingkat Senjata: 4 Level Armor: Tidak ditentukan Min. Level Equip: 130 Max. Level Equip: Tidak ditentukan
Bisa Ditempa: 1 Dapat Di-upgrade: Tidak ditentukan Elemen: Netral Kelas: Kelas Keempat., Semua kelas Ketiga.

Inimigos atingidos por essa soqueira sentiram um ardor imenso ao terem sua pele cortada por essas lâminas.
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ATQ da arma +3%.
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Refino +7 ou mais:
Velocidade de ataque +7%.
Refino +9 ou mais:
Dano de [Explosão Espiritual] +15%.
Refino +11 ou mais:
Dano físico contra os tamanhos Médio e Grande +20%.
--------------------------
Tipo: Soqueira
ATQ: 175 ATQM: 0
Peso: 90
Nível da arma: 4
Nível necessário: 130
Classes: Shura e evoluções

Knuckle yang memancarkan sinar laser di sekitar bilahnya.
Dibuat menggunakan Ancient Illusion Technology.
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ATK +3%.
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Apabila level tempa +7 atau lebih,
ASPD +7%.
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Apabila level tempa +9 atau lebih,
Menambah damage Rampage Blast +15%.
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Apabila level tempa +11 atau lebih,
Menambah damage ke size Medium dan Large +20%.
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Jenis: Knuckle
Attack: 175
Weapon Lv: 4
Berat: 90
Syarat Lv: 130
Job: Sura

Class: Knuckle
Attack: 175
Weight: 90
Weapon Level: 4
Requires Level: 130
Usable By: Sura
ATK +3%.
If upgrade level is +7 or higher,
Aspd +7%
If upgrade level is +9 or higher,
Increases the damage of Rampage Blast by an additional +15%.
If upgrade level is +11 or higher,
Increases physical damage on Medium and Large size targets by an additional +20%.

Class: Knuckle
Attack: 175
Weight: 90
Weapon Level: 4
Requires Level: 130
Usable By: Sura
Atk +3%.
If upgrade level is +7 or higher,
Aspd +7%
If upgrade level is +9 or higher,
Increases the damage of Rampage Blast by an additional +15%.
If upgrade level is +11 or higher,
Increases physical damage on Medium and Large size targets by an additional +20%.

Tidak ditentukan

Bendera
Bisa ditambahkan ke toko pembelian player? Tidak
Memanggil monster? Tidak
Bagian dari kontainer? Tidak
Memiliki tumpukan unik? Tidak
Terikat saat dipakai? Tidak
Mengumumkan drop? Tidak
Habis saat digunakan? Ya
Memiliki efek saat dijatuhkan? Tidak
Penumpukan
Tidak ditentukan
Penggunaan
Tidak ditentukan
Perdagangan
Tiban Tidak ditentukan
Bisa dijatuhkan? Ya
Bisa diperdagangkan? Ya
Bisa diperdagangkan dengan pasangan? Ya
Bisa dijual ke NPC? Ya
Bisa ditempatkan di keranjang? Ya
Bisa ditempatkan di penyimpanan? Ya
Bisa ditempatkan di penyimpanan guild? Ya
Bisa dikirim lewat surat? Ya
Bisa dimasukkan ke lelang? Ya
Penundaan
Tidak ditentukan
.@r = getrefine();
bonus bAtkRate,3;
if (.@r >= 7) {
   bonus bAspdRate,7;
   if (.@r >= 9) {
      bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",15;
      if (.@r >= 11) {
         bonus2 bAddSize,Size_Medium,20;
         bonus2 bAddSize,Size_Large,20;
      }
   }
}
Referensi Skrip
getrefine Perintah
getrefine
Tanda Tangan:
getrefine()
Deskripsi:
function is called. This function is intended for use in item scripts.
bAtkRate Bonus Item
bAtkRate
Tanda Tangan:
bonus bAtkRate,n;
Deskripsi:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
if Perintah
if
Tanda Tangan:
if (<condition>) <statement>;
Deskripsi:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Contoh:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAspdRate Bonus Item
bAspdRate
Tanda Tangan:
bonus bAspdRate,n;
Deskripsi:
Attack speed + n%
bSkillAtk Bonus Item
bSkillAtk
Tanda Tangan:
bonus2 bSkillAtk,sk,n;
Deskripsi:
Increases damage of skill sk by n%
bAddSize Bonus Item
bAddSize
Tanda Tangan:
bonus2 bAddSize,s,x;
Deskripsi:
+x% physical damage against size s
Tidak ditentukan
Referensi Skrip

Tidak ada referensi terdokumentasi yang terdeteksi pada skrip ini.

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Referensi Skrip

Tidak ada referensi terdokumentasi yang terdeteksi pada skrip ini.

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