Item Details

Seraphim Shadow Shoes ( S_Seraphim_Shoes )

ID 24068 Seraphim Shadow Shoes
Seraphim Shadow Shoes Harga Beli: zeny Harga Jual: 0 zeny Berat: 0 Slot: Tidak ditentukan
Tipe: Item Peralatan Shadow. Sub Tipe: Tidak ditentukan Gender: Keduanya Lokasi: Sepatu Bayangan
Serangan: Tidak ditentukan Serangan Sihir: Tidak ditentukan Jangkauan: Tidak ditentukan Pertahanan: Tidak ditentukan
Tingkat Senjata: Tidak ditentukan Level Armor: Tidak ditentukan Min. Level Equip: 1 Max. Level Equip: Tidak ditentukan
Bisa Ditempa: 1 Dapat Di-upgrade: Tidak ditentukan Elemen: Netral Kelas: Tidak ditentukan

Grevas usadas como complemento para os calçados convencionais.
--------------------------
HP máx. +10 por refino.
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Dano físico e mágico contra a raça Anjo +2%.
Refino +7 ou mais:
Dano físico e mágico contra a raça Anjo +1%.
Refino +9 ou mais:
Dano físico e mágico contra a raça Anjo +2%.
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Tipo: Equip. Sombrio
Posição: Grevas
Peso: 0 Nv. mín.: 1
Classes: Todas

Shadow Shoes yang dapat dipakai untuk mendapatkan efek defensif jika dipakai secara bersamaan. Bisa juga dipakai satuan, tapi hanya memiliki pertahanan yang kecil.
Meningkatkan serangan fisik kepada monster jenis Angel sebesar 2%.
Jika tingkat tempa 7 atau lebih, tambahan peningkatan serangan fisik kepada monster jenis Angel sebesar 1%.
Jika tingkat tempa 9 atau lebih, tambahan peningkatan serangan fisik kepada monster jenis Angel sebesar 2%.
Jika Satanic Shadow Shield dan Seraphim Shadow Shoesdipakai bersamaan, meningkatkan EXP ketika mengalahkan monster jenis Angel sebesar 3%.
Jenis : Shadow Equipment
Posisi : Shoes Defense : 0
Lv Minimal : 1
Job : All Job

A pair of shoes worn to enhance angel damage.
Class: Shadow Shoes
Weight: 0
Requires Level: 1
Usable By: All Jobs
Max HP + 10 per upgrade level of the item.
Increases physical and magical damage on Angel race targets by 2%.
If upgrade level is +7 or higher,
Increases physical and magical damage on Angel race targets by an additional 1%.
If upgrade level is +9 or higher,
Increases physical and magical damage on Angel race targets by an additional 2%.
Set Bonus
Satanic Shadow Shield
Seraphim Shadow Shoes
Increases the experience given from Angel race monsters by 3%.

Account Bound.
Special shoes worn over your original shoes. Not really effective when worn alone.
2% extra damage to angel type monsters.
When refine level is 7, 1% extra damage to angel type monsters.
When refine level 9, 2% extra damage to angel type monsters.
When equipped together with Satanic Shadow Shield, 3% exp increase when hunting angel type monsters.
Class: Shadow Armor
Location: Shoes
Weight: 0
Required Level: 1
Job: All

Semua

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Bendera
Bisa ditambahkan ke toko pembelian player? Tidak
Memanggil monster? Tidak
Bagian dari kontainer? Tidak
Memiliki tumpukan unik? Tidak
Terikat saat dipakai? Tidak
Mengumumkan drop? Tidak
Habis saat digunakan? Ya
Memiliki efek saat dijatuhkan? Tidak
Penumpukan
Tidak ditentukan
Penggunaan
Tidak ditentukan
Perdagangan
Tiban Tidak ditentukan
Bisa dijatuhkan? Ya
Bisa diperdagangkan? Ya
Bisa diperdagangkan dengan pasangan? Ya
Bisa dijual ke NPC? Ya
Bisa ditempatkan di keranjang? Ya
Bisa ditempatkan di penyimpanan? Ya
Bisa ditempatkan di penyimpanan guild? Ya
Bisa dikirim lewat surat? Ya
Bisa dimasukkan ke lelang? Ya
Penundaan
Tidak ditentukan
bonus2 bAddRace,RC_Angel,2;
bonus2 bMagicAddRace,RC_Angel,2;
.@r = getrefine();
bonus bMaxHP,.@r*10;
if (.@r>=7) {
   bonus2 bAddRace,RC_Angel,1;
   bonus2 bMagicAddRace,RC_Angel,1;
}
if (.@r>=9) {
   bonus2 bAddRace,RC_Angel,2;
   bonus2 bMagicAddRace,RC_Angel,2;
}
Referensi Skrip
bAddRace Bonus Item
bAddRace
Tanda Tangan:
bonus2 bAddRace,r,x;
Deskripsi:
+x% physical damage against race r
bMagicAddRace Bonus Item
bMagicAddRace
Tanda Tangan:
bonus2 bMagicAddRace,r,x;
Deskripsi:
+x% magical damage against race r
getrefine Perintah
getrefine
Tanda Tangan:
getrefine()
Deskripsi:
function is called. This function is intended for use in item scripts.
bMaxHP Bonus Item
bMaxHP
Tanda Tangan:
bonus bMaxHP,n;
Deskripsi:
MaxHP + n
if Perintah
if
Tanda Tangan:
if (<condition>) <statement>;
Deskripsi:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Contoh:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
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Referensi Skrip

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Referensi Skrip

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