Item Details

Thief Shadow Earring ( S_Thief_earring )

ID 28391 Thief Shadow Earring
Thief Shadow Earring Harga Beli: zeny Harga Jual: 0 zeny Berat: 0 Slot: Tidak ditentukan
Tipe: Item Peralatan Shadow. Sub Tipe: Tidak ditentukan Gender: Keduanya Lokasi: Aksesoris Bayangan Kanan (Anting)
Serangan: Tidak ditentukan Serangan Sihir: Tidak ditentukan Jangkauan: Tidak ditentukan Pertahanan: Tidak ditentukan
Tingkat Senjata: Tidak ditentukan Level Armor: Tidak ditentukan Min. Level Equip: 1 Max. Level Equip: Tidak ditentukan
Bisa Ditempa: 1 Dapat Di-upgrade: Tidak ditentukan Elemen: Netral Kelas: Tidak ditentukan

Brinco usado como complemento para os acessórios convencionais.
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HP máx. +10 por refino.
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Ao usar [Arremessar Pedra]:
20% de chance de ativar um [Efeito] por 5 segundos.
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Efeito:
ATQ e Esquiva +30.
A cada refino:
ATQ e Esquiva +10.
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Conjunto
Colar Sombrio de Gatuno
HP máx. +1%.
Dano físico contra todas as raças +1%.
Soma dos refinos do conjunto +10 ou mais:
HP máx. +2% adicional.
Dano físico contra todas as raças +2% adicional.
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Tipo: Equip. Sombrio
Posição: Brinco
Peso: 0 Nv. mín.: 1
Classes: Todas

Sebuah Earring yang bisa meningkatkan kemampuan penggunanya.
Ketika menggunakan Throw Stone, terdapat 20% kemungkinan selama 5 Detik ATK & FLEE +30. Tambahan ATK & FLEE +10 setiap tingkat tempa.
Jika digunakan bersamaan dengan Thief Shadow Pendant, ATK +1%, MAXHP +1%.
Jika jumlah tingkat tempa mencapai 10 atau lebih, tambahan ATK +2%, MAXHP +2%.
Jenis : Shadow Equipment
Posisi : Earring Berat : 0
Lv Minimal : 1
Job : All Job

Attack: 0
Weight: 0
Weapon Level: 0

Account Bound.
Once upon a time, this pendant belonged to a legendary hero.
It helps to reveal the owner's hidden talents.
When using Stone Fling, with a 20% chance ATK, Flee +30 for 5 sec. ATK, Flee +10 per every refine level.

Set Bonus
Theif Shadow Pendant
Thief Shadow Earring
ATK+1%,
MaxHP +1%.
If total refine levels of entire set at least +10:
Weapon ATK Power +2%,
MaxHP +2%.
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Class: Shadow Pendant
Defense: 0
Location: Right Shadow Accessory
Weight: 1
Required Level: 1
Job: All

Semua

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Bendera
Bisa ditambahkan ke toko pembelian player? Tidak
Memanggil monster? Tidak
Bagian dari kontainer? Tidak
Memiliki tumpukan unik? Tidak
Terikat saat dipakai? Tidak
Mengumumkan drop? Tidak
Habis saat digunakan? Ya
Memiliki efek saat dijatuhkan? Tidak
Penumpukan
Tidak ditentukan
Penggunaan
Tidak ditentukan
Perdagangan
Tiban Tidak ditentukan
Bisa dijatuhkan? Ya
Bisa diperdagangkan? Ya
Bisa diperdagangkan dengan pasangan? Ya
Bisa dijual ke NPC? Ya
Bisa ditempatkan di keranjang? Ya
Bisa ditempatkan di penyimpanan? Ya
Bisa ditempatkan di penyimpanan guild? Ya
Bisa dikirim lewat surat? Ya
Bisa dimasukkan ke lelang? Ya
Penundaan
Tidak ditentukan
.@r = getrefine();
bonus bMaxHP,.@r*10;
autobonus3 "{ .@val = 30+(getrefine()*10); bonus bBaseAtk,.@val; bonus bFlee,.@val; }",200,5000,"TF_THROWSTONE","{ specialeffect2 EF_POTION_BERSERK; }";
Referensi Skrip
getrefine Perintah
getrefine
Tanda Tangan:
getrefine()
Deskripsi:
function is called. This function is intended for use in item scripts.
bMaxHP Bonus Item
bMaxHP
Tanda Tangan:
bonus bMaxHP,n;
Deskripsi:
MaxHP + n
autobonus3 Perintah
autobonus3
Tanda Tangan:
autobonus3 <bonus script>,<rate>,<duration>,<skill id>,{<other script>};
autobonus3 <bonus script>,<rate>,<duration>,"<skill name>",{<other script>};
Deskripsi:
These commands are meant to be used in item scripts only! See 'petautobonus' for pet usage. What these commands do is 'attach' a script to the player which will get executed on attack (or when attacked in the case of autobonus2). Rate is the trigger rate of the script (1000 = 100%). Duration is the time in milliseconds that the bonus will last for since the script has triggered. Skill ID/skill name the skill which will be used as trigger to start the bonus. (autobonus3) The optional argument 'flag' is used to classify the type of attack where the script can trigger (it shares the same flags as the bAutoSpell bonus script): Range criteria: Attack type criteria: Skill criteria: The difference between the optional argument 'other script' and the 'bonus script' is that, the former one triggers only when attacking(or attacked) and the latter one runs on status calculation as well, which makes sure, within the duration, the "bonus" that get lost on status calculation is restored. So, 'bonus script' is technically supposed to accept "bonus" command only. And we usually use 'other script' to show visual effects. In all cases, when the script triggers, the attached player will be the one who holds the bonus. There is currently no way of knowing within this script who was the other character (the attacker in autobonus2, or the target in autobonus and autobonus3). //Grants a 1% chance of starting the state "all stats +10" for 10 seconds when //using weapon or misc attacks (both melee and ranged skills) and shows a special //effect when the bonus is active.
Contoh:
BF_SHORT:  Trigger on melee attack
BF_LONG:   Trigger on ranged attack
Default:   BF_SHORT+BF_LONG
BF_WEAPON: Trigger on weapon skills
BF_MAGIC:  Trigger on magic skills
BF_MISC:   Trigger on misc skills
Default:   BF_WEAPON
BF_NORMAL: Trigger on normal attacks
BF_SKILL:  Trigger on skills
default:   If the attack type is BF_WEAPON (only) BF_NORMAL is used,
otherwise BF_SKILL+BF_NORMAL is used.
autobonus "{ bonus bAllStats,10; }",10,10000,BF_WEAPON|BF_MISC,"{ specialeffect2 EF_FIRESPLASHHIT; }";
bBaseAtk Bonus Item
bBaseAtk
Tanda Tangan:
bonus bBaseAtk,n;
Deskripsi:
Basic attack power + n
bFlee Bonus Item
bFlee
Tanda Tangan:
bonus bFlee,n;
Deskripsi:
Flee + n
specialeffect2 Perintah
specialeffect2
Tanda Tangan:
specialeffect2 <effect number>{,<send_target>{,"<Player Name>"}};
Deskripsi:
This command behaves identically to 'specialeffect', but the effect will be centered on the invoking character's sprite. <Player name> parameter will display <effect number> on another Player than the one currently attached to the script. Like with specialeffect, when specifying a player, <send_target> must be supplied, specifying AREA will retain the default behavior of the command.
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Referensi Skrip

Tidak ada referensi terdokumentasi yang terdeteksi pada skrip ini.

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Referensi Skrip

Tidak ada referensi terdokumentasi yang terdeteksi pada skrip ini.

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