Scarlet Athame [1] ( Scarlet_Athame )
| ID 28761 |
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Harga Beli: 20 zeny | Harga Jual: 10 zeny | Berat: 30 | Slot: 1 | ||||||||||||||||||||||||||||||||||||
| Tipe: Item senjata. | Sub Tipe: Belati | Gender: Keduanya | Lokasi: Senjata | |||||||||||||||||||||||||||||||||||||
| Serangan: 30 | Serangan Sihir: 130 | Jangkauan: 1 | Pertahanan: Tidak ditentukan | |||||||||||||||||||||||||||||||||||||
| Tingkat Senjata: 4 | Level Armor: Tidak ditentukan | Min. Level Equip: 130 | Max. Level Equip: Tidak ditentukan | |||||||||||||||||||||||||||||||||||||
| Bisa Ditempa: 1 | Dapat Di-upgrade: Tidak ditentukan | Elemen: Netral | Kelas: Kelas Keempat., Semua kelas Ketiga. | |||||||||||||||||||||||||||||||||||||
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Tidak ditentukan
Bendera
Penumpukan
Tidak ditentukan
Penggunaan
Tidak ditentukan
Perdagangan
Penundaan
Tidak ditentukan
.@r = getrefine();
skill "WZ_METEOR",1;
bonus2 bMagicAtkEle,Ele_Fire,3*.@r;
if (.@r>=5) {
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus bLongAtkDef,5;
}
if (.@r>=7)
skill "WZ_METEOR",min(10,.@r);
if (.@r>=9) {
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus bLongAtkDef,5;
}
/*Todo Leap Impired State to Enemy 10 Second When Dealing Magic Attack (Add 5 Second of Cooldown to Skill Related on Movement)*/
/*Skill Related : Charge Attack, Warg Strike, Front Slide, Back Slide (NC), Dark Illusion, Pinpoint Attack, Feint Bomb, Escape, Snap, Shadow Leap, Shadow Slash, Fallen Angel, Lope, Illusion - Shadow, Back Slide (TF), Knuckle Arrow, Flying Kick, Cross Slash*/
Referensi Skrip
getrefine
Perintah
getrefine
Tanda Tangan:
Deskripsi:
function is called.
This function is intended for use in item scripts.
bMagicAtkEle
Bonus Item
bMagicAtkEle
Tanda Tangan:
Deskripsi:
Increases damage of e element magic by x%
if
Perintah
if
Tanda Tangan:
Deskripsi:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Contoh:
bMaxHPrate
Bonus Item
bMaxHPrate
Tanda Tangan:
Deskripsi:
MaxHP + n%
bMaxSPrate
Bonus Item
bMaxSPrate
Tanda Tangan:
Deskripsi:
MaxSP + n%
bLongAtkDef
Bonus Item
bLongAtkDef
Tanda Tangan:
Deskripsi:
Adds n% damage reduction against ranged physical attacks
Tidak ditentukan Referensi SkripTidak ada referensi terdokumentasi yang terdeteksi pada skrip ini. Tidak ditentukan Referensi SkripTidak ada referensi terdokumentasi yang terdeteksi pada skrip ini. Tidak ditentukan Tidak ditentukan Tidak ditentukan Tidak ditentukan Tidak ditentukan Tidak ditentukan Tidak ditentukan Tidak ditentukan |
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