Item Details

Royal Pillar [2] ( R_Pillar )

ID 32401 Royal Pillar [2]
Royal Pillar [2] Harga Beli: zeny Harga Jual: 0 zeny Berat: 500 Slot: 2
Tipe: Item senjata. Sub Tipe: Godam Gender: Keduanya Lokasi: Senjata
Serangan: 220 Serangan Sihir: Tidak ditentukan Jangkauan: 1 Pertahanan: Tidak ditentukan
Tingkat Senjata: 4 Level Armor: Tidak ditentukan Min. Level Equip: 170 Max. Level Equip: Tidak ditentukan
Bisa Ditempa: 1 Dapat Di-upgrade: Tidak ditentukan Elemen: Netral Kelas: Kelas Keempat., Semua kelas Ketiga.

Sebuah tongkat besi tebal yang digunakan untuk dekorasi di Glastheim.
Meski merupakan pilar biasa tanpa sesuatu yang istimewa,
tetapi dipenuhi dengan energi magis karena pengaruh Himelmez.
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Tidak dapat hancur
ATK +5%
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Damage serangan fisik jarak-jauh +1% per tingkat tempa
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Jika tingkat tempa +9 atau lebih,
Damage dari skill "Arm Cannon & Knuckle Boost" +20%.
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Jika tingkat tempa +11 atau lebih,
Damage serangan fisik ke monster Undead & Angel +20%
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Set Bonus
Royal Pillar
King Schmidt's Suit
King Schmidt's Manteau

ATK +30

Saat melakukan serangan fisik,
Terdapat peluang Damage serangan fisik jarak-jauh +10% selama 10 detik

Jika total tingkat tempa set +30 atau lebih,
Damage serangan fisik ke monster element Holy & Undead +20%
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Jenis : Mace
Attack : 220
Berat : 500
Weapon Lv : 4
Syarat Lv : 170
Job : Mechanic

A thick iron club used for decoration in Glastheim.
It is an ordinary pillar with no special features, but it has magical energy under the influence of Himelmez.
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Can't be destroyed,
ATK + 5%.
Increases long ranged physical damage by 1% per refine rate.
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If refine rate is 9 or higher, increases Arm Cannon and Knuckle Boost damage by 20%.
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If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%.
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Set Bonus
Royal Pillar
King Schmidt's Suit
King Schmidt's Manteau

ATK + 30,
Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.

If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%.
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Class : Mace
Attack : 220
Weight : 500
Weapon Lv : 4
Required Level : 170
Job : Mechanic

A Glast Heim guardian's heavy iron club.
A secret power that was awakened due to Himmelmez's influence is concealed within this item.
_
ATK +5%, unbreakable.
Long-ranged physical damage +1% for every refine level.
If refined to +9 or higher, Knuckle Boost and Arm Cannon damage increases by 20%.
If refined to +11 or higher, +20% physical damage to Undead and Angel monsters.
_
[When equipped with King Schmitz's Uniform and King Schmitz's Manteau]
ATK +30.
Has a chance to gain bonus long-ranged physical damage by 10% for 10 seconds when dealing physical damage.
[If King Schmitz's Uniform, King Schmitz's Manteau, and Luxurious Club are refined to +30 or more]
Damage inflicted on Holy and Undead property monsters +20%.
_
Class: Club Attack: 220
Weight: 500
Weapon level: 4
Required Level: 170
Jobs: Mechanic Jobs

Tidak ditentukan

Bendera
Bisa ditambahkan ke toko pembelian player? Tidak
Memanggil monster? Tidak
Bagian dari kontainer? Tidak
Memiliki tumpukan unik? Tidak
Terikat saat dipakai? Tidak
Mengumumkan drop? Tidak
Habis saat digunakan? Ya
Memiliki efek saat dijatuhkan? Tidak
Penumpukan
Tidak ditentukan
Penggunaan
Tidak ditentukan
Perdagangan
Tiban Tidak ditentukan
Bisa dijatuhkan? Ya
Bisa diperdagangkan? Ya
Bisa diperdagangkan dengan pasangan? Ya
Bisa dijual ke NPC? Ya
Bisa ditempatkan di keranjang? Ya
Bisa ditempatkan di penyimpanan? Ya
Bisa ditempatkan di penyimpanan guild? Ya
Bisa dikirim lewat surat? Ya
Bisa dimasukkan ke lelang? Ya
Penundaan
Tidak ditentukan
.@r = getrefine();
bonus bAtkRate,5;
bonus bUnbreakableWeapon;
bonus bLongAtkRate,.@r;
if (.@r>=9) {
   bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",20;
   bonus2 bSkillAtk,"NC_ARMSCANNON",20;
}
if (.@r>=11) {
   bonus2 bAddRace,RC_Undead,20;
   bonus2 bAddRace,RC_Angel,20;
}
Referensi Skrip
getrefine Perintah
getrefine
Tanda Tangan:
getrefine()
Deskripsi:
function is called. This function is intended for use in item scripts.
bAtkRate Bonus Item
bAtkRate
Tanda Tangan:
bonus bAtkRate,n;
Deskripsi:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bUnbreakableWeapon Bonus Item
bUnbreakableWeapon
Tanda Tangan:
bonus bUnbreakableWeapon;
Deskripsi:
Weapon cannot be damaged/broken by any means
bLongAtkRate Bonus Item
bLongAtkRate
Tanda Tangan:
bonus bLongAtkRate,n;
Deskripsi:
Increases damage of long ranged attacks by n%
if Perintah
if
Tanda Tangan:
if (<condition>) <statement>;
Deskripsi:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Contoh:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSkillAtk Bonus Item
bSkillAtk
Tanda Tangan:
bonus2 bSkillAtk,sk,n;
Deskripsi:
Increases damage of skill sk by n%
bAddRace Bonus Item
bAddRace
Tanda Tangan:
bonus2 bAddRace,r,x;
Deskripsi:
+x% physical damage against race r
Tidak ditentukan
Referensi Skrip

Tidak ada referensi terdokumentasi yang terdeteksi pada skrip ini.

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Referensi Skrip

Tidak ada referensi terdokumentasi yang terdeteksi pada skrip ini.

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Refine Grup Level Item Bisa Ditempa Tingkat Senjata Level Armor Detail
Refine Senjata 4 Ya 4 Tidak ditentukan Detail

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