Sky Rune Crown (Sky Emperor) [1] ( Sky_Rune_Crown_SKE )
| ID 401120 |
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Harga Beli: zeny | Harga Jual: 0 zeny | Berat: 0 | Slot: 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Tipe: Item Armor/Pakaian/Sepatu/Tutup kepala/Aksesori. | Sub Tipe: Tidak ditentukan | Gender: Keduanya | Lokasi: Pakaian Kepala Atas | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Serangan: Tidak ditentukan | Serangan Sihir: Tidak ditentukan | Jangkauan: Tidak ditentukan | Pertahanan: 50 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Tingkat Senjata: Tidak ditentukan | Level Armor: 2 | Min. Level Equip: 240 | Max. Level Equip: Tidak ditentukan | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Bisa Ditempa: 1 | Dapat Di-upgrade: 1 | Elemen: Netral | Kelas: Kelas Keempat. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Tidak ditentukan
Bendera
Penumpukan
Tidak ditentukan
Penggunaan
Tidak ditentukan
Perdagangan
Penundaan
Tidak ditentukan
.@g = getenchantgrade();
.@r = getrefine();
bonus bBaseAtk,3*(.@r/2);
bonus bHit,5*(.@r/2);
bonus bNonCritAtkRate,3*(.@r/3);
bonus bShortAtkRate,(.@r/3);
bonus bAtkRate,2*(.@r/3);
bonus2 bSkillAtk,"SKE_SKY_MOON",5*(.@r/4);
bonus2 bSkillAtk,"SKE_STAR_LIGHT_KICK",5*(.@r/4);
if (.@r>=7) {
bonus bShortAtkRate,10;
if (.@r>=9) {
bonus bPAtk,5;
if (.@r>=11) {
bonus bUseSPrate,-5;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bPAtk,5;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SKE_SKY_MOON",15;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddSize,Size_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddEle,Ele_All,10;
}
}
}
}
Referensi Skrip
getenchantgrade
Perintah
getenchantgrade
Tanda Tangan:
Deskripsi:
function is called or the specified equipment slot. If nothing is
equipped there, it returns -1.
Valid equipment slots are:
EQI_COMPOUND_ON - Item slot that calls this script (In context of item script) (default)
For a list of others equipment slots see 'getequipid'.
getrefine
Perintah
getrefine
Tanda Tangan:
Deskripsi:
function is called.
This function is intended for use in item scripts.
bBaseAtk
Bonus Item
bBaseAtk
Tanda Tangan:
Deskripsi:
Basic attack power + n
bHit
Bonus Item
bHit
Tanda Tangan:
Deskripsi:
Hit + n
bNonCritAtkRate
Bonus Item
bNonCritAtkRate
Tanda Tangan:
Deskripsi:
Increases non-critical damage by +n%
bShortAtkRate
Bonus Item
bShortAtkRate
Tanda Tangan:
Deskripsi:
Increases damage of short ranged attacks by n%
bAtkRate
Bonus Item
bAtkRate
Tanda Tangan:
Deskripsi:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bSkillAtk
Bonus Item
bSkillAtk
Tanda Tangan:
Deskripsi:
Increases damage of skill sk by n%
if
Perintah
if
Tanda Tangan:
Deskripsi:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Contoh:
bPAtk
Bonus Item
bPAtk
Tanda Tangan:
Deskripsi:
PAtk + n
bUseSPrate
Bonus Item
bUseSPrate
Tanda Tangan:
Deskripsi:
SP consumption + n%
bAddSize
Bonus Item
bAddSize
Tanda Tangan:
Deskripsi:
+x% physical damage against size s
bAddEle
Bonus Item
bAddEle
Tanda Tangan:
Deskripsi:
+x% physical damage against element e with trigger criteria bf
Tidak ditentukan Referensi SkripTidak ada referensi terdokumentasi yang terdeteksi pada skrip ini. Tidak ditentukan Referensi SkripTidak ada referensi terdokumentasi yang terdeteksi pada skrip ini. Tidak ditentukan Tidak ditentukan Tidak ditentukan Tidak ditentukan
Tidak ditentukan |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||