Sealed Incantation Samurai Card ( Sealed_Samurai_Card )
| ID 4499 |
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Harga Beli: 20 zeny | Harga Jual: 10 zeny | Berat: 1 | Slot: Tidak ditentukan | ||||||||||||||||||||||||||||||||||||
| Tipe: Item kartu. | Sub Tipe: Tidak ditentukan | Gender: Keduanya | Lokasi: Senjata | |||||||||||||||||||||||||||||||||||||
| Serangan: Tidak ditentukan | Serangan Sihir: Tidak ditentukan | Jangkauan: Tidak ditentukan | Pertahanan: Tidak ditentukan | |||||||||||||||||||||||||||||||||||||
| Tingkat Senjata: Tidak ditentukan | Level Armor: Tidak ditentukan | Min. Level Equip: Tidak ditentukan | Max. Level Equip: Tidak ditentukan | |||||||||||||||||||||||||||||||||||||
| Bisa Ditempa: Tidak ditentukan | Dapat Di-upgrade: Tidak ditentukan | Elemen: Netral | Kelas: Tidak ditentukan | |||||||||||||||||||||||||||||||||||||
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Ignora 100% da DEF dos personagens e monstros normais. Dapat memecahkan pertahanan monster bertype normal. Type: Miscellaneous Pierce Defense of normal monsters. Semua Tidak ditentukan
Bendera
Penumpukan
Tidak ditentukan
Penggunaan
Tidak ditentukan
Perdagangan
Penundaan
Tidak ditentukan
bonus bIgnoreDefClass,Class_Normal; bonus bNoRegen,1; if (getrefine()>14) bonus2 bHPLossRate,777,8000; else bonus2 bHPLossRate,888,5000; Referensi Skrip
bIgnoreDefClass
Bonus Item
bIgnoreDefClass
Tanda Tangan:
Deskripsi:
Disregard DEF against enemies of class c
bNoRegen
Bonus Item
bNoRegen
Tanda Tangan:
Deskripsi:
Stops HP or SP regeneration (x: 1=HP, 2=SP)
if
Perintah
if
Tanda Tangan:
Deskripsi:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Contoh:
getrefine
Perintah
getrefine
Tanda Tangan:
Deskripsi:
function is called.
This function is intended for use in item scripts.
bHPLossRate
Bonus Item
bHPLossRate
Tanda Tangan:
Deskripsi:
Lose n HP every t milliseconds
Tidak ditentukan Referensi SkripTidak ada referensi terdokumentasi yang terdeteksi pada skrip ini. if (Hp <= 999 && !getmapflag(strcharinfo(3),mf_pvp) && !getmapflag(strcharinfo(3),mf_pvp_noparty) && !getmapflag(strcharinfo(3),mf_pvp_noguild)) {
heal(1-Hp),0;
}
else {
heal -999,0;
}
Referensi Skrip
if
Perintah
if
Tanda Tangan:
Deskripsi:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Contoh:
getmapflag
Perintah
getmapflag
Tanda Tangan:
Deskripsi:
This command checks the status of a given mapflag and returns the mapflag's state.
0 means OFF, and 1 means ON. See 'setmapflag' for a list of mapflags.
For MF_RESTRICTED, the zone value of the map is returned.
The optional parameter 'type' is used in the 'skill_damage' mapflag:
SKILLDMG_MAX: if mapflag is set (default)
SKILLDMG_PC: damage against players
SKILLDMG_MOB: damage against mobs
SKILLDMG_BOSS: damage against bosses
SKILLDMG_OTHER: damage against other
SKILLDMG_CASTER: caster type
strcharinfo
Perintah
strcharinfo
Tanda Tangan:
Deskripsi:
This function will return either the name, party name or guild name for the
invoking character. Whatever it returns is determined by type.
0 - Character's name.
1 - The name of the party they're in if any.
2 - The name of the guild they're in if any.
3 - The name of the map the character is in.
If a character is not a member of any party or guild, an empty string will be
returned when requesting that information.
heal
Perintah
heal
Tanda Tangan:
Deskripsi:
This command will heal a set amount of HP and/or SP on the invoking character.
character and produces no other output whatsoever.
Contoh:
Tidak ditentukan Tidak ditentukan Tidak ditentukan Tidak ditentukan Tidak ditentukan Tidak ditentukan Tidak ditentukan Tidak ditentukan |
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