Item Details

Illusion Chain Mail [1] ( Chain_Mail_IL )

ID 450146 Illusion Chain Mail [1]
Illusion Chain Mail [1] Harga Beli: zeny Harga Jual: 0 zeny Berat: 330 Slot: 1
Tipe: Item Armor/Pakaian/Sepatu/Tutup kepala/Aksesori. Sub Tipe: Tidak ditentukan Gender: Keduanya Lokasi: Armor
Serangan: Tidak ditentukan Serangan Sihir: Tidak ditentukan Jangkauan: Tidak ditentukan Pertahanan: 70
Tingkat Senjata: Tidak ditentukan Level Armor: 1 Min. Level Equip: 120 Max. Level Equip: Tidak ditentukan
Bisa Ditempa: 1 Dapat Di-upgrade: Tidak ditentukan Elemen: Netral Kelas: Tidak ditentukan

Armadura feita de pequenos anéis de aço trançados de modo a formar um tipo de tecido.
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HP e SP máx. +10%.
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A cada refino:
ATQ +4.
A cada 3 refinos:
Dano físico contra oponentes de propriedade Fogo e Água +4%.
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Refino +9 ou mais:
ATQ da arma +10%.
Refino +11 ou mais:
Velocidade de ataque +10%.
--------------------------
Conjunto
[Gélida Ilusional]
ATQ da arma +5% adicional.
Arma e Armadura refinadas no +7 ou mais:
CRIT +5.
Soma dos refinos do conjunto 18 ou mais:
Dano crítico +15%.
Soma dos refinos do conjunto 22 ou mais:
Dano físico contra a raça Inseto +10%.
Dano físico contra oponentes de propriedade Fogo +10%.
--------------------------
Tipo: Armadura
DEF: 70 DEFM: 0
Peso: 330
Nível necessário: 120
Classes: Espadachins, Mercadores, Gatunos e evoluções

Armor yang bisa didapatkan dari Illusion of Underwater.
MHP + 10%, MSP +10%.
ATK +4 tiap level tempa.
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Tiap 3 level tempa,damage fisik ke lawan elemen Fire dan water +4%.
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Saat level tempa +9 atau lebih, ATK +10%.
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Set Bonus
Illusion Chain Mail,
Illusion Katar of Frozen Icicle,
ATK +5%

Saat level tempa keduanya +7 atau lebih, Crit +5.

Saat total level tempa set 18 atau lebih, Crit damage +15%.

Saat total level tempa set 22 atau lebih, damage fisik ke lawan elemen Api dan Race Insect +10%.
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Jenis: Equipment
Posisi: Armor
Def: 70
Berat: 330
Syarat Lv: 120
Job: Swordman, Merchant, Thief

A protective armor made of sturdy metals.
You can feel its heavy weight just by looking at it.
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MHP + 10%, MSP + 10%.
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For every refine level, ATK + 4.
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For every 3 refine level, increase physical damage against Fire and Water property monsters by 4%.
------------------------
When refined to +9 or higher, ATK + 10%.
------------------------
When refined to +11 or higher, ASPD + 10%.
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Set Bonus:
Illusion Chain Mail [1]
Illusion Katar of Frozen Icicle [2]

ATK + 5%.
------------------------
When the refine level of each item in the set is 7 or higher, CRI + 5.
------------------------
When the total refine level of set is 18 or higher, Critical Damage + 15%.
------------------------
When the total refine level of set is 22 or higher, increase physical damage against Fire property and Insect race monsters by 10%.
------------------------
Type : Armor
Def : 70
Weight : 330
Required Level : 120
Class : Swordman, Merchant, and Thief Classes

A protective armor made of sturdy metals.
You can feel its heavy weight just by looking at it.
------------------------
MHP + 10%, MSP + 10%.
------------------------
For every refine level, ATK + 4.
------------------------
For every 3 refine level, increase physical damage against Fire and Water property monsters by 4%.
------------------------
When refined to +9 or higher, ATK + 10%.
------------------------
When refined to +11 or higher, ASPD + 10%.
------------------------
Set Bonus:
Illusion Chain Mail [1]
Illusion Katar of Frozen Icicle [2]

ATK + 5%.
------------------------
When the refine level of each item in the set is 7 or higher, CRI + 5.
------------------------
When the total refine level of set is 18 or higher, Critical Damage + 15%.
------------------------
When the total refine level of set is 22 or higher, increase physical damage against Fire property and Insect race monsters by 10%.
------------------------
Type: Armor
Def: 70
Weight: 330
Required Level: 120
Class: Swordman, Merchant, and Thief Classes

Tidak ditentukan

Bendera
Bisa ditambahkan ke toko pembelian player? Tidak
Memanggil monster? Tidak
Bagian dari kontainer? Tidak
Memiliki tumpukan unik? Tidak
Terikat saat dipakai? Tidak
Mengumumkan drop? Tidak
Habis saat digunakan? Ya
Memiliki efek saat dijatuhkan? Tidak
Penumpukan
Tidak ditentukan
Penggunaan
Tidak ditentukan
Perdagangan
Tiban Tidak ditentukan
Bisa dijatuhkan? Ya
Bisa diperdagangkan? Ya
Bisa diperdagangkan dengan pasangan? Ya
Bisa dijual ke NPC? Ya
Bisa ditempatkan di keranjang? Ya
Bisa ditempatkan di penyimpanan? Ya
Bisa ditempatkan di penyimpanan guild? Ya
Bisa dikirim lewat surat? Ya
Bisa dimasukkan ke lelang? Ya
Penundaan
Tidak ditentukan
.@r = getrefine();
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus bBaseAtk,4*.@r;
bonus2 bAddEle,Ele_Fire,4*(.@r/3);
bonus2 bAddEle,Ele_Water,4*(.@r/3);
if (.@r>=9) {
   bonus bAtkRate,10;
}
if (.@r>=11) {
   bonus bAspdRate,10;
}
Referensi Skrip
getrefine Perintah
getrefine
Tanda Tangan:
getrefine()
Deskripsi:
function is called. This function is intended for use in item scripts.
bMaxHPrate Bonus Item
bMaxHPrate
Tanda Tangan:
bonus bMaxHPrate,n;
Deskripsi:
MaxHP + n%
bMaxSPrate Bonus Item
bMaxSPrate
Tanda Tangan:
bonus bMaxSPrate,n;
Deskripsi:
MaxSP + n%
bBaseAtk Bonus Item
bBaseAtk
Tanda Tangan:
bonus bBaseAtk,n;
Deskripsi:
Basic attack power + n
bAddEle Bonus Item
bAddEle
Tanda Tangan:
bonus3 bAddEle,e,x,bf;
Deskripsi:
+x% physical damage against element e with trigger criteria bf
if Perintah
if
Tanda Tangan:
if (<condition>) <statement>;
Deskripsi:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Contoh:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAtkRate Bonus Item
bAtkRate
Tanda Tangan:
bonus bAtkRate,n;
Deskripsi:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bAspdRate Bonus Item
bAspdRate
Tanda Tangan:
bonus bAspdRate,n;
Deskripsi:
Attack speed + n%
Tidak ditentukan
Referensi Skrip

Tidak ada referensi terdokumentasi yang terdeteksi pada skrip ini.

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Referensi Skrip

Tidak ada referensi terdokumentasi yang terdeteksi pada skrip ini.

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Refine Grup Level Item Bisa Ditempa Tingkat Senjata Level Armor Detail
Refine Armor 1 Ya Tidak ditentukan 1 Detail

Tidak ditentukan