Glacier Manteau [1] ( Glacier_Manteau )
| ID 450266 |
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Harga Beli: zeny | Harga Jual: 0 zeny | Berat: 160 | Slot: 1 | ||||||||||||||||||||||||||||||||||||||||||||||||
| Tipe: Item Armor/Pakaian/Sepatu/Tutup kepala/Aksesori. | Sub Tipe: Tidak ditentukan | Gender: Keduanya | Lokasi: Jubah | |||||||||||||||||||||||||||||||||||||||||||||||||
| Serangan: Tidak ditentukan | Serangan Sihir: Tidak ditentukan | Jangkauan: Tidak ditentukan | Pertahanan: 112 | |||||||||||||||||||||||||||||||||||||||||||||||||
| Tingkat Senjata: Tidak ditentukan | Level Armor: 2 | Min. Level Equip: 230 | Max. Level Equip: Tidak ditentukan | |||||||||||||||||||||||||||||||||||||||||||||||||
| Bisa Ditempa: 1 | Dapat Di-upgrade: 1 | Elemen: Netral | Kelas: Tidak ditentukan | |||||||||||||||||||||||||||||||||||||||||||||||||
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Semua Tidak ditentukan
Bendera
Penumpukan
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Penggunaan
Tidak ditentukan
Perdagangan
Penundaan
Tidak ditentukan
.@g = getenchantgrade();
.@r = getrefine();
bonus bMaxHP,2500+200*(.@r/2);
bonus bMaxSP,500+50*(.@r/2);
if (.@r>=7) {
bonus bAspdRate,7;
if (.@r>=9) {
bonus bPow,3;
if (.@r>=10) {
bonus bVariableCastrate,-5;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bPAtk,2;
bonus bAtkRate,3;
if (.@g>=ENCHANTGRADE_C) {
bonus bVariableCastrate,-10;
}
}
Referensi Skrip
getenchantgrade
Perintah
getenchantgrade
Tanda Tangan:
Deskripsi:
function is called or the specified equipment slot. If nothing is
equipped there, it returns -1.
Valid equipment slots are:
EQI_COMPOUND_ON - Item slot that calls this script (In context of item script) (default)
For a list of others equipment slots see 'getequipid'.
getrefine
Perintah
getrefine
Tanda Tangan:
Deskripsi:
function is called.
This function is intended for use in item scripts.
bMaxHP
Bonus Item
bMaxHP
Tanda Tangan:
Deskripsi:
MaxHP + n
bMaxSP
Bonus Item
bMaxSP
Tanda Tangan:
Deskripsi:
MaxSP + n
if
Perintah
if
Tanda Tangan:
Deskripsi:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Contoh:
bAspdRate
Bonus Item
bAspdRate
Tanda Tangan:
Deskripsi:
Attack speed + n%
bPow
Bonus Item
bPow
Tanda Tangan:
Deskripsi:
POW + n
bVariableCastrate
Bonus Item
bVariableCastrate
Tanda Tangan:
Deskripsi:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bPAtk
Bonus Item
bPAtk
Tanda Tangan:
Deskripsi:
PAtk + n
bAtkRate
Bonus Item
bAtkRate
Tanda Tangan:
Deskripsi:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
Tidak ditentukan Referensi SkripTidak ada referensi terdokumentasi yang terdeteksi pada skrip ini. Tidak ditentukan Referensi SkripTidak ada referensi terdokumentasi yang terdeteksi pada skrip ini. Tidak ditentukan Tidak ditentukan
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