Item Details

Magic Swordsman Thanatos's Sword [1] ( Thanatos_Sword )

ID 480136 Magic Swordsman Thanatos's Sword [1]
Magic Swordsman Thanatos's Sword [1] Harga Beli: zeny Harga Jual: 0 zeny Berat: 50 Slot: 1
Tipe: Item Armor/Pakaian/Sepatu/Tutup kepala/Aksesori. Sub Tipe: Tidak ditentukan Gender: Keduanya Lokasi: Jubah
Serangan: Tidak ditentukan Serangan Sihir: Tidak ditentukan Jangkauan: Tidak ditentukan Pertahanan: 60
Tingkat Senjata: Tidak ditentukan Level Armor: 2 Min. Level Equip: 180 Max. Level Equip: Tidak ditentukan
Bisa Ditempa: 1 Dapat Di-upgrade: Tidak ditentukan Elemen: Netral Kelas: Tidak ditentukan

Uma espada que dizem ter sido usada por um poderoso espadachim mágico no passado. Parte desse poder está dentro dela.
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Exibe o visual nas costas do personagem.
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A cada 3 refinos:
Dano físico a distância +2%.
Dano físico corpo a corpo +2%.
Dano mágico de todas as propriedades +2%.
A cada 5 refinos:
Dano físico e mágico contra os tamanhos Médio e Grande +5%.
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Refino +9 ou mais:
Ignora 20% da DEF e DEFM das raças Dragão e Anjo.
Refino +11 ou mais:
Ignora 10% adicional da DEF e DEFM das raças Dragão e Anjo.
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Conjunto
[Marionete de Thanatos]
Conjuração variável -10%.
Elmo com refino +7 ou mais:
Dano físico e mágico contra oponentes de propriedade Sagrado e Sombrio +15%.
Elmo com refino +9 ou mais:
Dano físico e mágico contra oponentes das raças Dragão e Anjo +15%.
Elmo com refino +11 ou mais:
Dano físico e mágico contra os tamanhos Médio e Grande +15% adicional.
--------------------------
Conjunto
[Pingente da Força Física] ou
[Pingente da Força Mental]
ATQ e ATQM +50.
Dano físico e mágico contra os tamanhos Médio e Grande +15% adicional.
--------------------------
Tipo: Capa
DEF: 60 DEFM: 0
Peso: 50
Nível necessário: 180
Classes: Todas

A magic sword said to have been used by a powerful swordsman in the past.
You can feel some of the power still contained in it.
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When Base Level is 210 or higher, P.ATK + 3, S.MATK + 3.
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When Base Level is 230 or higher, additional P.ATK + 2, S.MATK + 2.
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For every 3 refine level, increase melee, long-range physical, and all property magical damage by 2%.
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For every 5 refine level, increase physical and magical damage against Medium and Large sized enemies by 5%.
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When refined to +9 or higher, ignore physical and magical defense of Dragon and Angel race monsters by 20%.
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When refined to +11 or higher, ignore physical and magical defense of Dragon and Angel race monsters by additional 10%.
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Set Bonus:
Thanatos Magic Sword [1]
The Agony of Thanatos [1]

Reduce Variable Casting Time by 10%.

When the refine level of Headgear is +7 or higher,
increase physical and magical damage against Shadow and Holy property enemies by 15%.

When the refine level of Headgear is +9 or higher,
increase physical and magical damage against Dragon and Angel race enemies by 15%.

When the refine level of Headgear is +11 or higher,
increase physical and magical damage against Medium and Large sized enemies by 15%.
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Set Bonus:
Thanatos Magic Sword [1]
Red Force Pendant [1] OR Blue Mental Pendant [1]

ATK + 50, MATK + 50.
Increase physical and magical damage against Medium and Large sized enemies by 15%.
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Type: Garment
Def: 60
Weight: 50
Armor Level: 2
Required Level: 180
Class: All Jobss

Semua

Tidak ditentukan

Bendera
Bisa ditambahkan ke toko pembelian player? Tidak
Memanggil monster? Tidak
Bagian dari kontainer? Tidak
Memiliki tumpukan unik? Tidak
Terikat saat dipakai? Tidak
Mengumumkan drop? Tidak
Habis saat digunakan? Ya
Memiliki efek saat dijatuhkan? Tidak
Penumpukan
Tidak ditentukan
Penggunaan
Tidak ditentukan
Perdagangan
Tiban Tidak ditentukan
Bisa dijatuhkan? Ya
Bisa diperdagangkan? Ya
Bisa diperdagangkan dengan pasangan? Ya
Bisa dijual ke NPC? Ya
Bisa ditempatkan di keranjang? Ya
Bisa ditempatkan di penyimpanan? Ya
Bisa ditempatkan di penyimpanan guild? Ya
Bisa dikirim lewat surat? Ya
Bisa dimasukkan ke lelang? Ya
Penundaan
Tidak ditentukan
.@r = getrefine();
if (BaseLevel>=210) {
   bonus bPAtk,3;
   bonus bSMatk,3;
}
if (BaseLevel>=230) {
   bonus bPAtk,2;
   bonus bSMatk,2;
}
if (.@r>=9) {
   bonus2 bIgnoreDefRaceRate,RC_Angel,20;
   bonus2 bIgnoreMdefRaceRate,RC_Angel,20;
   bonus2 bIgnoreDefRaceRate,RC_Dragon,20;
   bonus2 bIgnoreMdefRaceRate,RC_Dragon,20;
   if (.@r>=11) {
      bonus2 bIgnoreDefRaceRate,RC_Angel,10;
      bonus2 bIgnoreMdefRaceRate,RC_Angel,10;
      bonus2 bIgnoreDefRaceRate,RC_Dragon,10;
      bonus2 bIgnoreMdefRaceRate,RC_Dragon,10;
   }
}
bonus2 bMagicAtkEle,Ele_All,2*(.@r/3);
bonus bShortAtkRate,2*(.@r/3);
bonus bLongAtkRate,2*(.@r/3);
bonus2 bAddSize,Size_Medium,5*(.@r/5);
bonus2 bMagicAddSize,Size_Medium,5*(.@r/5);
bonus2 bAddSize,Size_Large,5*(.@r/5);
bonus2 bMagicAddSize,Size_Large,5*(.@r/5);
Referensi Skrip
getrefine Perintah
getrefine
Tanda Tangan:
getrefine()
Deskripsi:
function is called. This function is intended for use in item scripts.
if Perintah
if
Tanda Tangan:
if (<condition>) <statement>;
Deskripsi:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Contoh:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bPAtk Bonus Item
bPAtk
Tanda Tangan:
bonus bPAtk,n;
Deskripsi:
PAtk + n
bSMatk Bonus Item
bSMatk
Tanda Tangan:
bonus bSMatk,n;
Deskripsi:
SMatk + n
bIgnoreDefRaceRate Bonus Item
bIgnoreDefRaceRate
Tanda Tangan:
bonus2 bIgnoreDefRaceRate,r,n;
Deskripsi:
Disregard n% of the target's DEF if the target belongs to race r
bIgnoreMdefRaceRate Bonus Item
bIgnoreMdefRaceRate
Tanda Tangan:
bonus2 bIgnoreMdefRaceRate,r,n;
Deskripsi:
Disregard n% of the target's MDEF if the target belongs to race r
bMagicAtkEle Bonus Item
bMagicAtkEle
Tanda Tangan:
bonus2 bMagicAtkEle,e,x;
Deskripsi:
Increases damage of e element magic by x%
bShortAtkRate Bonus Item
bShortAtkRate
Tanda Tangan:
bonus bShortAtkRate,n;
Deskripsi:
Increases damage of short ranged attacks by n%
bLongAtkRate Bonus Item
bLongAtkRate
Tanda Tangan:
bonus bLongAtkRate,n;
Deskripsi:
Increases damage of long ranged attacks by n%
bAddSize Bonus Item
bAddSize
Tanda Tangan:
bonus2 bAddSize,s,x;
Deskripsi:
+x% physical damage against size s
bMagicAddSize Bonus Item
bMagicAddSize
Tanda Tangan:
bonus2 bMagicAddSize,s,x;
Deskripsi:
+x% magical damage against size s
Tidak ditentukan
Referensi Skrip

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Referensi Skrip

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ID Item Pemicu Item Dasar Material Peran Detail
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#11 FA_Armor_Reform_1 1 5 rodatabase.base_item Detail
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