Solomon's Pendant [1] ( Pendant_of_Solomon_ )
| ID 490036 |
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Harga Beli: zeny | Harga Jual: 0 zeny | Berat: 50 | Slot: 1 | ||||||||||||||||||||||||||||||||||||
| Tipe: Item Armor/Pakaian/Sepatu/Tutup kepala/Aksesori. | Sub Tipe: Tidak ditentukan | Gender: Keduanya | Lokasi: Aksesoris Kiri | |||||||||||||||||||||||||||||||||||||
| Serangan: Tidak ditentukan | Serangan Sihir: Tidak ditentukan | Jangkauan: Tidak ditentukan | Pertahanan: Tidak ditentukan | |||||||||||||||||||||||||||||||||||||
| Tingkat Senjata: Tidak ditentukan | Level Armor: 1 | Min. Level Equip: 100 | Max. Level Equip: Tidak ditentukan | |||||||||||||||||||||||||||||||||||||
| Bisa Ditempa: Tidak ditentukan | Dapat Di-upgrade: Tidak ditentukan | Elemen: Netral | Kelas: Tidak ditentukan | |||||||||||||||||||||||||||||||||||||
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Colar que representa Salomão, uma das três ilhas flutuantes que compõem a cidade de Juno. As outras ilhas da capital se chamam Minneta e Snotora. Semua Tidak ditentukan
Bendera
Penumpukan
Tidak ditentukan
Penggunaan
Tidak ditentukan
Perdagangan
Penundaan
Tidak ditentukan
bonus bInt,5;
bonus bDex,5;
bonus bMatkRate,10;
skill "HW_MAGICPOWER",5;
autobonus3 "{ bonus2 bMagicAtkEle,Ele_Fire,30; bonus2 bMagicAtkEle,Ele_Water,30; bonus2 bMagicAtkEle,Ele_Wind,30; bonus2 bMagicAtkEle,Ele_Holy,30; }",1000,10000,"HW_MAGICPOWER","{}";
Referensi Skrip
bInt
Bonus Item
bInt
Tanda Tangan:
Deskripsi:
INT + n
bDex
Bonus Item
bDex
Tanda Tangan:
Deskripsi:
DEX + n
bMatkRate
Bonus Item
bMatkRate
Tanda Tangan:
Deskripsi:
Magical attack power + n%
autobonus3
Perintah
autobonus3
Tanda Tangan:
Deskripsi:
These commands are meant to be used in item scripts only! See 'petautobonus' for pet usage.
What these commands do is 'attach' a script to the player which will get
executed on attack (or when attacked in the case of autobonus2).
Rate is the trigger rate of the script (1000 = 100%).
Duration is the time in milliseconds that the bonus will last for since the script has triggered.
Skill ID/skill name the skill which will be used as trigger to start the bonus. (autobonus3)
The optional argument 'flag' is used to classify the type of attack where the script
can trigger (it shares the same flags as the bAutoSpell bonus script):
Range criteria:
Attack type criteria:
Skill criteria:
The difference between the optional argument 'other script' and the 'bonus script' is that,
the former one triggers only when attacking(or attacked) and the latter one runs on
status calculation as well, which makes sure, within the duration, the "bonus" that get
lost on status calculation is restored. So, 'bonus script' is technically supposed to accept
"bonus" command only. And we usually use 'other script' to show visual effects.
In all cases, when the script triggers, the attached player will be the one
who holds the bonus. There is currently no way of knowing within this script
who was the other character (the attacker in autobonus2, or the target in
autobonus and autobonus3).
//Grants a 1% chance of starting the state "all stats +10" for 10 seconds when
//using weapon or misc attacks (both melee and ranged skills) and shows a special
//effect when the bonus is active.
Contoh:
bMagicAtkEle
Bonus Item
bMagicAtkEle
Tanda Tangan:
Deskripsi:
Increases damage of e element magic by x%
Tidak ditentukan Referensi SkripTidak ada referensi terdokumentasi yang terdeteksi pada skrip ini. Tidak ditentukan Referensi SkripTidak ada referensi terdokumentasi yang terdeteksi pada skrip ini. Tidak ditentukan Tidak ditentukan Tidak ditentukan
Tidak ditentukan Tidak ditentukan Tidak ditentukan Tidak ditentukan |
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