Sloth Text [2] ( Ep172_1h_Book )
| ID 540004 |
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Harga Beli: zeny | Harga Jual: 0 zeny | Berat: 50 | Slot: 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Tipe: Item senjata. | Sub Tipe: Buku | Gender: Keduanya | Lokasi: Senjata | |||||||||||||||||||||||||||||||||||||||||||||||||||||
| Serangan: 210 | Serangan Sihir: Tidak ditentukan | Jangkauan: 1 | Pertahanan: Tidak ditentukan | |||||||||||||||||||||||||||||||||||||||||||||||||||||
| Tingkat Senjata: 4 | Level Armor: Tidak ditentukan | Min. Level Equip: 150 | Max. Level Equip: Tidak ditentukan | |||||||||||||||||||||||||||||||||||||||||||||||||||||
| Bisa Ditempa: 1 | Dapat Di-upgrade: Tidak ditentukan | Elemen: Netral | Kelas: Kelas Keempat., Semua kelas Ketiga. | |||||||||||||||||||||||||||||||||||||||||||||||||||||
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Buku panduan yang tersimpan di Varmund Mansion, A technical book which was stored in Barmund Mansion. A technical book which was stored in Barmund Mansion.
Bendera
Penumpukan
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Penggunaan
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Perdagangan
Penundaan
Tidak ditentukan
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"SJ_NEWMOONKICK",10;
bonus bBaseAtk,12*(.@r/3);
if (.@r>=7) {
bonus2 bSkillAtk,"SJ_NEWMOONKICK",15;
}
if (.@r>=9) {
bonus bAspdRate,10;
}
if (.@r>=11) {
bonus2 bSkillAtk,"SJ_FULLMOONKICK",25;
}
Referensi Skrip
getrefine
Perintah
getrefine
Tanda Tangan:
Deskripsi:
function is called.
This function is intended for use in item scripts.
bUnbreakableWeapon
Bonus Item
bUnbreakableWeapon
Tanda Tangan:
Deskripsi:
Weapon cannot be damaged/broken by any means
bSkillAtk
Bonus Item
bSkillAtk
Tanda Tangan:
Deskripsi:
Increases damage of skill sk by n%
bBaseAtk
Bonus Item
bBaseAtk
Tanda Tangan:
Deskripsi:
Basic attack power + n
if
Perintah
if
Tanda Tangan:
Deskripsi:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Contoh:
bAspdRate
Bonus Item
bAspdRate
Tanda Tangan:
Deskripsi:
Attack speed + n%
Tidak ditentukan Referensi SkripTidak ada referensi terdokumentasi yang terdeteksi pada skrip ini. Tidak ditentukan Referensi SkripTidak ada referensi terdokumentasi yang terdeteksi pada skrip ini. Tidak ditentukan Tidak ditentukan
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