Item Details

»çÀڱà ÇÏ´ÃÀÇ º¸°ü ( Leo_Diadem )

ID 5589 »çÀڱà ÇÏ´ÃÀÇ º¸°ü
»çÀڱà ÇÏ´ÃÀÇ º¸°ü Harga Beli: 20 zeny Harga Jual: 10 zeny Berat: 30 Slot: Tidak ditentukan
Tipe: Item Armor/Pakaian/Sepatu/Tutup kepala/Aksesori. Sub Tipe: Tidak ditentukan Gender: Keduanya Lokasi: Pakaian Kepala Atas
Serangan: Tidak ditentukan Serangan Sihir: Tidak ditentukan Jangkauan: Tidak ditentukan Pertahanan: 3
Tingkat Senjata: Tidak ditentukan Level Armor: 1 Min. Level Equip: 1 Max. Level Equip: Tidak ditentukan
Bisa Ditempa: 1 Dapat Di-upgrade: Tidak ditentukan Elemen: Netral Kelas: Tidak ditentukan

Um magnífico diadema, criado em homenagem ao 5º signo do zodíaco, Leão.
--------------------------
DES +1. ATQ +5.
Resistência a propriedade Fogo +5%.
--------------------------
Refino +7 ou mais:
Esquiva +10.
Velocidade de ataque +3%.
--------------------------
Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 3 DEFM: 0
Peso: 30
Nível necessário: 1
Classes: Todas

A magnificent diadem created to pay tribute to the 5th sign of the zodiac, Leo the Lion. Attached to the diadem is a Peridot gemstone, the birthstone for those born under this sign.
Dex +2,
Increase Resistance to Fire Property by 5%.
If refined to 7 or higher,
Flee +10, Aspd +3%,
Has a low chance of adding splash damage on basic attacks for 10 seconds.
Class : Headgear
Defense : 3
Location : Upper
Weight : 30
Required Level : 70
Job : All

A magnificent diadem created to pay tribute to the 5th sign of the zodiac, Leo the Lion.
Attached to the diadem is a Peridot gemstone, the birthstone for those born under this sign.
Can be obtained via Arena Coins during 6th PvP season.
Dex +2
Attack +5
Increase Resistance to Fire Property by 5%.
[If refine level is +7 or higher]
Flee +10
Aspd +3%
Class: Headgear
Location: Upper
Defense: 3
Weight: 30
Required Level: 1
Job: All

Semua

Tidak ditentukan

Bendera
Bisa ditambahkan ke toko pembelian player? Tidak
Memanggil monster? Tidak
Bagian dari kontainer? Tidak
Memiliki tumpukan unik? Tidak
Terikat saat dipakai? Tidak
Mengumumkan drop? Tidak
Habis saat digunakan? Ya
Memiliki efek saat dijatuhkan? Tidak
Penumpukan
Tidak ditentukan
Penggunaan
Tidak ditentukan
Perdagangan
Tiban Tidak ditentukan
Bisa dijatuhkan? Ya
Bisa diperdagangkan? Ya
Bisa diperdagangkan dengan pasangan? Ya
Bisa dijual ke NPC? Ya
Bisa ditempatkan di keranjang? Ya
Bisa ditempatkan di penyimpanan? Ya
Bisa ditempatkan di penyimpanan guild? Ya
Bisa dikirim lewat surat? Ya
Bisa dimasukkan ke lelang? Ya
Penundaan
Tidak ditentukan
bonus bDex,2;
bonus2 bSubEle,Ele_Fire,5;
if (getrefine()>6) {
   bonus bFlee,10;
   bonus bAspdRate,3;
   autobonus "{ bonus bSplashRange,1; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }";
}
Referensi Skrip
bDex Bonus Item
bDex
Tanda Tangan:
bonus bDex,n;
Deskripsi:
DEX + n
bSubEle Bonus Item
bSubEle
Tanda Tangan:
bonus3 bSubEle,e,x,bf;
Deskripsi:
+x% damage reduction against attack element e with trigger criteria bf
if Perintah
if
Tanda Tangan:
if (<condition>) <statement>;
Deskripsi:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Contoh:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
getrefine Perintah
getrefine
Tanda Tangan:
getrefine()
Deskripsi:
function is called. This function is intended for use in item scripts.
bFlee Bonus Item
bFlee
Tanda Tangan:
bonus bFlee,n;
Deskripsi:
Flee + n
bAspdRate Bonus Item
bAspdRate
Tanda Tangan:
bonus bAspdRate,n;
Deskripsi:
Attack speed + n%
bSplashRange Bonus Item
bSplashRange
Tanda Tangan:
bonus bSplashRange,n;
Deskripsi:
Splash attack radius + n (only the highest among all is applied)
specialeffect2 Perintah
specialeffect2
Tanda Tangan:
specialeffect2 <effect number>{,<send_target>{,"<Player Name>"}};
Deskripsi:
This command behaves identically to 'specialeffect', but the effect will be centered on the invoking character's sprite. <Player name> parameter will display <effect number> on another Player than the one currently attached to the script. Like with specialeffect, when specifying a player, <send_target> must be supplied, specifying AREA will retain the default behavior of the command.
Tidak ditentukan
Referensi Skrip

Tidak ada referensi terdokumentasi yang terdeteksi pada skrip ini.

Tidak ditentukan
Referensi Skrip

Tidak ada referensi terdokumentasi yang terdeteksi pada skrip ini.

Tidak ditentukan

Tidak ditentukan

Tidak ditentukan

Tidak ditentukan

Tidak ditentukan

Tidak ditentukan

Refine Grup Level Item Bisa Ditempa Tingkat Senjata Level Armor Detail
Refine Armor 1 Ya Tidak ditentukan 1 Detail

Tidak ditentukan