Item Details

Booster Mace [2] ( Boost_Hall )

ID 590000 Booster Mace [2]
Booster Mace [2] Harga Beli: zeny Harga Jual: 0 zeny Berat: 0 Slot: 2
Tipe: Item senjata. Sub Tipe: Godam Gender: Keduanya Lokasi: Senjata
Serangan: 160 Serangan Sihir: 160 Jangkauan: 1 Pertahanan: Tidak ditentukan
Tingkat Senjata: 4 Level Armor: Tidak ditentukan Min. Level Equip: 100 Max. Level Equip: Tidak ditentukan
Bisa Ditempa: 1 Dapat Di-upgrade: Tidak ditentukan Elemen: Netral Kelas: Kelas Keempat., Semua kelas Ketiga.

Matk + 160,?tidak dapat dihancurkan.
Meningkatkan serangan magic elemen holy sebesar 3%, Atk + 3%.
Atk + 2 and Matk + 2 setiap tingkat tempa.
Atk + 3 and Matk + 3 setiap 15 base level. (sampai level 150)
Jika tingkat tempa 7 atau lebih, meningkatkan serangan magic elemen holy sebesar 1% setiap level Meditation yang pengguna pelajari.
Jika tingkat 9 atau lebih, meningkatkan serangan fisik dan magic kepada semua ukuran musuh sebesar 10%.

Jika digunakan bersamaan dengan Defender Booster Set (Robe/Muffler/Shoes/Earring),
Matk + 30, meningkatkan serangan Judex sebesar 30%,
meningkatkan serangan Adoramus sebesar 1% setiap 15 base level (sampai level 150),
Ketika menggunakan Magnificat, tambahan peningkatan serangan Adoramus sebesar 20% selama 60 detik.

Jika digunakan bersamaan dengan Range Booster Set (Suit/Manteau/Boots/Brooch),
ASPD + 1, meningkatkan serangan kritikal sebesar 10%,
meningkatkan serangan Duple Light sebesar 2% setiap 15 base level (sampai level 150),
Ketika menggunakan Magnificat, tambahan peningkatan serangan Duple Light sebesar 35% selama 60 detik.
Jenis: Mace Serangan: 160
Berat: 0
Weapon Level: 4
Lv Minimal: 100
Job: Archbishop

Type: Weapon
Class: Mace
Attack: 160
Weight: 0
Weapon Level: 4
Requires Level: 100
Usable By: Arch Bishop
MATK + 160
ATK + 3%
Holy property magic damage increased by 3%.
Increases ATK + 2, MATK + 2 per refine rate.
Increases ATK + 3, MATK + 3 per 15 base levels up to level 180.
If refine rate is +7 or higher, increases Holy property magic damage by additional 1% per level of Meditatio.
If refine rate is +9 or higher, increases physical and magical damage to enemies of all sizes by 10%.

When equipped with Defiant Booster set (Robe, Muffler, Shoes, and Earrings),
MATK + 20
Increases Judex damage by 30%.
Adoramus damage increases by 1% per 15 base levels up to level 180.
When using Magnificat, additionally increases Adoramus damage by 20% for 60 seconds.

When equipped with Range Booster set (Suit, Manteau, Boots, and Brooch),
ASPD + 2
Increase critical damage by 10%.
Duple light damage increased by 2% per 15 base levels up to level 180.
When using Magnificat, additionally increases Duple Light damage by 35% for 60 seconds.

Tidak ditentukan

Bendera
Bisa ditambahkan ke toko pembelian player? Tidak
Memanggil monster? Tidak
Bagian dari kontainer? Tidak
Memiliki tumpukan unik? Tidak
Terikat saat dipakai? Tidak
Mengumumkan drop? Tidak
Habis saat digunakan? Ya
Memiliki efek saat dijatuhkan? Tidak
Penumpukan
Tidak ditentukan
Penggunaan
Tidak ditentukan
Perdagangan
Tiban Tidak ditentukan
Bisa dijatuhkan? Tidak
Bisa diperdagangkan? Tidak
Bisa diperdagangkan dengan pasangan? Ya
Bisa dijual ke NPC? Ya
Bisa ditempatkan di keranjang? Tidak
Bisa ditempatkan di penyimpanan? Tidak
Bisa ditempatkan di penyimpanan guild? Tidak
Bisa dikirim lewat surat? Tidak
Bisa dimasukkan ke lelang? Tidak
Penundaan
Tidak ditentukan
.@r = getrefine();
bonus bMatk,160;
bonus bUnbreakableWeapon;
bonus2 bMagicAtkEle,Ele_Holy,3;
bonus bAtkRate,3;
bonus bMatk,2*.@r;
bonus bBaseAtk,2*.@r;
bonus bMatk,3*(min(BaseLevel,180)/15);
bonus bBaseAtk,3*(min(BaseLevel,180)/15);
if (.@r>=7) {
   bonus2 bMagicAtkEle,Ele_Holy,getskilllv("HP_MEDITATIO");
}
if (.@r>=9) {
   bonus2 bAddSize,Size_All,10;
   bonus2 bMagicAddSize,Size_All,10;
}
Referensi Skrip
getrefine Perintah
getrefine
Tanda Tangan:
getrefine()
Deskripsi:
function is called. This function is intended for use in item scripts.
bMatk Bonus Item
bMatk
Tanda Tangan:
bonus bMatk,n;
Deskripsi:
Magical attack power + n
bUnbreakableWeapon Bonus Item
bUnbreakableWeapon
Tanda Tangan:
bonus bUnbreakableWeapon;
Deskripsi:
Weapon cannot be damaged/broken by any means
bMagicAtkEle Bonus Item
bMagicAtkEle
Tanda Tangan:
bonus2 bMagicAtkEle,e,x;
Deskripsi:
Increases damage of e element magic by x%
bAtkRate Bonus Item
bAtkRate
Tanda Tangan:
bonus bAtkRate,n;
Deskripsi:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bBaseAtk Bonus Item
bBaseAtk
Tanda Tangan:
bonus bBaseAtk,n;
Deskripsi:
Basic attack power + n
if Perintah
if
Tanda Tangan:
if (<condition>) <statement>;
Deskripsi:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Contoh:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
getskilllv Perintah
getskilllv
Tanda Tangan:
getskilllv(<skill id>)
getskilllv("<skill name>")
Deskripsi:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Contoh:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bAddSize Bonus Item
bAddSize
Tanda Tangan:
bonus2 bAddSize,s,x;
Deskripsi:
+x% physical damage against size s
bMagicAddSize Bonus Item
bMagicAddSize
Tanda Tangan:
bonus2 bMagicAddSize,s,x;
Deskripsi:
+x% magical damage against size s
Tidak ditentukan
Referensi Skrip

Tidak ada referensi terdokumentasi yang terdeteksi pada skrip ini.

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Referensi Skrip

Tidak ada referensi terdokumentasi yang terdeteksi pada skrip ini.

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Refine Grup Level Item Bisa Ditempa Tingkat Senjata Level Armor Detail
Refine Senjata 4 Ya 4 Tidak ditentukan Detail

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