Item Details

Blade Katar [2] ( Blade_Katar )

ID 610003 Blade Katar [2]
Blade Katar [2] Harga Beli: zeny Harga Jual: 0 zeny Berat: 100 Slot: 2
Tipe: Item senjata. Sub Tipe: Katar Gender: Keduanya Lokasi: Tangan Kanan + Tangan Kiri
Serangan: 185 Serangan Sihir: Tidak ditentukan Jangkauan: 1 Pertahanan: Tidak ditentukan
Tingkat Senjata: 4 Level Armor: Tidak ditentukan Min. Level Equip: 100 Max. Level Equip: Tidak ditentukan
Bisa Ditempa: 1 Dapat Di-upgrade: Tidak ditentukan Elemen: Netral Kelas: Kelas Keempat., Semua kelas Ketiga.

A Jur Ancestral escolhe seu portador. É uma peça rara, única e muito especial. Ela JURa que tudo isso é verdade, mas sempre temos que duvidar.
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Duplica a chance de causar um ataque crítico.
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A cada 2 refinos:
ATQ +10.
A cada 3 refinos:
Velocidade de ataque +2%.
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Refino +9 ou mais:
Dano de [Lâminas de Loki] +20%.
Refino +11 ou mais:
Pós-conjuração -7%.
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Conjunto
[Botas Ancestrais]
Ao realizar ataques físicos:
3% de chance de ativar um [efeito] por 7 segundos.
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Efeito:
FOR +20.
ATQ da arma +15%.
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Tipo: Katar
ATQ: 185 ATQM: 0
Peso: 100
Nível da arma: 4
Nível necessário: 100
Classes: Sicários e evoluções

Katar terkutuk yang amat tajam dari masa lalu.
Kekuatannya akan bereaksi terhadap Ancient Hero Boots.
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Tiap 2 level tempa, ATK +10.
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Tiap 3 level tempa, ASPD +2%.
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Saat level tempa +9 atau lebih, menambah damage Rolling Cutter sebesar 20%.
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Saat level tempa +11 atau lebih, mengurangi after cast delay sebesar 7%.
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Saat dikenakan dengan Ancient Hero Boots, saat melakukan serangan fisik, chance STR+20
dan ATK +15% selama 7 detik.
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Jenis: Katar
Attack: 185
Berat: 100
Weapon Lv: 4
Syarat Lv: 100
Job: Guillotine Cross

Katar with sharp blades.
It seems to resonate with Ancient Hero Boots.
Every 2 Refine levels ATK + 10.
Every 3 Refine levels attack speed increased (delay after skill decreased by 2%).
When Refine level is 9, damage of Rolling Cutter skill increased by 20% .
When Refine level is 11, delay after skils decreased by 7%.
When equipped together with Ancient Hero Boots and attacking with physical attacks, with a fixed rate for 7 STR + 20, ATK + 15%.
Type: Katar Attack: 185
Weight: 100
Weapon Lv: 4
Required Lv: 100
Required Job: Guillotine Cross Jobs

Account Bound.
An infamous katar of Rodolfo, the legendary Guillotine Cross.
Upon impact, the blades of the weapon diverge like petals. This hurts the enemy even more.
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[For each 2 refine lv]
ATK +10.
[For each 3 refine lv]
ASPD +2%.
[If refine lv is 9 or higher]
[Rolling Cutter] damage +20%.
[If refine lv is 11 or higher]
Skill delay -7%.
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[Ancient Hero Set]
Ancient Hero Boots22171
Steel Flower610003
Has a chance to activate effects for 7 seconds when dealing physical damage:
STR +20.
ATK +15%.
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Class: Katar
Attack: 185
Weight: 100
Weapon Lv: 4
Required Level: 100
Jobs: Guillotine Cross Jobs

Tidak ditentukan

Bendera
Bisa ditambahkan ke toko pembelian player? Tidak
Memanggil monster? Tidak
Bagian dari kontainer? Tidak
Memiliki tumpukan unik? Tidak
Terikat saat dipakai? Tidak
Mengumumkan drop? Tidak
Habis saat digunakan? Ya
Memiliki efek saat dijatuhkan? Tidak
Penumpukan
Tidak ditentukan
Penggunaan
Tidak ditentukan
Perdagangan
Tiban Tidak ditentukan
Bisa dijatuhkan? Ya
Bisa diperdagangkan? Ya
Bisa diperdagangkan dengan pasangan? Ya
Bisa dijual ke NPC? Ya
Bisa ditempatkan di keranjang? Ya
Bisa ditempatkan di penyimpanan? Ya
Bisa ditempatkan di penyimpanan guild? Ya
Bisa dikirim lewat surat? Ya
Bisa dimasukkan ke lelang? Ya
Penundaan
Tidak ditentukan
.@r = getrefine();
bonus bBaseAtk,.@r/2*10;
bonus bAspdRate,.@r/3*2;
if (.@r>=9) {
   bonus2 bSkillAtk,"GC_ROLLINGCUTTER",20;
}
if (.@r>=11) {
   bonus bDelayrate,-7;
}
Referensi Skrip
getrefine Perintah
getrefine
Tanda Tangan:
getrefine()
Deskripsi:
function is called. This function is intended for use in item scripts.
bBaseAtk Bonus Item
bBaseAtk
Tanda Tangan:
bonus bBaseAtk,n;
Deskripsi:
Basic attack power + n
bAspdRate Bonus Item
bAspdRate
Tanda Tangan:
bonus bAspdRate,n;
Deskripsi:
Attack speed + n%
if Perintah
if
Tanda Tangan:
if (<condition>) <statement>;
Deskripsi:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Contoh:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSkillAtk Bonus Item
bSkillAtk
Tanda Tangan:
bonus2 bSkillAtk,sk,n;
Deskripsi:
Increases damage of skill sk by n%
bDelayrate Bonus Item
bDelayrate
Tanda Tangan:
bonus bDelayrate,n;
Deskripsi:
Increases skill delay by n%
Tidak ditentukan
Referensi Skrip

Tidak ada referensi terdokumentasi yang terdeteksi pada skrip ini.

Tidak ditentukan
Referensi Skrip

Tidak ada referensi terdokumentasi yang terdeteksi pada skrip ini.

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