Pisces Staff of Soul [1] ( Pisces_Staff_O_S_J )
| ID 640006 |
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Harga Beli: 20 zeny | Harga Jual: 10 zeny | Berat: 30 | Slot: 1 | ||||||||||||||||||||||||||||||||||||
| Tipe: Item senjata. | Sub Tipe: Tongkat dua tangan | Gender: Keduanya | Lokasi: Tangan Kanan + Tangan Kiri | |||||||||||||||||||||||||||||||||||||
| Serangan: Tidak ditentukan | Serangan Sihir: 10 | Jangkauan: 1 | Pertahanan: Tidak ditentukan | |||||||||||||||||||||||||||||||||||||
| Tingkat Senjata: 4 | Level Armor: Tidak ditentukan | Min. Level Equip: Tidak ditentukan | Max. Level Equip: Tidak ditentukan | |||||||||||||||||||||||||||||||||||||
| Bisa Ditempa: 1 | Dapat Di-upgrade: Tidak ditentukan | Elemen: Netral | Kelas: Tidak ditentukan | |||||||||||||||||||||||||||||||||||||
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Tidak ditentukan
Bendera
Penumpukan
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Penggunaan
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Perdagangan
Penundaan
Tidak ditentukan
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatk,50+BaseLevel;
bonus bDelayrate,-10;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage) {
bonus bAspdRate,10;
bonus bMatkRate,25;
bonus2 bSkillAtk,"MG_FIREBOLT",100;
bonus2 bSkillAtk,"MG_COLDBOLT",100;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",100;
bonus2 bSkillAtk,"WZ_EARTHSPIKE",100;
bonus2 bSubEle,Ele_Fire,10;
bonus2 bSubEle,Ele_Water,10;
bonus2 bSubEle,Ele_Wind,10;
bonus2 bSubEle,Ele_Earth,10;
bonus2 bSubClass,Class_Boss,40;
if (.@r>=7) {
.@val = 50;
if (.@r>=9)
.@val += 50;
bonus2 bIgnoreMdefRaceRate,RC_All,.@val;
}
}
Referensi Skrip
getrefine
Perintah
getrefine
Tanda Tangan:
Deskripsi:
function is called.
This function is intended for use in item scripts.
bUnbreakableWeapon
Bonus Item
bUnbreakableWeapon
Tanda Tangan:
Deskripsi:
Weapon cannot be damaged/broken by any means
bMatk
Bonus Item
bMatk
Tanda Tangan:
Deskripsi:
Magical attack power + n
bDelayrate
Bonus Item
bDelayrate
Tanda Tangan:
Deskripsi:
Increases skill delay by n%
if
Perintah
if
Tanda Tangan:
Deskripsi:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Contoh:
eaclass
Perintah
eaclass
Tanda Tangan:
Deskripsi:
This commands returns the "eA job-number" corresponding to the given class, and
uses the invoking player's class if none is given. The eA job-number is also a
class number system, but it's one that comes with constants which make it easy
to convert among classes. The command will return -1 if you pass it a job number
which doesn't have an eA job-number equivalent.
Contoh:
bAspdRate
Bonus Item
bAspdRate
Tanda Tangan:
Deskripsi:
Attack speed + n%
bMatkRate
Bonus Item
bMatkRate
Tanda Tangan:
Deskripsi:
Magical attack power + n%
bSkillAtk
Bonus Item
bSkillAtk
Tanda Tangan:
Deskripsi:
Increases damage of skill sk by n%
bSubEle
Bonus Item
bSubEle
Tanda Tangan:
Deskripsi:
+x% damage reduction against attack element e with trigger criteria bf
bSubClass
Bonus Item
bSubClass
Tanda Tangan:
Deskripsi:
+x% damage reduction against class c
bIgnoreMdefRaceRate
Bonus Item
bIgnoreMdefRaceRate
Tanda Tangan:
Deskripsi:
Disregard n% of the target's MDEF if the target belongs to race r
Tidak ditentukan Referensi SkripTidak ada referensi terdokumentasi yang terdeteksi pada skrip ini. Tidak ditentukan Referensi SkripTidak ada referensi terdokumentasi yang terdeteksi pada skrip ini. Tidak ditentukan Tidak ditentukan Tidak ditentukan
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