Item Details

Patent Royal Bow [2] ( Up_Royal_Bow_K )

ID 700018 Patent Royal Bow [2]
Patent Royal Bow [2] Harga Beli: zeny Harga Jual: 0 zeny Berat: 120 Slot: 2
Tipe: Item senjata. Sub Tipe: Busur Gender: Keduanya Lokasi: Tangan Kanan + Tangan Kiri
Serangan: 205 Serangan Sihir: Tidak ditentukan Jangkauan: 5 Pertahanan: Tidak ditentukan
Tingkat Senjata: 4 Level Armor: Tidak ditentukan Min. Level Equip: 150 Max. Level Equip: Tidak ditentukan
Bisa Ditempa: 1 Dapat Di-upgrade: Tidak ditentukan Elemen: Netral Kelas: Kelas Keempat., Semua kelas Ketiga.

Arma purificada dos poderes ancestrais e que agora emana energia mais jovem.
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A cada 2 refinos:
ATQ +15.
A cada 3 refinos:
Dano de [Tempestade de Flechas] +12%.
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Refino +7 ou mais:
Velocidade de ataque +10%.
Dano físico a distância +15%.
Refino +9 ou mais:
Dano crítico +10%.
Dano físico a distância +12% adicional.
Refino +11 ou mais:
Pós-conjuração -10%.
Dano de [Tiro Preciso] +20%.
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Conjunto
[Botas Primordiais]
DES +10.
ATQ da arma +7%.
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Tipo: Arco
ATQ: 205 ATQM: 0
Peso: 120
Nível da arma: 4
Nível necessário: 150
Classes: Sentinelas, Renegados e evoluções

Busur milik Pahlawan Legendaris yang bangkit dari kekalahan.
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Tiap 2 level tempa, ATK +15.
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Tiap 3 level tempa, Menambah Arrow Storm damage + 12%.
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Saat level tempa +7 atau lebih, ASPD +10%, Bow damage +15%.
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Saat level tempa +9 atau lebih, Menambah Long range physical damage +12% dan Critical damage +10% .
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Saat level tempa +11 atau lebih, damage Focussed Arrow Strike +20%, reduce delay after skill 10%.
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Saat digunakan dengan Great Hero Boots, Dex +10, ATK +7%.
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Jenis: Bow
Attack: 205
Berat: 120
Weapon Lv: 4
Syarat Lv: 150
Job: Ranger, Shadow Chaser

An ancient hero's bow from the forgotten royal family.
The ancient power woke up and started to show its original power.
It seems to resonate with the boots of the great hero.

ATK+ 15 per 2 refine rates.
Increase damage of Arrow Storm by 12% per 3 refine rates.
When refined to +7 or higher, reduce delay after attack by 10%, increase bow attack by 15%.
When refined to +9 or higher, increase ranged physical damage 12%, critical damage by 10%.
When refined to +11 or higher, increase damage of Sharp Shooting by 20%, reduce global cooltime by 10%.
When equipped with Great Hero's Boots, DEX + 10, ATK + 7% Áõ°¡.
Type : Bow Attack : 205
Weight : 120
Weapon Level : 4
Required Level : 150
Class : Ranger / Shadowchaser Type

A weapon of Ranger Dunari, one of the greatest warriors of antiquity. This bow is adorned with pure gold plates.
The weapon's former power is restored making it as dangerous as many centuries ago.
It seems to be mystically connected to Great Hero's Boots.

ATK +15 for every 2 refine levels.
Arrow Storm damage +12% for every 3 refine levels.
If refine rate is +7 or higher, increases attack speed (reduces delay after attack by 10%), bow ATK +15%.
If refine rate is +9 or higher, ranged physical damage +12%, Critical Damage +10%.
If refine rate is +11 or higher, Focused Arrow Strike damage +20%, cooldown of all skills -10%.
If equipped with Great Hero's Boots, DEX +10, ATK +7%.
Class: Bow ATK: 205
Weight: 120
Weapon level: 4
Required Level: 150
Jobs: Shadow Chaser/Ranger and subclasses

Tidak ditentukan

Bendera
Bisa ditambahkan ke toko pembelian player? Tidak
Memanggil monster? Tidak
Bagian dari kontainer? Tidak
Memiliki tumpukan unik? Tidak
Terikat saat dipakai? Tidak
Mengumumkan drop? Tidak
Habis saat digunakan? Ya
Memiliki efek saat dijatuhkan? Tidak
Penumpukan
Tidak ditentukan
Penggunaan
Tidak ditentukan
Perdagangan
Tiban Tidak ditentukan
Bisa dijatuhkan? Ya
Bisa diperdagangkan? Ya
Bisa diperdagangkan dengan pasangan? Ya
Bisa dijual ke NPC? Ya
Bisa ditempatkan di keranjang? Ya
Bisa ditempatkan di penyimpanan? Ya
Bisa ditempatkan di penyimpanan guild? Ya
Bisa dikirim lewat surat? Ya
Bisa dimasukkan ke lelang? Ya
Penundaan
Tidak ditentukan
.@r = getrefine();
bonus bBaseAtk,.@r/2*15;
bonus2 bSkillAtk,"RA_ARROWSTORM",12*(.@r/3);
if (.@r>=7) {
   bonus bAspdRate,10;
   bonus2 bWeaponDamageRate,W_BOW,15;
}
if (.@r>=9) {
   bonus bLongAtkRate,12;
   bonus bCritAtkRate,10;
}
if (.@r>=11) {
   bonus2 bSkillAtk,"SN_SHARPSHOOTING",20;
   bonus bDelayrate,-10;
}
Referensi Skrip
getrefine Perintah
getrefine
Tanda Tangan:
getrefine()
Deskripsi:
function is called. This function is intended for use in item scripts.
bBaseAtk Bonus Item
bBaseAtk
Tanda Tangan:
bonus bBaseAtk,n;
Deskripsi:
Basic attack power + n
bSkillAtk Bonus Item
bSkillAtk
Tanda Tangan:
bonus2 bSkillAtk,sk,n;
Deskripsi:
Increases damage of skill sk by n%
if Perintah
if
Tanda Tangan:
if (<condition>) <statement>;
Deskripsi:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Contoh:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAspdRate Bonus Item
bAspdRate
Tanda Tangan:
bonus bAspdRate,n;
Deskripsi:
Attack speed + n%
bWeaponDamageRate Bonus Item
bWeaponDamageRate
Tanda Tangan:
bonus2 bWeaponDamageRate,w,n;
Deskripsi:
Adds n% damage to normal attacks when weapon of type w is equipped
bLongAtkRate Bonus Item
bLongAtkRate
Tanda Tangan:
bonus bLongAtkRate,n;
Deskripsi:
Increases damage of long ranged attacks by n%
bCritAtkRate Bonus Item
bCritAtkRate
Tanda Tangan:
bonus bCritAtkRate,n;
Deskripsi:
Increases critical damage by +n%
bDelayrate Bonus Item
bDelayrate
Tanda Tangan:
bonus bDelayrate,n;
Deskripsi:
Increases skill delay by n%
Tidak ditentukan
Referensi Skrip

Tidak ada referensi terdokumentasi yang terdeteksi pada skrip ini.

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Referensi Skrip

Tidak ada referensi terdokumentasi yang terdeteksi pada skrip ini.

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ID Item Pemicu Item Dasar Material Peran Detail
#12 Weapon Modification Box (Lower) 37 111 rodatabase.base_item Detail
#13 Weapon Modification Box (Middle) 37 111 rodatabase.base_item Detail
#14 Weapon Modification Box (Upper) 37 148 rodatabase.base_item Detail
#15 Ancient Hero's Release Cube 38 0 Item Hasil Detail
#22 Hero's Weapon Modification Box III 4 0 rodatabase.base_item Detail
#79 +11 Ancient Hero Armor Opening Cube 38 0 Item Hasil Detail
Refine Grup Level Item Bisa Ditempa Tingkat Senjata Level Armor Detail
Refine Senjata 4 Ya 4 Tidak ditentukan Detail

Tidak ditentukan