Paradise Ranger Crossbow ( 3Para_Bow2_RA )
| ID 700043 |
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Harga Beli: zeny | Harga Jual: 0 zeny | Berat: 0 | Slot: Tidak ditentukan | ||||||||||||||||||||||||||||||||||||
| Tipe: Item senjata. | Sub Tipe: Busur | Gender: Keduanya | Lokasi: Tangan Kanan + Tangan Kiri | |||||||||||||||||||||||||||||||||||||
| Serangan: 200 | Serangan Sihir: Tidak ditentukan | Jangkauan: 5 | Pertahanan: Tidak ditentukan | |||||||||||||||||||||||||||||||||||||
| Tingkat Senjata: 4 | Level Armor: Tidak ditentukan | Min. Level Equip: 100 | Max. Level Equip: Tidak ditentukan | |||||||||||||||||||||||||||||||||||||
| Bisa Ditempa: Tidak ditentukan | Dapat Di-upgrade: Tidak ditentukan | Elemen: Netral | Kelas: Kelas Keempat., Semua kelas Ketiga. | |||||||||||||||||||||||||||||||||||||
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Tidak ditentukan
Bendera
Penumpukan
Tidak ditentukan
Penggunaan
Tidak ditentukan
Perdagangan
Penundaan
Tidak ditentukan
.@a = getskilllv("AC_VULTURE");
bonus bAtkRate,5;
bonus bAspdRate,.@a;
if (BaseLevel>=105) {
bonus2 bSkillCooldown,"RA_AIMEDBOLT",-1000;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",25;
bonus2 bSkillAtk,"RA_AIMEDBOLT",25;
if (BaseLevel>=110) {
bonus bDelayrate,-10;
bonus2 bAddSize,Size_All,15;
if (BaseLevel>=115) {
bonus2 bSkillAtk,"SN_SHARPSHOOTING",15;
bonus2 bSkillAtk,"RA_AIMEDBOLT",15;
}
}
}
Referensi Skrip
getskilllv
Perintah
getskilllv
Tanda Tangan:
Deskripsi:
character has. If they don't have the skill, 0 will be returned. The full list
of character skills is available in ''.
There are two main uses for this function, it can check whether the character
has a skill or not, and it can tell you if the level is high enough.
Example 1:
Example 2:
Contoh:
bAtkRate
Bonus Item
bAtkRate
Tanda Tangan:
Deskripsi:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bAspdRate
Bonus Item
bAspdRate
Tanda Tangan:
Deskripsi:
Attack speed + n%
if
Perintah
if
Tanda Tangan:
Deskripsi:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Contoh:
bSkillCooldown
Bonus Item
bSkillCooldown
Tanda Tangan:
Deskripsi:
Increases cooldown of skill sk by t milliseconds
bSkillAtk
Bonus Item
bSkillAtk
Tanda Tangan:
Deskripsi:
Increases damage of skill sk by n%
bDelayrate
Bonus Item
bDelayrate
Tanda Tangan:
Deskripsi:
Increases skill delay by n%
bAddSize
Bonus Item
bAddSize
Tanda Tangan:
Deskripsi:
+x% physical damage against size s
Tidak ditentukan Referensi SkripTidak ada referensi terdokumentasi yang terdeteksi pada skrip ini. Tidak ditentukan Referensi SkripTidak ada referensi terdokumentasi yang terdeteksi pada skrip ini. Tidak ditentukan Tidak ditentukan Tidak ditentukan Tidak ditentukan Tidak ditentukan Tidak ditentukan Tidak ditentukan Tidak ditentukan |
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