Item Details

Casual Stew ( Casual_Stew )

ID 11553 Casual Stew
Casual Stew Buy Price: zeny Sell Price: 0 zeny Weight: 1 Slots: Not specified
Type: Healing item. Sub Type: Not specified Gender: Both Locations: Not specified
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: Not specified Min. Equip Level: Not specified Max. Equip Level: Not specified
Refineable: Not specified Gradable: Not specified Element: Neutral Classes: Not specified

Intransferível.
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Não precisa nem abrir a tampa para sentir o cheirinho revitalizante de comida bem preparada.
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Recupera 25 de HP.
VIT +1 por 3 minutos.
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Peso: 1

Cannot trade to other user
A stew made with whatever you want to put in.
Vit + 1 for 3 minutes.
Recover 25 HP.
Berat : 1

Cannot trade to other user
A stew made with whatever you want to put in.
VIT + 1 for 3 minutes..
Recover 25 HP.
Weight : 1

A hotpot filled with a Poring soup. All other ingredients are added to your liking.
Vit +20 for 10 min.
Restores 20-30 HP.
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Weight: 1

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Override Not specified
Can be used while sitting? Yes
Trade
Override Not specified
Can be dropped? No
Can be traded? No
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? No
Can be placed in storage? No
Can be placed in guild storage? No
Can be sent by mail? No
Can be put in auction? No
Delay
Not specified
itemheal rand(20,30),0;
sc_start SC_VITFOOD,180000,1;
Script References
itemheal Command
itemheal
Signature:
itemheal <hp>,<sp>{,<char_id>};
Description:
This command heals relative amounts of HP and/or SP on the invoking character. Unlike heal, this command is intended for use in item scripts. It applies potion-related bonuses, such as alchemist ranking, cards, and status changes. When used inside an NPC script, certain bonuses are omitted. The command also applies a SP/VIT-related bonus: Example:
Example:
heal = heal * [(100 + STATUS*2) / 100]
// If the player has 50 vit and no bonuses, this will heal
// anything from 200 to 300 HP and 5 SP
itemheal rand(100,150),5;
rand Command
rand
Signature:
rand(<number>{,<number>});
Description:
This function returns a number ... (if you specify one) ... randomly positioned between 0 and the number you specify -1. (if you specify two) ... randomly positioned between the two numbers you specify. rand(10) would result in 0,1,2,3,4,5,6,7,8 or 9 rand(0,9) would result in 0,1,2,3,4,5,6,7,8 or 9 rand(2,5) would result in 2,3,4 or 5
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Script References

No documented script references were detected.

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Script References

No documented script references were detected.

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