Item Details

Full SwingK ( Full_SwingK )

ID 12418 Full SwingK
Full SwingK Buy Price: 100 zeny Sell Price: 50 zeny Weight: 5 Slots: Not specified
Type: Usable item. Sub Type: Not specified Gender: Both Locations: Not specified
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: Not specified Min. Equip Level: Not specified Max. Equip Level: Not specified
Refineable: Not specified Gradable: Not specified Element: Neutral Classes: Not specified

Poção que aquece os músculos e prepara o usuário para a guerra.
ATQ +50.
Perde o efeito ao morrer.
Duração: 500 segundos
Peso: 5

Item ini tidak dapat ditransaksikan.
Sebuah Potion yang meningkatkan ATK sedikit. Durasi: 500 detik.
Berat : 5

A potion that increases ATK a little. Duration : 500 sec.
Weight : 5

Account Bound.
A potion that increases the power of physical attacks.
Possible side effects: battle frenzy, cramps in the stomach, itching in the lumbar region, death.
+50 ATK for 8 minutes.
Weight: 5

All

Not specified

Flags
Can be added to a player buying store? Yes
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Override Not specified
Can be used while sitting? Yes
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
specialeffect2 EF_BASH3D;
sc_start SC_FULL_SWING_K,500000,50;
Script References
specialeffect2 Command
specialeffect2
Signature:
specialeffect2 <effect number>{,<send_target>{,"<Player Name>"}};
Description:
This command behaves identically to 'specialeffect', but the effect will be centered on the invoking character's sprite. <Player name> parameter will display <effect number> on another Player than the one currently attached to the script. Like with specialeffect, when specifying a player, <send_target> must be supplied, specifying AREA will retain the default behavior of the command.
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Script References

No documented script references were detected.

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Script References

No documented script references were detected.

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