Item Details

Glorious Pistol ( Krieger_Pistol1 )

ID 13110 Glorious Pistol
Glorious Pistol Buy Price: zeny Sell Price: 0 zeny Weight: 0 Slots: Not specified
Type: Weapon item. Sub Type: Revolver Gender: Both Locations: Right_Hand + Left_Hand
Attack: 80 Magic Attack: Not specified Range: 7 Defense: Not specified
Weapon Level: 4 Armor Level: Not specified Min. Equip Level: 80 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Pistola fabricada no Reino Maroll.
Indestrutível em batalha.
Dano físico contra as raças Humanoide e Humano +55%.
Ignora 20% da DEF das raças Humanoide e Humano.
Se refinada em +6 ou mais:
Ignora +5% adicional da DEF das raças Humanoide e Humano.
Ativa [Carniceiro] nv. 1.
Se refinada em +9 ou mais:
Dano de [Rajada Certeira] +2% por refino.
Chance de autoconjurar [Cara ou Coroa] nv. 1 ao usar [Rajada Certeira].
[Carniceiro] nv. 1
Aumenta o dano físico contra as raças Humanoide e Humano de acordo com o refino.
Refino +6: 4%.
Refino +7: 9%.
Refino +8: 16%.
Refino +9: 25%.
Refino +10: 36%.
Refino +11: 49%.
Refino +12: 64%.
Refino +13: 81%.
Refino +14: 100%.
Tipo: Revólver
Ataque: 80
Peso: 0
Nível da Arma: 4
Nível necessário: 80
Classes que utilizam: Justiceiro

Kekuatan serangan fisik meningkat terhadap monster Demihuman sebesar 55%.
Mengabaikan pertahanan fisik monster Demihuman sebesar 20%.
Tidak dapat dirusak.
* Penambahan fungsi senjata dari level upgrade
+6 Upgrade
5% Meningkatkan dalam pengabaian pertahanan fisik dari monster Demihuman
[Slaughter] Lv 1
+9 Upgrade
Ketika menggunakan skill [Rapid Shower], berkemungkinan melakukan autocast skill [Flip Coin].
Kekuatan serang dari skill [Rapid Shower] meningkat sebesar jumlah (Level Upgrade senjata X 2)%
Jenis : Revolver
Attack : 80
Berat : 0
Senjata Level : 4
Level Persyaratan : 80
Profesi : Gunslinger

A weapon that has been designed specifically for battles against humans.
Account Bound
Class: Pistol
Attack: 80
Property: Neutral
Weight: 0
Weapon Level: 4
Requires Level: 80
Usable By: Gunslinger Jobs
Increases physical damage on Demi-Human race targets by 55%.
Bypass 20% of hard defense of Demi-Human race targets when performing a physical attack.
Increases physical damage on Human Player race targets by 55%.
Bypass 20% of hard defense of Human Player race targets when performing a physical attack.
This item is indestructible in battle.
If upgrade level is +6 or higher,
Bypass an additional 5% of hard defense of Demi-Human race targets when performing a physical attack.
Bypass an additional 5% of hard defense of Human Playerrace targets when performing a physical attack.
Enables Level 1 Slaughter.
If upgrade level is +9 or higher,
Adds a 10% chance of casting Level 1 Coin Flip on the target when using Trigger Happy Shot.
Increases the damage of Trigger Happy Shot by 2% per upgrade level of the item.

Character Bound.
Ignores physical defense of Human and Demihuman enemies +20%.
Weapon damage to Human and Demi-Humans by formula +(55%+([refine lv - 4] *[refine lv - 4]))
Indestructible.
-------------
[If refine lv +6]
Physical defense of Human and Demihuman enemies -5%.
-------------
[If refine lv +9]
Auto casting Lv 1[Coin Flip] on an enemy when using[Trigger Happy Shot].
Damage of[Trigger Happy Shot] +2% for each refine lv.
[If refine lv +15 and higher]
There are no additions to the characteristics
-------------
Class: Revolver
Attack: 80
Weight: 0
Weapon Level: 4
Required Level: 80
Jobs: Gunslinger Jobs

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? No
Can be traded? No
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? No
Can be placed in storage? No
Can be placed in guild storage? No
Can be sent by mail? No
Can be put in auction? No
Delay
Not specified
bonus2 bAddRace,RC_DemiHuman,55;
bonus2 bAddRace,RC_Player_Human,55;
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,20;
bonus bUnbreakableWeapon;
.@r = getrefine();
if (.@r>5) {
   bonus2 bAddRace,RC_DemiHuman,pow(min(14,.@r)-4,2);
   bonus2 bAddRace,RC_Player_Human,pow(min(14,.@r)-4,2);
   bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5;
   bonus2 bIgnoreDefRaceRate,RC_Player_Human,5;
}
if (.@r>8) {
   bonus4 bAutoSpellOnSkill,"GS_RAPIDSHOWER","GS_GLITTERING",1,1000;
   bonus2 bSkillAtk,"GS_RAPIDSHOWER",.@r*2;
}
Script References
bAddRace Item Bonus
bAddRace
Signature:
bonus2 bAddRace,r,x;
Description:
+x% physical damage against race r
bIgnoreDefRaceRate Item Bonus
bIgnoreDefRaceRate
Signature:
bonus2 bIgnoreDefRaceRate,r,n;
Description:
Disregard n% of the target's DEF if the target belongs to race r
bUnbreakableWeapon Item Bonus
bUnbreakableWeapon
Signature:
bonus bUnbreakableWeapon;
Description:
Weapon cannot be damaged/broken by any means
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
pow Command
pow
Signature:
pow(<number>,<power>)
Description:
Returns the result of the calculation. Example:
Example:
.@i = pow(2,3); // .@i will be 8
bAutoSpellOnSkill Item Bonus
bAutoSpellOnSkill
Signature:
bonus5 bAutoSpellOnSkill,sk,x,y,n,i;
Description:
Adds a n/10% chance to autospell skill x at level y when using skill sk
bSkillAtk Item Bonus
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Weapon 4 Yes 4 Not specified Details

Not specified