Arcanite Hammer [1] ( Arcanite_Hammer_EXE )
| ID 1340 |
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Buy Price: zeny | Sell Price: 0 zeny | Weight: 120 | Slots: 1 | ||||||||||||||||||||||||||||||||||||
| Type: Weapon item. | Sub Type: Mace | Gender: Both | Locations: Weapon | |||||||||||||||||||||||||||||||||||||
| Attack: 110 | Magic Attack: 120 | Range: 1 | Defense: Not specified | |||||||||||||||||||||||||||||||||||||
| Weapon Level: 4 | Armor Level: Not specified | Min. Equip Level: 70 | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||
| Refineable: 1 | Gradable: Not specified | Element: Neutral | Classes: Not specified | |||||||||||||||||||||||||||||||||||||
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Not specified
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
.@r = getrefine();
bonus bInt,3;
if (.@r>=5) {
bonus bMatkRate,2;
bonus bAspd,1;
}
if (.@r>=7) {
bonus bMatk,10;
bonus3 bAutoSpell,"AL_HOLYLIGHT",1,100;
bonus2 bSkillAtk,"AL_HOLYLIGHT",10;
}
if (.@r>=9) {
bonus bMatk,20;
bonus3 bAutoSpell,"BS_ADRENALINE",1,70;
bonus2 bSkillAtk,"AL_HOLYLIGHT",20;
}
if (.@r>=10) {
bonus bMatkRate,3;
bonus bMaxHP,500;
bonus2 bMagicAtkEle,Ele_Holy,4;
}
if (.@r>=12) {
bonus bDelayrate,-5;
bonus2 bMagicAtkEle,Ele_Holy,6;
}
Script References
getrefine
Command
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bInt
Item Bonus
bInt
Signature:
Description:
INT + n
if
Command
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Example:
bMatkRate
Item Bonus
bMatkRate
Signature:
Description:
Magical attack power + n%
bAspd
Item Bonus
bAspd
Signature:
Description:
Attack speed + n
bMatk
Item Bonus
bMatk
Signature:
Description:
Magical attack power + n
bAutoSpell
Item Bonus
bAutoSpell
Signature:
Description:
Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf
bSkillAtk
Item Bonus
bSkillAtk
Signature:
Description:
Increases damage of skill sk by n%
bMaxHP
Item Bonus
bMaxHP
Signature:
Description:
MaxHP + n
bMagicAtkEle
Item Bonus
bMagicAtkEle
Signature:
Description:
Increases damage of e element magic by x%
bDelayrate
Item Bonus
bDelayrate
Signature:
Description:
Increases skill delay by n%
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified Not specified Not specified Not specified Not specified Not specified Not specified |
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