Item Details

Glorious Holy Avenger ( Krieger_Onehand_Sword3 )

ID 13418 Glorious Holy Avenger
Glorious Holy Avenger Buy Price: 20 zeny Sell Price: 10 zeny Weight: 0 Slots: Not specified
Type: Weapon item. Sub Type: One-Handed Sword Gender: Both Locations: Weapon
Attack: 130 Magic Attack: 80 Range: 1 Defense: Not specified
Weapon Level: 4 Armor Level: Not specified Min. Equip Level: 80 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Espada fabricada no Reino Maroll.
Indestrutível em batalha.
ATQM +80. INT +6.
INT +1 por refino acima do +6.
Se refinada em +6 ou mais:
Custo de SP das habilidades -10%.
Se refinada em +9 ou mais:
Chance de autoconjurar [Lex Aeterna] nv. 1 ao usar [Gloria Domini].
Se refinada em +10 ou mais:
INT +5.
Tipo: Espada de Uma Mão
Ataque: 130
Peso: 0
Nível da Arma: 4
Nível necessário: 80
Classes que utilizam: Espadachim / Mercador e evoluções

INT + 6
MATK + 80
* Penambahan fungsi senjata dari level upgrade
+(Upgrade level - 5) INT Meningkat
+6 Upgrade
Pemakaian SP berkurang sebesar 10%.
+9 Upgrade
Ketika menggunakan Skill [Gloria Domini], Kemungkinan Autocast [Lex Aeterna] Lv.1
+10 Upgrade
Int + 5
Jenis : Pedang satu tangan
Attack : 130
Berat : 0
Senjata Level : 4
Level Persyaratan : 80
Profesi : Swordman Class dan Merchant Class

Int +6, MATK +80, Increases Int based on refine level.
***Additional Weapon Refining Level Option***
+6 Upgrade : Decrease SP consumption by 10 %
+9 Upgrade : When using [Gloria Domini], will also cast Lv.1 [Lex Aeterna].
+10 Upgrade : Int +5
Class : Onehand Sword
Attack : 130
Weight : 0
Weapon Level : 4
Required Level : 80
Job : Swordman Class / Merchant Class

Character Bound.
INT +6.
MATK +80.
INT by formula +([refine lv - 5).
Indestructable
-------------
[If refine lv +6]
SP consumption -10%.
-------------
[If refine lv +9]
Autocasting Lv 1[Lex Aeterna] on an enemy when using[Gloria Domini].
-------------
[If refine lv +10]
INT +5
-------------
Class: Onehand Sword
Attack: 130
Weight: 0
Weapon Level: 4
Required Level: 80
Job: Swordsman and Merchant Class

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? No
Can be traded? No
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? No
Can be placed in storage? No
Can be placed in guild storage? No
Can be sent by mail? No
Can be put in auction? No
Delay
Not specified
.@r = getrefine();
bonus bInt,6;
bonus bInt,.@r-5;
bonus bUnbreakableWeapon;
if (.@r>5)
   bonus bUseSPrate,-10;
if (.@r>8)
   bonus4 bAutoSpellOnSkill,"PA_PRESSURE","PR_LEXAETERNA",1,1000;
if (.@r>9)
   bonus bInt,5;
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bInt Item Bonus
bInt
Signature:
bonus bInt,n;
Description:
INT + n
bUnbreakableWeapon Item Bonus
bUnbreakableWeapon
Signature:
bonus bUnbreakableWeapon;
Description:
Weapon cannot be damaged/broken by any means
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bUseSPrate Item Bonus
bUseSPrate
Signature:
bonus bUseSPrate,n;
Description:
SP consumption + n%
bAutoSpellOnSkill Item Bonus
bAutoSpellOnSkill
Signature:
bonus5 bAutoSpellOnSkill,sk,x,y,n,i;
Description:
Adds a n/10% chance to autospell skill x at level y when using skill sk
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Weapon 4 Yes 4 Not specified Details

Not specified