Item Details

Mace Of Judgement [2] ( Mace_Of_Judgement )

ID 16013 Mace Of Judgement [2]
Mace Of Judgement [2] Buy Price: 20 zeny Sell Price: 10 zeny Weight: 120 Slots: 2
Type: Weapon item. Sub Type: Mace Gender: Both Locations: Weapon
Attack: 140 Magic Attack: 180 Range: 1 Defense: Not specified
Weapon Level: 3 Armor Level: Not specified Min. Equip Level: 100 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Holy Classes: Fourth classes., All Third classes.

Uma maça que acerta como julgamento para expulsar o mal.
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Indestrutível em batalha.
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FOR e INT +1.
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Ao realizar ataques físicos ou mágicos:
Chance de ativar um [Efeito] por 7 segundos.
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Efeito:
Dano físico ou mágico contra a raça Demônio +20%.
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Conjunto
[Xale do Julgamento]
[Túnica do Julgamento]
[Sapatos do Julgamento]
Dano de [Adoramus] +200%.
Custo de SP de [Adoramus] +30.
Dano físico e mágico contra a raça Morto-Vivo +15%.
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Tipo: Maça
ATQ: 170 ATQM: 170
Peso: 120
Propriedade: Sagrado
Nível da arma: 3
Nível necessário: 100
Classes: Arcebispos e evoluções

Sebuah gada yang menyerang seperti hakim dihari terakhir terhadap kekuatan jahat.
Serangan fisik dan magic mempunyai kesempatan meningkat sebanyak 20% terhadap monsterDemon monsters selama 7 detik.
MATK + 140, STR + 1, INT + 1.
Jika dipakai bersamaan dengan Judgement Golves, Shoes and Shawl,Meningkatkan serangan terhadap Undead 15%.
Meningkatkan serangan skill Adoramus 200%,dan pemakaian SP skill Adoramus sebanyak 30
Type : Mace
Attack : 170
Berat : 120
Weapon Level : 4
Required Level : 100
Job : "Archbishop

A mace that strikes like the Judges gavel in deciding the fate of evil.
Class: Mace
Attack: 140
Magic Attack: 180
Property: Holy
Weight: 120
Weapon Level: 3
Requires Level: 100
Usable By: Arch Bishop
Str + 1
Int + 1
Adds a chance of buffing the user for 7 seconds when performing a physical or a magical attack;
Increases physical and magical on Demon race targets by 20%.

Set Bonus
Mace of Judgement [2]
Robe of Judgement
Shoes of Judgement
Shawl of Judgement
Increases physical and magical damage on Undead race targets by 15%.
Increases the damage of Adoramus by 200%.
Increases the SP cost of Adoramus by 30.

A mace that strikes like the Judges gavel in deciding the fate of evil.
Physical and Magical Attacks have a chance to increase damage by 20% to Demon monsters for 7 seconds.
MATK +180.
STR +1.
INT +1.
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[Judgement Set 1]
Robe of Judgement15030
Shoes Of Judgement2472
Shawl of Judgement2570
Wand of Judgement16013
Damage to Undead +15%.
Damage of[Adoramus] +200%.
SP cost of[Adoramus] +30.
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Type: Mace
Attack: 140
Weight: 120
Weapon Level: 3
Required Level: 100
Job: Archbishop

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
bonus bAtkEle,Ele_Holy;
bonus bStr,1;
bonus bInt,1;
autobonus "{ bonus2 bMagicAddRace,RC_Demon,20; }",30,7000,BF_MAGIC,"{ specialeffect2 EF_SPELLBREAKER; }";
autobonus "{ bonus2 bAddRace,RC_Demon,20; }",5,7000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }";
Script References
bAtkEle Item Bonus
bAtkEle
Signature:
bonus bAtkEle,e;
Description:
Gives the player's attacks element e
bStr Item Bonus
bStr
Signature:
bonus bStr,n;
Description:
STR + n
bInt Item Bonus
bInt
Signature:
bonus bInt,n;
Description:
INT + n
bMagicAddRace Item Bonus
bMagicAddRace
Signature:
bonus2 bMagicAddRace,r,x;
Description:
+x% magical damage against race r
specialeffect2 Command
specialeffect2
Signature:
specialeffect2 <effect number>{,<send_target>{,"<Player Name>"}};
Description:
This command behaves identically to 'specialeffect', but the effect will be centered on the invoking character's sprite. <Player name> parameter will display <effect number> on another Player than the one currently attached to the script. Like with specialeffect, when specifying a player, <send_target> must be supplied, specifying AREA will retain the default behavior of the command.
bAddRace Item Bonus
bAddRace
Signature:
bonus2 bAddRace,r,x;
Description:
+x% physical damage against race r
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Weapon 3 Yes 3 Not specified Details

Not specified