Item Details

Glorious Cure Wand ( Krieger_Onehand_Staff2 )

ID 1641 Glorious Cure Wand
Glorious Cure Wand Buy Price: 20 zeny Sell Price: 10 zeny Weight: 0 Slots: Not specified
Type: Weapon item. Sub Type: Staff Gender: Both Locations: Weapon
Attack: 70 Magic Attack: 135 Range: 1 Defense: Not specified
Weapon Level: 4 Armor Level: Not specified Min. Equip Level: 80 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Cajado fabricado no Reino Maroll.
Indestrutível em batalha.
ATQM +135.
Efetividade de cura +14%.
Pós-conjuração -10%.
Refino +6 ou mais:
Ignora +5% da DEFM das raças Humanoide e Humano
Efetividade de cura +5% adicional.
Efetividade de cura +2% por refino, do +6 até o +14.
Refino +9 ou mais:
Ao usar [Curar], chance de autoconjurar [Curar] nv. 10 no alvo.
Refino +10 ou mais:
Efetividade de cura +10% adicional.
Tipo: Cajado
Ataque: 70
Peso: 0
Nível da arma: 4
Nível necessário: 80
Classes: Espiritualistas, Magos, Noviços e evoluções

MATK + 135
Meningkatkan 14% jumlah pemulihan ketika menggunakan Skill [Heal] dan [Sanctuary].
Mengurangi delay skill sebesar 10%.
Tidak dapat dirusak.
* Penambahan fungsi senjata dari level upgrade
+6 Upgrade
Meningkatkan 5% jumlah pemulihan
[Bless] Lv 1
+9 Upgrade
Ketika menggunakan skill [Heal], memberikan autocast skill [Heal] Lv.10 kepada musuh pada saat tertentu.
+10 Upgrade
Meningkatkan 10% jumlah pemulihan
Jenis : Staff
Attack : 70
Berat : 0
Senjata Level : 4
Level Persyaratan : 80
Profesi : Mage/Acolyte/Soul Linker

A weapon that has been designed specifically for battles against humans.
Account Bound
Class: One-Handed Staff
Attack: 70
Magic Attack: 135
Property: Neutral
Weight: 0
Weapon Level: 4
Requires Level: 80
Usable By: Acolyte Jobs, Mage Jobs, Soul Linker
Reduces the fixed casting time of skills by 10%.
Increases the recovery rate of recovery skills by 14%.
This item is indestructible in battle.
If upgrade level is +6 or higher,
Bypass 5% of hard magic defense of Demi-Human race targets when performing a magical attack.
Bypass 5% of hard magic defense of Human Player race targets when performing a magical attack.
Enables Level 1 Bless.
Increases the recovery rate of recovery skills by an additional 5%.
If upgrade level is +9 or higher,
Adds a 10% chance of casting Level 10 Heal on the target when using Heal.
If upgrade level is +10 or higher,
Increases the recovery rate of recovery skills by an additional 10%.

Character Bound.
MATK +135.
Effectiveness of recovery skills by formula +(14% + ([refine lv] - 5) * 2)).
Indestructable
-------------
[If refine lv +6]
Physical defense of Human and Demihuman enemies -5%.
Effectiveness of recovery skills +5%.
-------------
[If refine lv +9]
Adds a chance of casting Lv 10[Heal] on the target when using[Heal].
-------------
[If refine lv +15 and higher]
There are no additions to the characteristics
-------------
Class: Staff
Attack: 70
Weight: 0
Weapon Level: 4
Required Level: 80
Jobs: Wizard and Acolyte Class Jobs,

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? No
Can be traded? No
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? No
Can be placed in storage? No
Can be placed in guild storage? No
Can be sent by mail? No
Can be put in auction? No
Delay
Not specified
bonus bHealPower,14;
bonus bDelayrate,-10;
bonus bUnbreakableWeapon;
.@r = getrefine();
if (.@r > 5) {
   bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,5;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Human,5;
   bonus bHealPower,5+(min(14,.@r)-5)*2;
}
if (.@r > 8)
   bonus5 bAutoSpellOnSkill,"AL_HEAL","AL_HEAL",10,100,1;
if (.@r > 9) {
   bonus bHealPower,10;
}
Script References
bHealPower Item Bonus
bHealPower
Signature:
bonus bHealPower,n;
Description:
Increases heal amount of all heal skills by n%
bDelayrate Item Bonus
bDelayrate
Signature:
bonus bDelayrate,n;
Description:
Increases skill delay by n%
bUnbreakableWeapon Item Bonus
bUnbreakableWeapon
Signature:
bonus bUnbreakableWeapon;
Description:
Weapon cannot be damaged/broken by any means
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bIgnoreMdefRaceRate Item Bonus
bIgnoreMdefRaceRate
Signature:
bonus2 bIgnoreMdefRaceRate,r,n;
Description:
Disregard n% of the target's MDEF if the target belongs to race r
bonus5 Command
bonus5
Signature:
bonus5 <bonus type>,<val1>,<val2>,<val3>,<val4>,<val5>;
Description:
These commands are meant to be used in item scripts. They will probably work outside item scripts, but the bonus will not persist for long. They, as expected, refer only to an invoking character. kind in ''.
bAutoSpellOnSkill Item Bonus
bAutoSpellOnSkill
Signature:
bonus5 bAutoSpellOnSkill,sk,x,y,n,i;
Description:
Adds a n/10% chance to autospell skill x at level y when using skill sk
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Weapon 4 Yes 4 Not specified Details

Not specified