Glorious Cure Wand ( Krieger_Onehand_Staff2 )
| ID 1641 |
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Buy Price: 20 zeny | Sell Price: 10 zeny | Weight: 0 | Slots: Not specified | ||||||||||||||||||||||||||||||||||||
| Type: Weapon item. | Sub Type: Staff | Gender: Both | Locations: Weapon | |||||||||||||||||||||||||||||||||||||
| Attack: 70 | Magic Attack: 135 | Range: 1 | Defense: Not specified | |||||||||||||||||||||||||||||||||||||
| Weapon Level: 4 | Armor Level: Not specified | Min. Equip Level: 80 | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||
| Refineable: 1 | Gradable: Not specified | Element: Neutral | Classes: Not specified | |||||||||||||||||||||||||||||||||||||
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Cajado fabricado no Reino Maroll. MATK + 135 A weapon that has been designed specifically for battles against humans. Character Bound. Not specified
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
bonus bHealPower,14;
bonus bDelayrate,-10;
bonus bUnbreakableWeapon;
.@r = getrefine();
if (.@r > 5) {
bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,5;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,5;
bonus bHealPower,5+(min(14,.@r)-5)*2;
}
if (.@r > 8)
bonus5 bAutoSpellOnSkill,"AL_HEAL","AL_HEAL",10,100,1;
if (.@r > 9) {
bonus bHealPower,10;
}
Script References
bHealPower
Item Bonus
bHealPower
Signature:
Description:
Increases heal amount of all heal skills by n%
bDelayrate
Item Bonus
bDelayrate
Signature:
Description:
Increases skill delay by n%
bUnbreakableWeapon
Item Bonus
bUnbreakableWeapon
Signature:
Description:
Weapon cannot be damaged/broken by any means
getrefine
Command
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
if
Command
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Example:
bIgnoreMdefRaceRate
Item Bonus
bIgnoreMdefRaceRate
Signature:
Description:
Disregard n% of the target's MDEF if the target belongs to race r
bonus5
Command
bonus5
Signature:
Description:
These commands are meant to be used in item scripts. They will probably work
outside item scripts, but the bonus will not persist for long. They, as
expected, refer only to an invoking character.
kind in ''.
bAutoSpellOnSkill
Item Bonus
bAutoSpellOnSkill
Signature:
Description:
Adds a n/10% chance to autospell skill x at level y when using skill sk
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified Not specified Not specified Not specified Not specified Not specified Not specified |
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