Item Details

Shadow Staff [2] ( Shadow_Staff )

ID 1682 Shadow Staff [2]
Shadow Staff [2] Buy Price: zeny Sell Price: 0 zeny Weight: 60 Slots: 2
Type: Weapon item. Sub Type: Staff Gender: Both Locations: Weapon
Attack: Not specified Magic Attack: 130 Range: 1 Defense: Not specified
Weapon Level: 4 Armor Level: Not specified Min. Equip Level: 90 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Fourth classes., All Third classes.

O grande poder escondido nesse cajado faz dele um artefato ideal para lançar poderosos (e perigosos) feitiços.
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Indestrutível em batalha.
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Ao aprender [Chamas de Hela] nv. 5:
Dano de [Chamas de Hela] +100%.
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Refino +1 ou mais:
Ao usar [Chamas de Hela], 4% de chance de ativar um [efeito] por 5 segundos.
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A cada refino:
Chance de ativar o [efeito] +4%.
Dano de [Chamas de Hela] +10%.
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A cada refino até o +10:
Ignora 5% da DEFM de personagens, monstros normais e chefes.
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Efeito:
Conjuração variável de [Chamas de Hela] -30%.
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Tipo: Cajado
ATQ: 0 ATQM: 130
Peso: 60
Nível da arma: 4
Nível necessário: 90
Classes: Arcano

Ketika kamu mempelajari Hell Inferno sampai Lv5,
Kekuatan serang dari skill Hell Inferno +100%,
Setiap tingkat tempa, kekuatan serang dari skill Hell Inferno akan bertambah 10%,
Ketika menyerang dengan magic attack, akan mengabaikan magic defense dari musuh sebesar 5%.
Ketika menggunakan skill Hell Inferno, mempunyai kemungkinan mengurangi casting dari skill Hell Inferno's sebesar 30% selama 5 detik.
kemungkinan akan bertambah berdasarkan pada tingkat level tempa.
MATK + 130
Jenis : one-handed staff Serangan : 0
Berat : 60
Senjata level : 4
Lv Minimum : 90
Profesi : Warlock Class

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus2 bSkillAtk,"WL_HELLINFERNO",(getskilllv("WL_HELLINFERNO") >= 5 ? 100 : 0) + (.@r*10);
bonus2 bIgnoreMdefRaceRate,RC_All,min(10,.@r)*5;
autobonus3 "{ bonus2 bVariableCastrate,\"WL_HELLINFERNO\",-30; }",.@r*40,5000,"WL_HELLINFERNO";
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bSkillAtk Item Bonus
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
getskilllv Command
getskilllv
Signature:
getskilllv(<skill id>)
getskilllv("<skill name>")
Description:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Example:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bIgnoreMdefRaceRate Item Bonus
bIgnoreMdefRaceRate
Signature:
bonus2 bIgnoreMdefRaceRate,r,n;
Description:
Disregard n% of the target's MDEF if the target belongs to race r
autobonus3 Command
autobonus3
Signature:
autobonus3 <bonus script>,<rate>,<duration>,<skill id>,{<other script>};
autobonus3 <bonus script>,<rate>,<duration>,"<skill name>",{<other script>};
Description:
These commands are meant to be used in item scripts only! See 'petautobonus' for pet usage. What these commands do is 'attach' a script to the player which will get executed on attack (or when attacked in the case of autobonus2). Rate is the trigger rate of the script (1000 = 100%). Duration is the time in milliseconds that the bonus will last for since the script has triggered. Skill ID/skill name the skill which will be used as trigger to start the bonus. (autobonus3) The optional argument 'flag' is used to classify the type of attack where the script can trigger (it shares the same flags as the bAutoSpell bonus script): Range criteria: Attack type criteria: Skill criteria: The difference between the optional argument 'other script' and the 'bonus script' is that, the former one triggers only when attacking(or attacked) and the latter one runs on status calculation as well, which makes sure, within the duration, the "bonus" that get lost on status calculation is restored. So, 'bonus script' is technically supposed to accept "bonus" command only. And we usually use 'other script' to show visual effects. In all cases, when the script triggers, the attached player will be the one who holds the bonus. There is currently no way of knowing within this script who was the other character (the attacker in autobonus2, or the target in autobonus and autobonus3). //Grants a 1% chance of starting the state "all stats +10" for 10 seconds when //using weapon or misc attacks (both melee and ranged skills) and shows a special //effect when the bonus is active.
Example:
BF_SHORT:  Trigger on melee attack
BF_LONG:   Trigger on ranged attack
Default:   BF_SHORT+BF_LONG
BF_WEAPON: Trigger on weapon skills
BF_MAGIC:  Trigger on magic skills
BF_MISC:   Trigger on misc skills
Default:   BF_WEAPON
BF_NORMAL: Trigger on normal attacks
BF_SKILL:  Trigger on skills
default:   If the attack type is BF_WEAPON (only) BF_NORMAL is used,
otherwise BF_SKILL+BF_NORMAL is used.
autobonus "{ bonus bAllStats,10; }",10,10000,BF_WEAPON|BF_MISC,"{ specialeffect2 EF_FIRESPLASHHIT; }";
bVariableCastrate Item Bonus
bVariableCastrate
Signature:
bonus2 bVariableCastrate,sk,n;
Description:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Weapon 4 Yes 4 Not specified Details

Not specified