Exquisite Yellow Foxtail Model [1] ( Ex_Y_Model_Foxtail )
| ID 1697 |
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Buy Price: 200000 zeny | Sell Price: 100000 zeny | Weight: 30 | Slots: 1 | ||||||||||||||||||||||||||||||||||||||||
| Type: Weapon item. | Sub Type: Staff | Gender: Both | Locations: Weapon | |||||||||||||||||||||||||||||||||||||||||
| Attack: 270 | Magic Attack: Not specified | Range: 1 | Defense: Not specified | |||||||||||||||||||||||||||||||||||||||||
| Weapon Level: 4 | Armor Level: Not specified | Min. Equip Level: 175 | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||||||
| Refineable: 1 | Gradable: Not specified | Element: Neutral | Classes: Not specified | |||||||||||||||||||||||||||||||||||||||||
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Uma folha dourada que pode parecer meio frágil, mas na verdade está na maturação perfeita para ser usada em combate! Sebuah replika Foxtail yang dibuat secara terperinci. An elaborately crafted yellow foxtail-shaped replica. An elaborately crafted yellow foxtail-shaped replica.
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
bonus bLongAtkRate,9;
bonus bMaxHPrate,7;
.@r = getrefine();
bonus bLongAtkRate,.@r/2;
bonus bMaxSP,(.@r/2)*20;
bonus4 bAutoSpellOnSkill,"SU_PICKYPECK","SU_FRESHSHRIMP",max(1,getskilllv("SU_FRESHSHRIMP")),100;
if (.@r>=7) {
.@r = min(.@r,10)-7;
bonus bBaseAtk,(54*.@r)+108;
}
Script References
bLongAtkRate
Item Bonus
bLongAtkRate
Signature:
Description:
Increases damage of long ranged attacks by n%
bMaxHPrate
Item Bonus
bMaxHPrate
Signature:
Description:
MaxHP + n%
getrefine
Command
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bMaxSP
Item Bonus
bMaxSP
Signature:
Description:
MaxSP + n
bAutoSpellOnSkill
Item Bonus
bAutoSpellOnSkill
Signature:
Description:
Adds a n/10% chance to autospell skill x at level y when using skill sk
getskilllv
Command
getskilllv
Signature:
Description:
character has. If they don't have the skill, 0 will be returned. The full list
of character skills is available in ''.
There are two main uses for this function, it can check whether the character
has a skill or not, and it can tell you if the level is high enough.
Example 1:
Example 2:
Example:
if
Command
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Example:
bBaseAtk
Item Bonus
bBaseAtk
Signature:
Description:
Basic attack power + n
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified Not specified Not specified Not specified Not specified Not specified Not specified |
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