Item Details

Aiming Bow [2] ( Aiming_Bow )

ID 18186 Aiming Bow [2]
Aiming Bow [2] Buy Price: 20 zeny Sell Price: 10 zeny Weight: 100 Slots: 2
Type: Weapon item. Sub Type: Bow Gender: Both Locations: Right_Hand + Left_Hand
Attack: 210 Magic Attack: Not specified Range: 5 Defense: Not specified
Weapon Level: 4 Armor Level: Not specified Min. Equip Level: 170 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Fourth classes., All Third classes.

Um arco flexível que mantém-se firme quando sua corda é puxada.
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Pós-conjuração -5%.
A cada refino:
Pós-conjuração -1%.
--------------------------
Refino +9 ou mais:
Dano de [Disparo Certeiro] +30%.
Refino +11 ou mais:
Recarga de [Disparo Certeiro] -1 segundo.
Dano de [Disparo Certeiro] +15% adicional.
--------------------------
Tipo: Arco
ATQ: 210 ATQM: 0
Peso: 100
Nível da arma: 4
Nível necessário: 170
Classes: Sentinelas e evoluções

After Cast-delay -5%
------------------------
per tingkat tempa,
Additional After Cast-delay -1%.
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Jika tingkat tempa +9 atau lebih,

Damage "Aimed Bolt" +30%.
------------------------
Jika tingkat tempa +11 atau lebih,

Cooldown "Aimed Bolt" -1 Detik.
Tambahan Damage "Aimed Bolt" +15%.
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Jenis : Bow
Weapon Lv : 4
Attack : 210
Berat : 100
Syarat Lv : 170
Job : Ranger Class

A flexible bow that stays bent without snapping when its string is pulled for a long time.
_
Post-skill delay -5%
Post-skill delay -1% for every upgrade level (Additional)
+9 Effect: Aimed Bolt damage +30%
+11 Effect: Aimed Bolt cooldown -1 sec. and damage +15% (Additional)
Class: Bow ATK: 210
Weight: 100
Weapon Level: 4
Required Level: 170
Job: Ranger Classes

A flexible bow that can send arrows over a long distance.
_
Post-skill delay -5%.
For every refine level, additional post-skill delay -1%.
If refine rate is +9 or higher, Aimed Bolt damage +30%.
If refine rate is +11 or higher, Aimed Bolt damage +15% additionaly, Aimed Bolt cooldown -1 sec.
Weight: 100
Weapon level: 4
Required Level: 170
Jobs: Ranger Jobs

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus bDelayrate,-1*(5+.@r);
if (.@r>=9)
   bonus2 bSkillAtk,"RA_AIMEDBOLT",30;
if (.@r>=11) {
   bonus2 bSkillAtk,"RA_AIMEDBOLT",15;
   bonus2 bSkillCooldown,"RA_AIMEDBOLT",-1000;
}
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bDelayrate Item Bonus
bDelayrate
Signature:
bonus bDelayrate,n;
Description:
Increases skill delay by n%
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSkillAtk Item Bonus
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
bSkillCooldown Item Bonus
bSkillCooldown
Signature:
bonus2 bSkillCooldown,sk,t;
Description:
Increases cooldown of skill sk by t milliseconds
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Weapon 4 Yes 4 Not specified Details

Not specified