Item Details

Royal Knuckle [2] ( R_Knuckle )

ID 1870 Royal Knuckle [2]
Royal Knuckle [2] Buy Price: zeny Sell Price: 0 zeny Weight: 150 Slots: 2
Type: Weapon item. Sub Type: Knuckle Gender: Both Locations: Weapon
Attack: 190 Magic Attack: Not specified Range: 1 Defense: Not specified
Weapon Level: 4 Armor Level: Not specified Min. Equip Level: 170 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Fourth classes., All Third classes.

Knuckles yang biasa digunakan para Monk Glastheim
Itu adalah Knuckles biasa tanpa sesuatu yang istimewa
tetapi dipenuhi dengan energi magis karena pengaruh Himelmez.
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Damage serangan fisik jarak-jauh +15%
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ATK +4 per tingkat tempa,
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Jika tingkat tempa +9 atau lebih,
Damage dari skill "Rampage Blast" +20%.
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Jika tingkat tempa +11 atau lebih,
Cooldown-time dari skill "Rampage Blast" -1 detik.
Damage serangan fisik ke monster Undead & Angel +20%
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Set Bonus
Royal Knuckle
King Schmidt's Suit
King Schmidt's Manteau

ATK +30,

Saat melakukan serangan fisik,
Terdapat peluang Damage serangan fisik jarak-jauh +10% selama 10 detik

Jika total tingkat tempa set +30 atau lebih,
Damage serangan fisik ke monster element Holy & Undead +20%
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Jenis : Knuckle
Attack : 190
Berat : 150
Weapon Lv : 4
Syarat Lv : 170
Job : Sura

The knuckle used by the monks of Glasheim.
It's an ordinary knuckle with no special features, but it has a magical energy under the influence of Himelmes.
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Increases long ranged physical damage by 15%.
ATK + 4 per refine rate.
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If refine rate is 9 or higher, increases Rampage Blast damage by 20%.
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If refine rate is 11 or higher, reduces skill cooldown of Rampage Blast by 1 second, increases physical damage against undead and angel race monsters by 20%.
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Set Bonus
Royal Knuckle
King Schmidt's Suit
King Schmidt's Manteau

ATK + 30,
Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage.

If the sum of refine rate of set is 30 or higher, Increases physical damage against holy and undead property enemies by 20%.
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Class : Knuckle
Attack : 190
Weight : 150
Weapon Lv : 4
Required Level : 170
Job : Mechanic

Monk's Knuckles from Glast Heim.
A secret power that was awakened due to Himmelmez's influence is concealed within this item.
_
Long-ranged physical damage +15%, unbreakable.
ATK +4 for every refine level of the item.
If refined to +9 or higher, Rampage Blast damage +20%.
If refined to +11 or higher, Rampage Blast cooldown -1 sec., physical damage to Undead and Angel monsters +20%.
_
[When equipped with King Schmitz's Uniform and King Schmitz's Manteau]
ATK +30.
Has a chance to gain bonus long-ranged physical damage by 10% for 10 seconds when dealing physical damage.
[If King Schmitz's Uniform, King Schmitz's Manteau, and Luxurious Knuckles are refined to +30 or more]
Damage inflicted on Holy and Undead property monsters +20%.
_
Class: Knuckle
Attack: 190
Weight: 150
Weapon level: 4
Required Level: 170
Jobs: Sura Jobs

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus bLongAtkRate,15;
bonus bBaseAtk,4*.@r;
if (.@r>=9) {
   bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",20;
}
if (.@r>=11) {
   bonus2 bAddRace,RC_Undead,20;
   bonus2 bAddRace,RC_Angel,20;
   bonus2 bSkillCooldown,"SR_RAMPAGEBLASTER",-1000;
}
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bLongAtkRate Item Bonus
bLongAtkRate
Signature:
bonus bLongAtkRate,n;
Description:
Increases damage of long ranged attacks by n%
bBaseAtk Item Bonus
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSkillAtk Item Bonus
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
bAddRace Item Bonus
bAddRace
Signature:
bonus2 bAddRace,r,x;
Description:
+x% physical damage against race r
bSkillCooldown Item Bonus
bSkillCooldown
Signature:
bonus2 bSkillCooldown,sk,t;
Description:
Increases cooldown of skill sk by t milliseconds
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Weapon 4 Yes 4 Not specified Details

Not specified