Item Details

Glorious Destruction Staff ( Krieger_Twohand_Staff1 )

ID 2002 Glorious Destruction Staff
Glorious Destruction Staff Buy Price: 20 zeny Sell Price: 10 zeny Weight: 0 Slots: Not specified
Type: Weapon item. Sub Type: Two-handed staves Gender: Both Locations: Right_Hand + Left_Hand
Attack: 70 Magic Attack: 210 Range: 1 Defense: Not specified
Weapon Level: 4 Armor Level: Not specified Min. Equip Level: 80 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Cajado fabricado no Reino Maroll.
Indestrutível em batalha.
ATQM +210.
Ignora 25% da DEFM das raças Humanoide e Humano.
Dano mágico contra as raças Humanoide e Humano +15%.
A cada refino:
ATQM +1%.
Refino +6 ou mais:
ATQM +5% adicional.
Dano mágico contra as raças Humanoide e Humano +2% adicional do refino +6 ao +14.
Ignora +2% da DEFM das raças Humanoide e Humano, do refino +6 ao +14.
Refino +9 ou mais:
Ao usar [Ira de Thor] [Nevasca] ou [Chuva de Meteoros], chance de autoconjurar [Escudo Mágico] nv. 10.
Tipo: Cajado de Duas Mãos
Ataque: 70
Peso: 0
Nível da arma: 4
Nível necessário: 80
Classes: Espiritualistas, Magos, Noviços e evoluções

Matk+ 210
Kekuatan serangan fisik meningkat terhadap monster Demihuman sebesar 15%.
Mengabaikan defense fisik monster Demihuman sebesar 25%.
Tidak dapat dirusak.
* Penambahan fungsi senjata dari level upgrade
+6 Upgrade
mengabaikan def magic Demihumans sebesar 5%
[Desctruction] Lv 1
+9 Upgrade
Ketika menggunakan skill [Lord of Vermilion] Lv.10, [Meteor Storm] Lv.10 atau [Storm Gust] Lv.10, memberikan kemungkinan sipemakai melakukan autocast skill [Safety wall] Lv.10 terdapat kemungkinan untuk cast Lv. 10 [Safety wall].
Jenis : Two-Handed Staff Attack : 70
Berat : 0
Senjata Level : 4
Level Persyaratan : 80
Profesi : Mage/Acolyte/Soul Linker

A weapon that has been designed specifically for battles against humans.
Account Bound
Class: Two-Handed Staff
Attack: 70
Magic Attack: 210
Property: Neutral
Weight: 0
Weapon Level: 4
Requires Level: 80
Usable By: Acolyte Jobs, Mage Jobs, Soul Linker
MATK + 1% per upgrade level of the item.
Increases magical damage on Demi-Human race targets by 15%.
Bypass 25% of hard magic defense of Demi-Human race targets when performing a magical attack.
Increases magical damage on Human Player race targets by 15%.
Bypass 25% of hard magic defense of Human Player race targets when performing a magical attack.
This item is indestructible in battle.
If upgrade level is +6 or higher,
Bypass an additional 5% of hard magic defense of Demi-Human race targets when performing a magical attack.
Bypass an additional 5% of hard magic defense of Human Player race targets when performing a magical attack.
Enables Level 1 Destruction.
If upgrade level is +9 or higher,
Adds a 20% chance of casting Level 10 Safety Wall on the user when using Lord of Vermillion, Meteor Storm or Storm Gust.

Character Bound.
Ignores physical defense of Human and Demihuman enemies by formula +(25% +([refine lv - 5]*2)).
Magical weapon damage to Human and Demi-Humans by formula +(15% +([refine lv - 5]*2))
MATK +210.
NATK +1% for each refine lv.
-------------
[If refine lv +6]
Physical defense of Human and Demihuman enemies +5%.
-------------
[If refine lv +9]
Adds a chance of casting Lv 10[Safety Wall] on the player when using[Lord of Vermilion],[Storm Gust] or[Meteor Storm].
-------------
[If refine lv +15 and higher]
There are no additions to the characteristics
-------------
Class: Twohand Staff
Attack: 70
Weight: 0
Weapon Level: 4
Required Level: 80
Job: Mage and Acolyte Class / Soul Linker

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? No
Can be traded? No
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? No
Can be placed in storage? No
Can be placed in guild storage? No
Can be sent by mail? No
Can be put in auction? No
Delay
Not specified
.@r = min(14,getrefine());
bonus bMatkRate,.@r;
bonus bUnbreakableWeapon;
if (.@r>5) {
   .@bonus1 = 5;
   .@bonus2 = (.@r-5) * 2;
}
if (.@r>8) {
   bonus5 bAutoSpellOnSkill,"WZ_STORMGUST","MG_SAFETYWALL",10,200,1;
   bonus5 bAutoSpellOnSkill,"WZ_METEOR","MG_SAFETYWALL",10,200,1;
   bonus5 bAutoSpellOnSkill,"WZ_VERMILION","MG_SAFETYWALL",10,200,1;
}
bonus2 bMagicAddRace,RC_DemiHuman,15+.@bonus2;
bonus2 bMagicAddRace,RC_Player_Human,15+.@bonus2;
bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25+.@bonus1+.@bonus2;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,25+.@bonus1+.@bonus2;
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bMatkRate Item Bonus
bMatkRate
Signature:
bonus bMatkRate,n;
Description:
Magical attack power + n%
bUnbreakableWeapon Item Bonus
bUnbreakableWeapon
Signature:
bonus bUnbreakableWeapon;
Description:
Weapon cannot be damaged/broken by any means
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bonus5 Command
bonus5
Signature:
bonus5 <bonus type>,<val1>,<val2>,<val3>,<val4>,<val5>;
Description:
These commands are meant to be used in item scripts. They will probably work outside item scripts, but the bonus will not persist for long. They, as expected, refer only to an invoking character. kind in ''.
bAutoSpellOnSkill Item Bonus
bAutoSpellOnSkill
Signature:
bonus5 bAutoSpellOnSkill,sk,x,y,n,i;
Description:
Adds a n/10% chance to autospell skill x at level y when using skill sk
bMagicAddRace Item Bonus
bMagicAddRace
Signature:
bonus2 bMagicAddRace,r,x;
Description:
+x% magical damage against race r
bIgnoreMdefRaceRate Item Bonus
bIgnoreMdefRaceRate
Signature:
bonus2 bIgnoreMdefRaceRate,r,n;
Description:
Disregard n% of the target's MDEF if the target belongs to race r
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Weapon 4 Yes 4 Not specified Details

Not specified