Item Details

Lumiere Manteau [1] ( Lumiere_Manteau )

ID 20705 Lumiere Manteau [1]
Lumiere Manteau [1] Buy Price: 20 zeny Sell Price: 10 zeny Weight: 70 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Garment/Robe
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 20
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 65 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

O Manto Lumiere foi criado pra ser aconchegante e quentinho, mas estranhamente se recusa. Mais gelado que o coração da pessoa amada, essa peça peculiar dá estilo aos tremeliques de frio.
--------------------------
Resistência a raça Dragão -5%.
Resistência a oponentes de propriedade Sagrado +5%.
--------------------------
Conjunto
[Escudo Lumiere]
A cada refino da capa:
Resistência a raça Dragão +1%.
A cada refino do escudo:
Dano físico e mágico contra oponentes de propriedade Sagrado +1%.
--------------------------
Tipo: Capa
DEF: 20 DEFM: 0
Peso: 70
Nível necessário: 65
Classes: Todas

Holy spiritual magical Manteau.
Class: Garment
Defense: 20
Weight: 70
Requires Level: 65
Usable By: All Jobs
Reduces damage taken from Holy property enemies by 5%.
Increases damage taken from Dragon race enemies by 5%.

Set Bonus
Lumiere Manteau [1]
Lumiere Shield [1]
Reduces damage taken from Dragon race enemies by 1% for every upgrade level of Lumiere Manteau [1].
Increases physical damage on Holy race targets by 1% for every upgrade level of Lumiere Shield [1].

Set Bonus
Lumiere Manteau [1]
Lumiere Shoes [1]
Increases physical damage on Holy race targets by 5%.
For every upgrade level of Lumiere Manteau [1],
Max HP + 1%
Max SP + 1%

Holy spiritual magical Manteau.
Reduce damage from Holy property monsters by 5%.
Increase damage from Dragon Race monsters by 5%.
+Lumiere Shield[1], Each refine rate of Lumiere Manteau gives 1% of damage reduction from Dragon Race.
+Lumiere Shield[1], Each refine rate of Lumiere Shield gives 1% additional damage to Holy property monsters.
Class: Garment Defense: 20
Weight: 70
Required Level: 65
Job: All

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
bonus2 bSubEle,Ele_Holy,5;
bonus2 bSubRace,RC_Dragon,-5;
if (vip_status(VIP_STATUS_ACTIVE)) {
   bonus bFlee,20;
}
Script References
bSubEle Item Bonus
bSubEle
Signature:
bonus3 bSubEle,e,x,bf;
Description:
+x% damage reduction against attack element e with trigger criteria bf
bSubRace Item Bonus
bSubRace
Signature:
bonus3 bSubRace,r,x,bf;
Description:
+x% damage reduction against race r with trigger criteria bf
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
vip_status Command
vip_status
Signature:
vip_status(<type>,{"<character name>"})
Description:
Returns various information about a player's VIP status. Valid types: VIP_STATUS_ACTIVE - VIP status: true if the player is a VIP or false if not VIP_STATUS_EXPIRE - VIP expire timestamp if the player is VIP or 0 if not VIP_STATUS_REMAINING - VIP time remaining in seconds NOTE: This command is only available if the VIP System is enabled.
bFlee Item Bonus
bFlee
Signature:
bonus bFlee,n;
Description:
Flee + n
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 Yes Not specified 1 Details

Not specified