Item Details

Leviathan Muffler [1] ( Leviathan_muffler )

ID 20922 Leviathan Muffler [1]
Leviathan Muffler [1] Buy Price: 20 zeny Sell Price: 10 zeny Weight: 20 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Garment/Robe
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 18
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 100 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Este manto emana as forças da água e foi confeccionado com inspiração em uma serpente marinha mitológica, temida pelos sete mares.
DEFM +5.
Dano físico e mágico contra oponentes de propriedade Água +15%.
A cada refino:
Velocidade de ataque +1%.
Dano físico e mágico contra oponentes de propriedade Água +1%.
Refino +11 ou mais:
Resistência a propriedade Água +75%.
Conjunto
[Carta Sapo-Cururu]
HP máx. +10%.
DEFM +10 adicional.
Resistência a propriedade Neutro +20%.
Tipo: Capa
Defesa: 18
Peso: 20
Nível necessário: 100
Classes: Todas

Meningkatkan serangan Fisik dan Magic ke element air sebesar 15%
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Mengurangi damage serangan yang diterima dari Player & Doram sebesar 3%
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Bonus tambahan untuk setiap tingkat tempa:
ASPD +1%
Meningkatkan serangan Fisik dan Magic ke element air sebesar 1%
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Jika tingkat tempa +10 atau lebih,
Mengurangi damage serangan yang diterima dari element air sebesar 100%
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Jika digunakan bersamaan dengan Toad Card,
MDEF +10, MaxHP +10%
Mengurangi damage serangan yang diterima dari element Netral sebesar 20%
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Jenis : Equipment
Posisi : Garment
Def : 18
MDef : 5
Berat : 20
Syarat Lv : 100
Job : Semua Job

Muffler made with the scales of the strongest sea monsters.
Class: Garment
Defense: 18
Weight: 20
Requires Level: 100
Usable By: All Jobs
Mdef + 5
Increases physical and magical damage on Water property targets by 15%.
Reduces damage taken from Demi-Human and Human Player race enemies by 5%.

For every upgrade level of Leviathan Muffler [1],
Aspd + 1%
Increases physical and magical damage on Water property targets by an additional 1%.
If upgrade level is +10 or higher,
Reduces damage taken from Water property attacks by 100%.
Set Bonus
Leviathan Muffler [1]
Toad Card
Max HP +10%
Additional Mdef + 10
Reduces damage taken from Neutral property attacks by 20%.

Muffler made with the scales of the strongest sea monsters.
Class: Garment
Defense: 18
Weight: 20
Requires Level: 100
Usable By: All Jobs
Mdef + 5
Increases physical and magical damage on Water property targets by 15%.
Reduces damage taken from Demi-Human and Human Player race enemies by 5%.

For every upgrade level of Leviathan Muffler[1],
Aspd + 1%
Increases physical and magical damage on Water property targets by an additional 1%.
If upgrade level is +10 or higher,
Reduces damage taken from Water property attacks by 100%.
Set Bonus
Leviathan Muffler[1]
Toad Card
Max HP +10%
Additional Mdef + 10
Reduces damage taken from Neutral property attacks by 20%.

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus bMdef,5;
bonus2 bAddEle,Ele_Water,15+.@r;
bonus2 bMagicAddEle,Ele_Water,15+.@r;
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Human,5;
bonus bAspdRate,.@r;
if (.@r>=10)
   bonus2 bSubEle,Ele_Water,100;
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bMdef Item Bonus
bMdef
Signature:
bonus bMdef,n;
Description:
Equipment MDEF + n
bAddEle Item Bonus
bAddEle
Signature:
bonus3 bAddEle,e,x,bf;
Description:
+x% physical damage against element e with trigger criteria bf
bMagicAddEle Item Bonus
bMagicAddEle
Signature:
bonus2 bMagicAddEle,e,x;
Description:
+x% magical damage against element e
bSubRace Item Bonus
bSubRace
Signature:
bonus3 bSubRace,r,x,bf;
Description:
+x% damage reduction against race r with trigger criteria bf
bAspdRate Item Bonus
bAspdRate
Signature:
bonus bAspdRate,n;
Description:
Attack speed + n%
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSubEle Item Bonus
bSubEle
Signature:
bonus3 bSubEle,e,x,bf;
Description:
+x% damage reduction against attack element e with trigger criteria bf
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 Yes Not specified 1 Details

Not specified