Item Details

Mad Bunny Scroll ( Mad_Bunny_Scroll )

ID 22971 Mad Bunny Scroll
Mad Bunny Scroll Buy Price: zeny Sell Price: 0 zeny Weight: 1 Slots: Not specified
Type: Usable item. Sub Type: Not specified Gender: Both Locations: Not specified
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: Not specified Min. Equip Level: Not specified Max. Equip Level: Not specified
Refineable: Not specified Gradable: Not specified Element: Neutral Classes: Not specified

Limited time offer.
When opened gives the user one of the following
Mad Bunny Special
Safe to 7 Armor Certificate
Safe to 7 Headgear Certificate
Safe to 7 Weapon Certificate
Safe to 10 Certificate
Str Soul Potion
Agi Soul Potion
Vit Soul Potion
Int Soul Potion
Dex Soul Potion
Luk Soul Potion
(Soul Potions reset 1 stat point)
Blacksmith's Blessing (Save it for later!)
Weight : 1

Account Bound.
Limited time offer.
When opened gives the user one of the following
Mad Bunny Special[0]
Safe to 7 Armor Certificate
Safe to 7 Headgear Certificate
Safe to 7 Weapon Certificate
Safe to 10 Certificate
Str Soul Potion
Agi Soul Potion
Vit Soul Potion
Int Soul Potion
Dex Soul Potion
Luk Soul Potion
(Soul Potions reset 1 stat point)
Blacksmith's Blessing (Save it for later!)
Weight: 1

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? Yes
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Override Not specified
Can be used while sitting? Yes
Trade
Override Not specified
Can be dropped? No
Can be traded? No
Can be traded with partner? Yes
Can be sold to NPC? No
Can be placed in cart? No
Can be placed in storage? Yes
Can be placed in guild storage? No
Can be sent by mail? No
Can be put in auction? No
Delay
Not specified
getgroupitem(IG_MAD_BUNNY_SCROLL);
Script References
getgroupitem Command
getgroupitem
Signature:
getgroupitem <group_id>{,<identify>{,<char_id>}};
Description:
Gives item(s) to the attached player based on item group contents. This is not working like 'getrandgroupitemidentify' is defined with value 1. For each sub group defined for the item group, items will be given out according to their corresponding algorithm.
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

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