Item Details

Malicious Shas Shadow Shield ( S_Malicious_Shield )

ID 24083 Malicious Shas Shadow Shield
Malicious Shas Shadow Shield Buy Price: zeny Sell Price: 0 zeny Weight: 0 Slots: Not specified
Type: Shadow Equipment item. Sub Type: Not specified Gender: Both Locations: Shadow Shield
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: Not specified Min. Equip Level: 1 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Peça adicional de escudo usada para complementar um escudo convencional.
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HP máx. +10 por refino.
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Regen. de HP +5%.
Refino +7 ou mais:
Regen. de HP +5% adicional.
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Tipo: Equip. Sombrio
Posição: Escudo
Peso: 0 Nv. mín.: 1
Classes: Todas

Sebuah Shield tambahan yang dapat meningkatkan kemampuan penggunanya.
Regenerasi HP +5%.
Jika tingkat tempa mencapai 7, tambahan regenerasi HP +5%.
Jika Malicious (Armor, Shield, Shoes) dipakai bersamaan
4% dari setiap serangan fisik akan menjadi HP dengan kemungkinan 4%.
Tambahan 1% tingkat konversi menjadi HP untuk setiap 5 tingkat tempa total dari set ini.
Jenis : Shadow Equipment
Posisi : Shield Berat : 0
Lv Minimal : 1
Job : All Job

A shield worn to enhance health leeching.
Class: Shadow Shield
Weight: 0
Requires Level: 1
Usable By: All Jobs
Max HP + 10 per upgrade level of the item.
HP Recovery + 5%
If upgrade level is +7 or higher,
Additional HP Recovery + 5%
Set Bonus
Malicious Shadow Armor
Malicious Shadow Shield
Malicious Shadow Shoes
Adds a 4% chance of restoring 4% of damage as HP when performing a physical attack.
Adds a 4% chance of restoring an additional 1% of damage as HP when performing a physical attack per 5 upgrade levels of Malicious Shadow Armor, Malicious Shadow Shield and Malicious Shadow Shoes.

A small shield worn on the arm for additional DEF. Can be equipped alone but needs a set to have any effect.
HP regeneration+5%.
If refined to +7 or greater, increases additional HP regeneration by 5%.
If the set consisting of Malicious Shield Shadow, Malicious Armor Shadow, and Malicious Shoes Shadow is worn together, enables 4% chance of gaining 2% of DMG inflicted upon an enemy as HP with each physical attack.
Increases additional 1% of DMG inflicted upon an enemy as HP per every 5 refine level of all three items in the set.
Class: Shadow Equipment
Location: Shield
Required Level: 1
Jobs: All Jobs

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus bMaxHP,.@r*10;
bonus bHPrecovRate,5;
if (.@r>6) {
   bonus bHPrecovRate,5;
}
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bMaxHP Item Bonus
bMaxHP
Signature:
bonus bMaxHP,n;
Description:
MaxHP + n
bHPrecovRate Item Bonus
bHPrecovRate
Signature:
bonus bHPrecovRate,n;
Description:
Natural HP recovery ratio + n%
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
Not specified
Script References

No documented script references were detected.

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Script References

No documented script references were detected.

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