Item Details

Doram Physical Shadow Weapon ( S_DoramPhysical_Weapon )

ID 24287 Doram Physical Shadow Weapon
Doram Physical Shadow Weapon Buy Price: zeny Sell Price: 0 zeny Weight: 0 Slots: Not specified
Type: Shadow Equipment item. Sub Type: Not specified Gender: Both Locations: Shadow Weapon
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: Not specified Min. Equip Level: 1 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Luvas usadas como complemento para o manejo de armas convencionais.
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Refino +7 ou mais:
Esquiva perfeita +2.
Refino +9 ou mais:
Esquiva perfeita +3 adicional.
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A cada refino:
ATQ e ATQM +1.
Dano físico a distância +1%.
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Ao aprender [Poder da Fauna] nv.1:
Velocidade de ataque +1.
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Conjunto
Escudo Sombrio de Fauna
Todos os atributos +3.
HP e SP máx. +2%.
Custo de SP das habilidades -10%.
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Tipo: Equip. Sombrio
Posição: Luvas
Peso: 0 Nv. mín.: 1
Classes: Invocadores e evoluções

Sarung tangan yang dipakai untuk memegang senjata yang dapat mengeluarkan kemampuan terpendam penggunanya.
Hanya bisa dipakai oleh Ras Doram.
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Serangan fisik jarak jauh +1% setiap tingkat tempa.
ASPD +1 jika kamu menguasai skill [Power of Life]
Jika tingkat tempa 7 atau lebih, Perfect Dodge +2.
Jika tingkat tempa 9 atau lebih, Perfect Dodge +3.
Jenis : Shadow Equipment
Posisi : Weapon Berat : 0
Lv Minimal : 1
Job : Doram

A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer. Only for Doram. ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª Each refine rate additionally Range Physical Attack 1% [Spirit of Land] Learned the skill, add ASPD +1. Refine +7 over, add Perfect Dodge +2. Refine +9 over, add Perfect Dodge +3. Type : Shadow Equipment Location : Weapon Weight : 0 Required Level : 1 Jobs : Doram
Attack: 0
Weight: 0
Weapon Level: 0

Account bound.
Shadow gloves that grants bonuses to the Summoner's skills.
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[For each refine lv]
Long-ranged physical damage +1%.
ATK/MATK +1.
[If refine lv +7 and higher]
Perfect Dodge +2.
[If refine lv +9 and higher]
Perfect Dodje +3.
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[If skill [Spirit of Land] is known]
ASPD +1.
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[Shadow Set]
Sh. Doram Battler Shield24316
Sh. Doram Battler Gloves24287
All stats +3.
Max HP/SP +2%.
SP Consumption -10%.
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[Shadow Set]
Sh. Doram Battler Armor24408
Sh. Doram Battler Boots24409
Sh. Doram Battler Shield24316
Sh. Doram Battler Gloves24287
All stats +7.
Max HP and SP +3%.
Ignores 50% of physical and magical defense rate of normal size enemies and players.
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Class: Shadow Equipment
Location: Weapon
Defense: 0
Weight: 0
Required Level: 1
Jobs: Summoner jobs

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus bBaseAtk,.@r;
bonus bMatk,.@r;
bonus bLongAtkRate,.@r;
if (getskilllv("SU_POWEROFLIFE") == 1)
   bonus bAspd,1;
if (.@r>=7)
   bonus bFlee2,2;
if (.@r>=9)
   bonus bFlee2,3;
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bBaseAtk Item Bonus
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
bMatk Item Bonus
bMatk
Signature:
bonus bMatk,n;
Description:
Magical attack power + n
bLongAtkRate Item Bonus
bLongAtkRate
Signature:
bonus bLongAtkRate,n;
Description:
Increases damage of long ranged attacks by n%
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
getskilllv Command
getskilllv
Signature:
getskilllv(<skill id>)
getskilllv("<skill name>")
Description:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Example:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bAspd Item Bonus
bAspd
Signature:
bonus bAspd,n;
Description:
Attack speed + n
bFlee2 Item Bonus
bFlee2
Signature:
bonus bFlee2,n;
Description:
Perfect Dodge + n
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

Not specified

Item Group Sub Group Random Option Group Details
CLASS_SHADOW_BOX_WEAPON 1 Class Shadow Box Weapon Details

Not specified

Not specified

Not specified

Not specified