Item Details

Gunslinger Shadow Shield ( S_Gunslinger_Shield )

ID 24319 Gunslinger Shadow Shield
Gunslinger Shadow Shield Buy Price: 10 zeny Sell Price: 5 zeny Weight: 0 Slots: Not specified
Type: Shadow Equipment item. Sub Type: Not specified Gender: Both Locations: Shadow Shield
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: Not specified Min. Equip Level: 1 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Peça adicional de escudo usada para complementar um escudo convencional.
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A cada refino:
HP máx +10.
CRIT +1.
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Dano crítico +5%.
Refino +7 ou mais:
Dano crítico +2% adicional.
Refino +9 ou mais:
Dano crítico +3% adicional.
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A cada nível de [Ataque Concentrado]:
CRIT +2.
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Conjunto
Malha Sombria de Insurgente
Greva Sombria de Insurgente
Luva Sombria de Justiceiro
Todos os atributos +7.
HP e SP máx. +3%.
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Tipo: Equip. Sombrio
Posição: Escudo
Peso: 0 Nv. mín.: 1
Classes: Justiceiros e evoluções

Shadow Shield yang bisa dipasang di lengan. Dapat digunakan sendiri-sendiri atau set, tetapi memiliki efek pertahanan yang lebih sedikit saat tidak satu set.
Hanya bisa dipakai Gunslinger Class.
¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª
Critical Damage+ 5%.
Tiap level Skill [Single Action] Critical rate + 2.
Tiap tingkat tempa Critical rate +1.
Jika tingkat tempa 7 atau lebih, Critical Damage +2%.
Jika tingkat tempa 9 atau lebih, Critical Damage +3%.
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Jika digunakan bersamaan dengan Gunslinger Shadow Weapon kamu akan mendapatkan efek tambahan.
All Stat + 3, MaxHP + 2%, MaxSP + 2%.
SP Consumption -10%
Jenis : Shadow Equipment
Posisi : Shield
Berat : 0
Lv Minimal : 1
Job : Gunslinger Class

Class: Shadow Shield
Weight: 0
Requires Level: 1
Usable By: Gunslinger Jobs
Critical Damage + 5%
For every level of Single Action, increases CRI by 2.
For every refine level, increases CRI by 1.
If the refine level is 7 or higher, increases Critical Damage by an additional 2%.
If the refine level is 9 or higher, increases Critical Damage by an additional 3%.
Gunslinger Shadow Weapon
All Stats + 3
Max HP + 2%
Max SP + 2%
Reduces SP consumption by 10%.

Account Bound.
Shadow Shield that grants bonuses to the Gunslinger's skills.
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Critical damage +5%.
[For each refine lv]
Max HP +10.
CRIT +1.
[If refine lv +7 or higher]
Critical damage +2%.
[If refine lv is 9 or higher]
Critical damage +3%.
[For each level of[Single Action]]
CRIT +2.
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[Shadow Set]
Sh. Gunslinger Shield24319
Sh. Gunslinger Gloves24283
All stats +3.
Max HP/SP +2%.
SP consumption -10%.
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Class: Shadow Equipment
Location: Shield
Defense: 0
Weight: 0
Required Lv.: 1
Job: Gunslinger

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus bMaxHP,.@r*10;
bonus bCritAtkRate,5;
bonus bCritical,(getskilllv("GS_SINGLEACTION")*2)+.@r;
if (.@r>=7)
   bonus bCritAtkRate,2;
if (.@r>=9)
   bonus bCritAtkRate,3;
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bMaxHP Item Bonus
bMaxHP
Signature:
bonus bMaxHP,n;
Description:
MaxHP + n
bCritAtkRate Item Bonus
bCritAtkRate
Signature:
bonus bCritAtkRate,n;
Description:
Increases critical damage by +n%
bCritical Item Bonus
bCritical
Signature:
bonus bCritical,n;
Description:
Critical + n
getskilllv Command
getskilllv
Signature:
getskilllv(<skill id>)
getskilllv("<skill name>")
Description:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Example:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

Not specified

Item Group Sub Group Random Option Group Details
CLASS_SHADOW_BOX_SHIELD 1 Class Shadow Box Shield Details

Not specified

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