Item Details

Tiger Shadow Weapon ( S_TigerCannon_Weapon )

ID 24485 Tiger Shadow Weapon
Tiger Shadow Weapon Buy Price: zeny Sell Price: 0 zeny Weight: 0 Slots: Not specified
Type: Shadow Equipment item. Sub Type: Not specified Gender: Both Locations: Shadow Weapon
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: Not specified Min. Equip Level: 99 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Fourth classes., All Third classes.

Luvas usadas como complemento para o manejo de armas convencionais.
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ATQ e ATQM +1 por refino.
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Dano físico contra todos os Tamanhos +3%.
Refino +7 ou mais:
Dano físico contra todos os Tamanhos +3% adicional.
Refino +9 ou mais:
Dano físico contra todos os Tamanhos +4% adicional.
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Conjunto
Escudo Sombrio de Shura
Ignora 40% da DEF de todas as raças de monstros.
A cada refino da Luva e do Escudo:
Dano de [Garra de Tigre] +1%.
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Tipo: Equip. Sombrio
Posição: Luvas
Peso: 0 Nv. mín.: 99
Classes: Shuras e evoluções

Damage serangan fisik ke semua size monster +3%.
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Jika tingkat tempa +7 atau lebih:
Damage serangan fisik ke semua size monster +3%.
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Jika tingkat tempa +9 atau lebih:
Damage serangan fisik ke semua size monster +4%.
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Set Bonus
Tiger Cannon Shadow Weapon
Tiger Cannon Shadow Pendant
Tiger Cannon Shadow Earring

MaxHP & MaxSP bertambah per setengah dari total tingkat tempa set.
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Set Bonus
Tiger Cannon Shadow Weapon
Sura Shadow Shield

Ignore 40% DEF dari semua jenis monster (player tidak termasuk)

Damage dari skill "Tiger Cannon" bertambah per total dari tingkat tempa set.
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Jenis : Shadow Equipment
Posisi : Weapon
DEF : 0
Berat : 0
Syarat Lv : 99
Job : Sura

Account Bound.
It is said that the spirit of a tiger is sealed in these gloves.
Their owner will be able to tear enemies apart with his bare hands.
Damage to all size monsters +3%.
[For each refine Lv]
ATK and MATK +1.
[If refine Lv 7 or higher]
Damage to all size monsters +3%.
[If refine Lv 9 or higher]
Damage to all size monsters +4%.
[Set bonus]
Tiger Spirit Shadow24485
Gloves24485
Tiger Spirit Shadow24486
Pendant24486
Tiger Spirit Shadow Ring24487
HP and SP +(Sum of refine set Lv/2)%
[Sura set]
Tiger Spirit Shadow24485
Gloves24485
Shadow Sura Shield24306
Ignores 40% of physical defense rate of all races except Human and Doram
[Tiger Cannon] damage + (Sum of refine set Lv)%
Class: Shadow Equipment
Location: Weapon
Defense: 0
Weight: 0
Required Level: 99
Jobs: Sura jobs

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus bBaseAtk,.@r;
bonus bMatk,.@r;
if (.@r>=9) {
   bonus2 bAddSize,Size_All,10;
}
else if (.@r>=7) {
   bonus2 bAddSize,Size_All,6;
}
else {
   bonus2 bAddSize,Size_All,3;
}
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bBaseAtk Item Bonus
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
bMatk Item Bonus
bMatk
Signature:
bonus bMatk,n;
Description:
Magical attack power + n
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAddSize Item Bonus
bAddSize
Signature:
bonus2 bAddSize,s,x;
Description:
+x% physical damage against size s
Not specified
Script References

No documented script references were detected.

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Script References

No documented script references were detected.

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