Item Details

Burning Rose [2] ( Burning_Rose )

ID 28225 Burning Rose [2]
Burning Rose [2] Buy Price: 20 zeny Sell Price: 10 zeny Weight: 250 Slots: 2
Type: Weapon item. Sub Type: Gatling Gun Gender: Both Locations: Right_Hand + Left_Hand
Attack: 200 Magic Attack: Not specified Range: 9 Defense: Not specified
Weapon Level: 3 Armor Level: Not specified Min. Equip Level: 120 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

A velocidade de disparos dessa metralhadora é tão impressionante que o cano da arma fica extremamente quente.
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Dano físico a distância +15%.
Refino +7 ou mais:
Dano de [Disparo Labareda] +30%.
Refino +9 ou mais:
Recarga de [Disparo Labareda] -1 segundo.
--------------------------
Tipo: Metralhadora
ATQ: 200 ATQM: 0
Peso: 250
Nível da arma: 3
Nível necessário: 120
Classes: Justiceiros e evoluções

Damage serangan fisik jarak-jauh +25%
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Jika tingkat tempa +7 atau lebih,
Damage Fire Rain +40%
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Jika tingkat tempa +9 atau lebih,
Cooldown-time dari skill Fire Rain -1 detik
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Jenis : Gatling Gun
ATK : 230
Element : Netral
Berat : 250
Weapon Lv : 3
Syarat Lv : 120
Job : Rebellion

The name derives from the fact that the gun goes red from overheating.

Increases long-ranged physical damage on targets by 15%.
If refined to 7 or higher,
Increases the damage of Fire Rain by 30%.
If refined to 9 or higher,
Reduces the cooldown of Fire Rain by 1 second.

Class: Gatling Gun
Attack: 200
Property: Neutral
Weight: 250
Weapon Level: 3
Requires Level: 120
Usable By: Rebel

The name derives from the fact that the gun goes red from overheating.
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Long-range physical damage +15%.
[If refine Lv 7 or higher]
Fire Rain damage +30%.
[If refine Lv 9 or higher]
Cooldown of Fire Rain -1 sec.
-------------
Class: Gatling Gun
Attack: 200
Property: Neutral
Weight: 250
Weapon Level: 3
Required Level: 120
Usable By: Rebellion

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus bLongAtkRate,15;
if (.@r >= 7) {
   bonus2 bSkillAtk,"RL_FIRE_RAIN",30;
   if (.@r >= 9) {
      bonus2 bSkillCooldown,"RL_FIRE_RAIN",-1000;
   }
}
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bLongAtkRate Item Bonus
bLongAtkRate
Signature:
bonus bLongAtkRate,n;
Description:
Increases damage of long ranged attacks by n%
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSkillAtk Item Bonus
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
bSkillCooldown Item Bonus
bSkillCooldown
Signature:
bonus2 bSkillCooldown,sk,t;
Description:
Increases cooldown of skill sk by t milliseconds
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Weapon 3 Yes 3 Not specified Details

Not specified