Item Details

Exoricist's Bible [2] ( Demon_Hunting_Bible_K )

ID 28630 Exoricist's Bible [2]
Exoricist's Bible [2] Buy Price: zeny Sell Price: 0 zeny Weight: 50 Slots: 2
Type: Weapon item. Sub Type: Book Gender: Both Locations: Weapon
Attack: 165 Magic Attack: 160 Range: 1 Defense: Not specified
Weapon Level: 4 Armor Level: Not specified Min. Equip Level: 100 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Fourth classes., All Third classes.

Os livros mágicos mais sombrios de Rune-Midgard foram recuperados, reescritos e compilados neste tomo de poder imensurável.
--------------------------
A cada 2 refinos:
ATQM +10.
A cada 3 refinos:
Dano físico e mágico de [Gemini Lumen] +25%.
--------------------------
Refino +9 ou mais:
Velocidade de ataque +10%.
Refino +11 ou mais:
Dano físico e mágico de [Gemini Lumen] +30%.
--------------------------
Conjunto
[Botas Ancestrais]
Ao realizar ataques mágicos:
3% de chance de ativar um [efeito] por 7 segundos.
--------------------------
Efeito:
INT +20.
Dano mágico +15%.
--------------------------
Tipo: Livro
ATQ: 165 ATQM: 160
Peso: 50
Nível da arma: 4
Nível necessário: 100
Classes: Arcebispos e evoluções

Bible milik Ancient Priest yang bahkan membuat Dark Lord takut.
Memiliki kekuatan tersembunyi saat dipakai dengan Ancient Hero Boots.
MATK +160.

Setiap 2 Tingkat Tempa, MATK +10.
Setiap 3 Tingkat Tempa, Damage Duple Light +25%.
Saat Tingkat Tempa +9, ASPD +10%.
Saat Tingkat Tempa +11, Damage Duple Light +25%.

Saat dikenakan dengan Ancient Hero Boots,
Saat menyerang secara magic, chance INT+20 dan MATK +15% Selama 7 detik.

Jenis : Book Attack : 165
Berat : 50
Senjata Lv : 4
Syarat Lv : 100
Job : Arch Bishop

A book on eradication of demons, which is said to have been used by high-ranking ancient clergymen.
It seems to resonate with Ancient Hero Boots.

MATK +160.
Every 2 Refine levels MATK+ 10.
Every 3 Refine levels Duple Light damage increased by 25%.
When Refine level is 9 attack speed increased (delay after attack decreased by 10% ).
When Refine level is 11 Duplex Light damage increased additionally by 30%.
When equipped together with Ancient Hero Boots and attacking with magic attacks, with a fixed rate for 7s INT + 20, MATK+ 15% .

Type: Book Attack: 165
Weight: 50
Weapon Lv : 4
Required Lv : 100
Required Job: Arch Bishop Jobs

Account Bound.
Collection of prayers to Odin, written by Archbishop Hakon.
Every letter on these pages carries the power of holiness!
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MATK +160.
[For each 2 refine lv]
MATK +10.
[For each 3 refine lv]
[Duple Light] damage +25%.
[If refine lv is 9 or higher]
ASPD +10%.
[If refine lv is 11 or higher]
[Duple Light] damage +30%.
-------------
[Ancient Hero Set]
Ancient Hero Boots22171
All-Holy Book28630
Has a chance to activate effects for 7 seconds when dealing magical damage:
INT +20.
MATK +15%.
-------------
Class: Book
Attack: 165
Weight: 50
Weapon Lv: 4
Required Level: 100
Jobs: Arch Bishop Jobs

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
if (.@r>=2) {
   bonus bMatk,.@r/2*10;
}
if (.@r>=3) {
   bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",.@r/3*25;
   bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",.@r/3*25;
}
if (.@r>=9) {
   bonus bAspdRate,10;
}
if (.@r>=11) {
   bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",30;
   bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",30;
}
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bMatk Item Bonus
bMatk
Signature:
bonus bMatk,n;
Description:
Magical attack power + n
bSkillAtk Item Bonus
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
bAspdRate Item Bonus
bAspdRate
Signature:
bonus bAspdRate,n;
Description:
Attack speed + n%
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

Not specified

Not specified

Not specified

ID Trigger Item Base Items Materials Roles Details
#15 Ancient Hero's Release Cube 38 0 rodatabase.base_item Details
#79 +11 Ancient Hero Armor Opening Cube 38 0 rodatabase.base_item Details
Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Weapon 4 Yes 4 Not specified Details

Not specified