Item Details

Illusion Counter Dagger [2] ( Counter_Dagger_IL )

ID 28745 Illusion Counter Dagger [2]
Illusion Counter Dagger [2] Buy Price: zeny Sell Price: 0 zeny Weight: 90 Slots: 2
Type: Weapon item. Sub Type: Dagger Gender: Both Locations: Weapon
Attack: 170 Magic Attack: Not specified Range: 1 Defense: Not specified
Weapon Level: 4 Armor Level: Not specified Min. Equip Level: 120 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Faca criada por arquimagos poderosos. Ela descobre os pontos vulneráveis do alvo e permite causar acertos críticos.
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CRIT +90.
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A cada 2 refinos:
Dano crítico +3%.
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Refino +7 ou mais:
ATQ da arma +5%.
Refino +9 ou mais:
Dano físico contra todos os Tamanhos +20%.
Refino +11 ou mais:
Dano físico contra oponentes de todas as propriedades +20%.
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Conjunto
[Sobrevivente Ilusional]
Velocidade de ataque +10%.
Arma e Capa refinados no +7 ou mais:
Dano crítico +15%.
Soma dos refinos 18 ou mais:
Velocidade de ataque +15% adicional.
Soma dos refinos 22 ou mais:
Habilita [Ataque Duplo] nv.4.
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Tipo: Adaga
ATQ: 170 ATQM: 0
Peso: 90
Nível da arma: 4
Nível necessário: 120
Classes: Magos, Espiritualistas e evoluções

CRI +90
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CRI DMG +3% per 2 tingkat tempa
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Jika tingkat tempa +7 atau lebih,
ATK +5%
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Jika tingkat tempa +9 atau lebih,
Damage serangan fisik ke semua size monster +20%
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Jika tingkat tempa +11 atau lebih,
Damage serangan fisik ke semua element monster +20%
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Set Bonus
Illusion Survivor's Manteau [1]
Illusion Counter Dagger [2]

ASPD +10%

Jika tingkat tempa ke dua item masing-masing +7 atau lebih,
CRI DMG +15%

Jika total tingkat tempa ke dua item +18 atau lebih,
ASPD +15%

Jika total tingkat tempa ke dua item +22 atau lebih,
Dapat menggunakan skill "Double Attack Lv4"
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Jenis : Dagger
Posisi : Weapon
ATK : 170
Berat : 90
Weapon Lv : 4
Syarat Lv : 120
Job : Mage, Soul Linker

A dagger that creates a high chance of inflicting lethal damage.
CRI +90
Critical damage +3% for every 2 upgrade levels
If refine rate is 7 or higher, ATK + 5%.
_
If refine rate is 9 or higher, increases physical damage against all size monsters by 20%.
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If refine rate is 11 or higher, increases physical damage against all property monsters by 20%.
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If equipped with Illusion Survivor's Manteau,
increased ASPD (Post-attack delay -10%)
If both Illusion Counter Dagger and Survivor's Manteau are +7 or higher,
Critical damage +15%
If their combined upgrade levels are 18 or higher,
additionally increased ASPD (Additional post-attack delay -15%)
If their combined upgrade levels are 22 or higher,
enables Level 4 Double Attack.
_
Class: Dagger ATK: 170
Weight: 90
Weapon Level: 4
Required Level: 120
Job: Mage and Soul Linker Classes

A dangerous weapon that can inflict mortal wounds on the enemy.
Critical rate +90.
Critical damage +3% per 2 refine rate.
If total refine value is +7 or higher, ATK +5%.
If refined to +9, physical damage inflicted on enemies of any size increases by +20%.
If refined to +11, physical damage inflicted on enemies of any elements increases by +20%.
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[If equipped with Illusion Survivor's Manteau]
Increases attack speed (reduces delay after attack by 10%).
[If refine level of Illusion Counter Dagger and Illusion Survivor's Manteau is +7 or higher]
Critical damage +15%.
[If total refine value is +18 or higher]
Increases attack speed (additionally reduces delay after attack by 15%).
[If total refine value is +22 or higher]
Enable to use Double Attack (Lv. 4).
_
Class: Dagger
Attack: 170
Weight: 90
Weapon level: 4
Required Level: 120
Jobs: Mage Jobs, Soul Linker Jobs

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus bCritical,90;
bonus bCritAtkRate,(3*(.@r/2));
if (.@r >= 7) {
   bonus bAtkRate,5;
   if (.@r >= 9) {
      bonus2 bAddSize,Size_All,20;
      if (.@r >= 11) {
         bonus2 bAddEle,Ele_All,20;
      }
   }
}
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bCritical Item Bonus
bCritical
Signature:
bonus bCritical,n;
Description:
Critical + n
bCritAtkRate Item Bonus
bCritAtkRate
Signature:
bonus bCritAtkRate,n;
Description:
Increases critical damage by +n%
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAtkRate Item Bonus
bAtkRate
Signature:
bonus bAtkRate,n;
Description:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bAddSize Item Bonus
bAddSize
Signature:
bonus2 bAddSize,s,x;
Description:
+x% physical damage against size s
bAddEle Item Bonus
bAddEle
Signature:
bonus3 bAddEle,e,x,bf;
Description:
+x% physical damage against element e with trigger criteria bf
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

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Not specified

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Not specified

Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Weapon 4 Yes 4 Not specified Details

Not specified