Item Details

Jewel Detector Mk47 [2] ( Ein_1HMAGGER )

ID 28772 Jewel Detector Mk47 [2]
Jewel Detector Mk47 [2] Buy Price: zeny Sell Price: 0 zeny Weight: 100 Slots: 2
Type: Weapon item. Sub Type: Dagger Gender: Both Locations: Weapon
Attack: 190 Magic Attack: 180 Range: 1 Defense: Not specified
Weapon Level: 4 Armor Level: Not specified Min. Equip Level: 170 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Fourth classes., All Third classes.

Detector manual de joias fabricado pela Mk47. Trabalhadores da Mina de Einbech costumam carregá-lo no bolso.
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Dano mágico +10%.
Dano mágico de propriedade Neutro e Fogo +7%.
Refino +7 ou mais:
ATQM +40.
Velocidade de ataque +10%.
Refino +9 ou mais:
Dano mágico de propriedade Neutro e Fogo +8% adicional.
Ao realizar ataques mágicos, 3% de chance de ativar um [Efeito] por 10 segundos.
Refino +11 ou mais:
Pós-conjuração -20%.
--------------------------
Efeito:
Dano mágico contra todos os Tamanhos +15%.
--------------------------
Conjunto
[Medalha Rubra] ou [Medalha Azul]
[Dragona Rubra] ou [Dragona Azul]
Pós-conjuração -7% adicional.
Conjuração fixa -0,3 segundos.
Resistência a todos os tamanhos +3%.
--------------------------
Tipo: Adaga
ATQ: 190 ATQM: 180
Peso: 100
Nível da arma: 4
Nível necessário: 170
Classes: Renegados e evoluções

Sebuah metal detector kecil yang biasa digunakan untuk mencari permata di tambang.
Biasa digunakan untuk berbagai macam tujuan karena bisa memberikan kekuatan yang besar untuk pemegangnya.
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MATK +180.
MATK +10%.
Magfc damage prooperty Fire & Neutral +7%.
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Jika tingkat tempa +7 atau lebih,

MATK +40,
ASPD +10%.
------------------------
Jika tingkat tempa +9 atau lebih,

Magfc damage prooperty Fire & Neutral +8%.
Saat melakukan serangan fisik, mempunyai kemungkinan untuk memberikan tambahan 15% Magical Damage ke semua size musuh selama 10 detik,
------------------------
Jika tingkat tempa +11 atau lebih,

After-cast delay -20%.
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Jenis : Dagger
ATK : 190
Berat : 100
Weapon Lv : 4
Syarat Lv : 170
Job : Shadow Chaser Class

A small detector made for finding jewels in mines.
It's used for various purposes as it boosts the wielder's strength.
_
MATK +180.
MATK +10%.
Fire and Neutral Magic damage +7%.
When refined to +7 or higher, MATK +40, increased ASPD (ASPD +10%)
When refined to +9 or higher, Additional Fire and Neutral Magic damage +8%.
When physically attacking, create a chance to gain additional Magic damage +15% on enemies of all sizes for 10 sec.
When refined to +11 or higher, After-cast delay -20%.
_
Class: Dagger ATK: 190
Weight: 100
Weapon Level: 4
Required Level: 170
Job: Shadow Chaser Classes

A small jewel detector for use in a mine.
Increases the owner's power, can be used for a variety of purposes.
_
MATK +180.
MATK +10%.
Fire and Neutral property magic damage +7%.
If refine rate is +7 or higher, MATK +40 and increases ASPD (Attack Delay -10%).
When refined to +9 or higher, Neutral, Fire property magic damage +8% additionaly.
With a certain chance magic damage inflicted on enemies of any size +15% for 10 sec. when performing ATK.
If refine rate is +11 or higher, Skill Delay -20%.
_
Weight: 100
Weapon level: 4
Required Level: 170
Jobs: Shadow Chaser and subclasses

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus bMatkRate,10;
bonus2 bMagicAtkEle,Ele_Neutral,7;
bonus2 bMagicAtkEle,Ele_Fire,7;
if (.@r>=7) {
   bonus bAspdRate,10;
   bonus bMatk,40;
}
if (.@r>=9) {
   bonus2 bMagicAtkEle,Ele_Neutral,8;
   bonus2 bMagicAtkEle,Ele_Fire,8;
   autobonus "{ bonus2 bMagicAddSize,Size_All,15; }",1,10000,BF_WEAPON;
}
if (.@r>=11) {
   bonus bDelayrate,-20;
}
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bMatkRate Item Bonus
bMatkRate
Signature:
bonus bMatkRate,n;
Description:
Magical attack power + n%
bMagicAtkEle Item Bonus
bMagicAtkEle
Signature:
bonus2 bMagicAtkEle,e,x;
Description:
Increases damage of e element magic by x%
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAspdRate Item Bonus
bAspdRate
Signature:
bonus bAspdRate,n;
Description:
Attack speed + n%
bMatk Item Bonus
bMatk
Signature:
bonus bMatk,n;
Description:
Magical attack power + n
bMagicAddSize Item Bonus
bMagicAddSize
Signature:
bonus2 bMagicAddSize,s,x;
Description:
+x% magical damage against size s
bDelayrate Item Bonus
bDelayrate
Signature:
bonus bDelayrate,n;
Description:
Increases skill delay by n%
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

Not specified

Not specified

# Target Items Roles Slots Details
#63 18 Item Enchant 2 Details
ID Trigger Item Base Items Materials Roles Details
#56 Amplification Schematic (Gem Detector Mk47) 1 5 rodatabase.base_item Details
Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Weapon 4 Yes 4 Not specified Details

Not specified