Item Details

Disguise Card ( Disguise_Card )

ID 4181 Disguise Card
Disguise Card Buy Price: 20 zeny Sell Price: 10 zeny Weight: 1 Slots: Not specified
Type: Card item. Sub Type: Not specified Gender: Both Locations: Armor
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: Not specified Min. Equip Level: Not specified Max. Equip Level: Not specified
Refineable: Not specified Gradable: Not specified Element: Neutral Classes: Not specified

Ao receber danos físicos:
3% de chance de infligir Silêncio no oponente.
--------------------------
VIT base 77 ou mais:
Chance de inflição +6% adicional.
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Tipo: Carta
Equipa em: Armadura
Peso: 1

Disguise Card.
Memberikan kemungkinan auto casting status 'silent' ketika menerima serangan fisik dari monster tersebut.
Kemungkinan memberikan status 'silent' meningkat jika pemakai kartu ini mempunyai vit sebesar atau lebih dari 77 point.
Jenis : Kartu
Slot : Armor
Berat : 1

Class: Card
Compounds On: Armor
Weight: 1
Adds a 3% chance of inflicting Silence on the attacker when receiving a physical attack.
If the users base Vit is 77 or higher,
Adds an additional 3% chance of inflicting Silence on the attacker when receiving a physical attack.

A chance of inflicting Silence on an enemy when receiving physical damage
[If Vit > 77]
The chance to inflict Silence increased
Class: Card
Slot: Armor
Weight: 1

All

Disguise (0.01%) Elusive Disguise (0.05%)
Flags
Can be added to a player buying store? Yes
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? Yes
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
bonus2 bAddEffWhenHit,Eff_Silence,300+600*(readparam(bVit)>=77);
Script References
bAddEffWhenHit Item Bonus
bAddEffWhenHit
Signature:
bonus4 bAddEffWhenHit,eff,n,atf,t;
Description:
Adds a n/100% chance to cause status eff for t milliseconds on the target when being hit by physical damage
readparam Command
readparam
Signature:
readparam(<parameter number>{,"<character name>"})
readparam(<parameter number>{,<char_id>})
Description:
This function will return the specified stat of the invoking character, or, if a character name or character id is specified, of that player. The stat can either be a number or parameter name, defined in ''. Some example parameters: StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight, JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp, BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp All of these also behave as variables, but don't expect to be able to just 'set' them - some will not work for various internal reasons. Example 1: Using this particular information as a function call is not required. Typing this will return the same result: Example 2: You can also use this command to get stat values.
Example:
// Returns how many status points you haven't spent yet.
mes "Unused status points: " + readparam(9);
mes "Unused status points: " + StatusPoint;
if (readparam(bVit) > 77)
mes "Only people with over 77 Vit are reading this!";
bVit Item Bonus
bVit
Signature:
bonus bVit,n;
Description:
VIT + n
Not specified
Script References

No documented script references were detected.

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Script References

No documented script references were detected.

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