Item Details

Paladin Randel Card ( Paladin_Card )

ID 4565 Paladin Randel Card
Paladin Randel Card Buy Price: 20 zeny Sell Price: 10 zeny Weight: 1 Slots: Not specified
Type: Card item. Sub Type: Not specified Gender: Both Locations: Armor
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: Not specified Min. Equip Level: Not specified Max. Equip Level: Not specified
Refineable: Not specified Gradable: Not specified Element: Neutral Classes: Not specified

HP máx. +10%.
Ao receber danos físicos:
10% de chance de autoconjurar [Crux Magnum] nv. 10.
INT base 110 ou mais:
HP máx. +10% adicional.
Tipo: Carta
Equipa em: Armadura
Peso 1

Terdapat kemungkinan autocast Grand Cross Lv 10 ketika menerima serangan fisik.
MaxHP + 10%, Jika INT dasar pengguna 110 atau lebih, tambahan MaxHP + 10%.
Jenis : Card
Posisi : Armor
Berat : 1

Class: Card
Compounds On: Armor
Weight: 1
Max HP + 10%
Additional Max HP + 10%, if the user's base Int is 110 or higher.
Adds a chance of casting Level 10 Grand Cross on the user when receiving a physical attack.

Magic attacks from enemies create a high chance of auto-casting Level 10 Grand Cross.
MHP + 10%. If INT 110 or greater, additional MHP +10%.
Class: Card
Slot: Armor
Weight: 1

All

Paladin Randel (0.01%)
Flags
Can be added to a player buying store? Yes
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? Yes
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
bonus bMaxHPrate,(readparam(bInt)>=110)?20:10;
bonus5 bAutoSpellWhenHit,"CR_GRANDCROSS",10,100,BF_WEAPON,0;
Script References
bMaxHPrate Item Bonus
bMaxHPrate
Signature:
bonus bMaxHPrate,n;
Description:
MaxHP + n%
readparam Command
readparam
Signature:
readparam(<parameter number>{,"<character name>"})
readparam(<parameter number>{,<char_id>})
Description:
This function will return the specified stat of the invoking character, or, if a character name or character id is specified, of that player. The stat can either be a number or parameter name, defined in ''. Some example parameters: StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight, JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp, BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp All of these also behave as variables, but don't expect to be able to just 'set' them - some will not work for various internal reasons. Example 1: Using this particular information as a function call is not required. Typing this will return the same result: Example 2: You can also use this command to get stat values.
Example:
// Returns how many status points you haven't spent yet.
mes "Unused status points: " + readparam(9);
mes "Unused status points: " + StatusPoint;
if (readparam(bVit) > 77)
mes "Only people with over 77 Vit are reading this!";
bInt Item Bonus
bInt
Signature:
bonus bInt,n;
Description:
INT + n
bonus5 Command
bonus5
Signature:
bonus5 <bonus type>,<val1>,<val2>,<val3>,<val4>,<val5>;
Description:
These commands are meant to be used in item scripts. They will probably work outside item scripts, but the bonus will not persist for long. They, as expected, refer only to an invoking character. kind in ''.
bAutoSpellWhenHit Item Bonus
bAutoSpellWhenHit
Signature:
bonus5 bAutoSpellWhenHit,sk,y,n,bf,i;
Description:
Adds a n/10% chance to cast skill sk of level y when being hit by a direct attack with trigger criteria bf
Not specified
Script References

No documented script references were detected.

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Script References

No documented script references were detected.

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