Item Details

Cenere Card ( Cenere_Card )

ID 4595 Cenere Card
Cenere Card Buy Price: 20 zeny Sell Price: 10 zeny Weight: 1 Slots: Not specified
Type: Card item. Sub Type: Not specified Gender: Both Locations: Garment/Robe
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: Not specified Min. Equip Level: Not specified Max. Equip Level: Not specified
Refineable: Not specified Gradable: Not specified Element: Neutral Classes: Not specified

A cada 10 de AGI base:
Velocidade de ataque +2%.
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Tipo: Carta
Equipa em: Capa
Peso: 1

Cenere Card
Setiap 10 point dari base AGI meningkatkan ASPD sebesar 2%
Jenis : Kartu
Slot : Garment
Berat : 1

Class: Card
Compounds On: Garment
Weight: 1
Aspd + 2% for every 10 base Agi.

[For each 10 base AGI points]
ASPD +2%.
Class: Card
Slot: Garment
Weight: 1

All

Cenere (0.01%)
Flags
Can be added to a player buying store? Yes
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? Yes
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
bonus bAspdRate,2*(readparam(bAgi)/10);
Script References
bAspdRate Item Bonus
bAspdRate
Signature:
bonus bAspdRate,n;
Description:
Attack speed + n%
readparam Command
readparam
Signature:
readparam(<parameter number>{,"<character name>"})
readparam(<parameter number>{,<char_id>})
Description:
This function will return the specified stat of the invoking character, or, if a character name or character id is specified, of that player. The stat can either be a number or parameter name, defined in ''. Some example parameters: StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight, JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp, BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp All of these also behave as variables, but don't expect to be able to just 'set' them - some will not work for various internal reasons. Example 1: Using this particular information as a function call is not required. Typing this will return the same result: Example 2: You can also use this command to get stat values.
Example:
// Returns how many status points you haven't spent yet.
mes "Unused status points: " + readparam(9);
mes "Unused status points: " + StatusPoint;
if (readparam(bVit) > 77)
mes "Only people with over 77 Vit are reading this!";
bAgi Item Bonus
bAgi
Signature:
bonus bAgi,n;
Description:
AGI + n
Not specified
Script References

No documented script references were detected.

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Script References

No documented script references were detected.

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