Item Details

Fatalist [2] ( Fatalist )

ID 510006 Fatalist [2]
Fatalist [2] Buy Price: zeny Sell Price: 0 zeny Weight: 90 Slots: 2
Type: Weapon item. Sub Type: Dagger Gender: Both Locations: Weapon
Attack: 165 Magic Attack: Not specified Range: 1 Defense: Not specified
Weapon Level: 4 Armor Level: Not specified Min. Equip Level: 100 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Fourth classes., All Third classes.

Usada em rituais sagrados, a Adaga Ancestral é sinônimo de respeito pelas tradições que passaram de geração para geração.
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A cada 2 refinos:
ATQ +10.
A cada 3 refinos:
Velocidade de ataque +2%.
--------------------------
Refino +9 ou mais:
Dano de [Ofensiva Fatal] +20%.
Refino +11 ou mais:
Pós-conjuração -7%.
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Conjunto
[Botas Ancestrais]
Ao realizar ataques físicos:
3% de chance de ativar um [efeito] por 7 segundos.
--------------------------
Efeito:
FOR +20.
ATQ da arma +15%.
--------------------------
Tipo: Adaga
ATQ: 165 ATQM: 0
Peso: 90
Nível da arma: 4
Nível necessário: 100
Classes: Renegados e evoluções

Belati kematian yang pernah digunakan oleh Ancient Hero.
Kekuatannya akan bereaksi terhadap Ancient Hero Boots.
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Tiap 2 level tempa, ATK +10.
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Tiap 3 level tempa, ASPD +2%.
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Saat level tempa +9 atau lebih, menambah damage Fatal Menace sebesar 20%.
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Saat level tempa +11 atau lebih, mengurangi after cast delay sebesar 7%.
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Saat dikenakan dengan Ancient Hero Boots, saat melakukan serangan fisik, chance STR+20
dan ATK +15% selama 7 detik.
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Jenis: Dagger
Attack: 165
Berat: 90
Weapon Lv: 4
Syarat Lv: 100
Job: Shadow Chaser

Sword of old travelers specialized in stabbing, not cutting.
It seems to resonate with Ancient Hero Boots.
ATK + 10 per 2 refine rate.
Increases attack speed (reduces delay after attack by 2%) per 3 refine rate.
If refine rate is 9 or higher, increases Fatal Menace damage by 20%.
If refine rate is 11 or higher, reduces delay after skill by 7%.
When equipped with Ancient Hero Boots, when dealing physical damage, has a chance to gain Str + 20 and ATK + 15% for 7 seconds.
Type: Knife Attack: 165
Weight: 90
Weapon Lv: 4
Required Lv: 100
Required Job: Shadow Chaser Jobs

Account Bound.
A weapon of Shadow Chaser Gordias.
The blade of the sword is engraved with the words: 'This is your fate.'
-------------
[For each 2 refine lv]
ATK +10.
[For each 3 refine lv]
ASPD +2%.
[If refine lv is 9 or higher]
[Fatal Menace] damage +20%.
[If refine lv is 11 or higher]
Skill delay -7%.
-------------
[Ancient Hero Set]
Ancient Hero Boots22171
Fatebringer510006
Has a chance to activate effects for 7 seconds when dealing physical damage:
STR +20.
ATK +15%.
-------------
Class: Knife
Attack: 165
Weight: 90
Weapon Lv: 4
Required Level: 100
Jobs: Shadow Chaser Jobs

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus bBaseAtk,.@r/2*10;
bonus bAspdRate,(.@r/3)*2;
if (.@r>=9) {
   bonus2 bSkillAtk,"SC_FATALMENACE",20;
}
if (.@r>=11) {
   bonus bDelayrate,-7;
}
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bBaseAtk Item Bonus
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
bAspdRate Item Bonus
bAspdRate
Signature:
bonus bAspdRate,n;
Description:
Attack speed + n%
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSkillAtk Item Bonus
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
bDelayrate Item Bonus
bDelayrate
Signature:
bonus bDelayrate,n;
Description:
Increases skill delay by n%
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

Not specified

Not specified

Not specified

ID Trigger Item Base Items Materials Roles Details
#15 Ancient Hero's Release Cube 38 0 rodatabase.base_item Details
#79 +11 Ancient Hero Armor Opening Cube 38 0 rodatabase.base_item Details
Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Weapon 4 Yes 4 Not specified Details

Not specified