Item Details

Booster Spear [2] ( Boost_Spear )

ID 530000 Booster Spear [2]
Booster Spear [2] Buy Price: zeny Sell Price: 0 zeny Weight: 0 Slots: 2
Type: Weapon item. Sub Type: One-Handed Spear Gender: Both Locations: Weapon
Attack: 160 Magic Attack: 160 Range: 3 Defense: Not specified
Weapon Level: 4 Armor Level: Not specified Min. Equip Level: 100 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Fourth classes., All Third classes.

Matk + 160.
Meningkatkan serangan magic elemen holy sebesar 3%, Atk + 3%.
Atk + 2 and Matk + 2 setiap tingkat tempa.
Atk + 3 and Matk + 3 setiap 15 base level. (sampai level 150)
Jika tingkat tempa 7 atau lebih, tambahan peningkatan serangan magic elemen holy sebesar 1% setiap level Faith yang pengguna pelajari.
Jika tingkat 9 atau lebih, meningkatkan serangan jarak jauh yang dihasilkan sebesar 10%.

Jika digunakan bersamaan dengan Defender Booster Set (Robe/Muffler/Shoes/Earring),
Matk + 20, mengurangi delay after skill sebesar 5%,
meningkatkan serangan Genesis Ray sebesar 1% setiap 15 base level (sampai level 150),
Ketika menggunakan Cure, tambahan peningkatan serangan Genesis Ray sebesar 20% selama 60 detik.

Jika digunakan bersamaan dengan Range Booster Set (Suit/Manteau/Boots/Brooch),
ASPD + 1, meningkatkan serangan jarak jauh yang dihasilkan sebesar 10%,
meningkatkan serangan Vanishing Point sebesar 2% setiap 15 base level (sampai level 150),
Ketika menggunakan Spear Quicken, tambahan peningkatan serangan Vanishing Point sebesar 35% selama 60 detik.
Jenis: One Handed Spear Serangan: 160
Berat: 0
Weapon Level: 4
Lv Minimal: 100
Job: Royal Guard

Special one-handed spear prepared for your rapid growth.
Type: Weapon
Class: One-Handed Spear
Attack: 160
Weight: 0
Weapon Level: 4
Requires Level: 100
Usable By: Royal Guard
MATK + 160
ATK + 3%
Holy property magic damage increased by 3%.
Increases ATK + 2, MATK + 2 per refine rate.
Increases ATK + 3, MATK + 3 per 15 base levels up to level 180.
If refine rate is +7 or greater, increases Holy property magic damage by additional 1% per level of Faith.
If refine rate is +9 or greater, increases Ranged Physical Damage by 10%.

When equipped with Defiant Booster set (Robe, Muffler, Shoes, and Earrings),
MATK + 20
Reduce after cast delay by 10%.
Ray of Genesis damage increases by 1% per 15 base levels up to level 180.
When using Cure, increases Ray of Genesis damage by additional 20% for 60 seconds.

When equipped with Ranged booster set (Suit, Manteau, Boots, and Brooch),
ASPD + 2
Ranged physical damage increased by 10%.
Increases Vanishing Point damage by 2% per 15 base levels up to level 180.
When using Spear Quicken, additionally increases Vanishing Point damage by 35% for 60 seconds.

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? No
Can be traded? No
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? No
Can be placed in storage? No
Can be placed in guild storage? No
Can be sent by mail? No
Can be put in auction? No
Delay
Not specified
bonus bMatkRate,3;
bonus bAtkRate,3;
bonus2 bMagicAtkEle,Ele_Holy,3;
.@r = getrefine();
if (.@r) {
   bonus bBaseAtk,.@r*2;
   bonus bMatk,.@r*2;
}
.@i = min(BaseLevel,180)/15*3;
bonus bBaseAtk,.@i;
bonus bMatk,.@i;
if (.@r>=7) {
   bonus2 bMagicAtkEle,Ele_Holy,getskilllv("CR_TRUST");
}
if (.@r>=9) {
   bonus bLongAtkRate,10;
}
Script References
bMatkRate Item Bonus
bMatkRate
Signature:
bonus bMatkRate,n;
Description:
Magical attack power + n%
bAtkRate Item Bonus
bAtkRate
Signature:
bonus bAtkRate,n;
Description:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bMagicAtkEle Item Bonus
bMagicAtkEle
Signature:
bonus2 bMagicAtkEle,e,x;
Description:
Increases damage of e element magic by x%
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bBaseAtk Item Bonus
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
bMatk Item Bonus
bMatk
Signature:
bonus bMatk,n;
Description:
Magical attack power + n
getskilllv Command
getskilllv
Signature:
getskilllv(<skill id>)
getskilllv("<skill name>")
Description:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Example:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bLongAtkRate Item Bonus
bLongAtkRate
Signature:
bonus bLongAtkRate,n;
Description:
Increases damage of long ranged attacks by n%
Not specified
Script References

No documented script references were detected.

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Script References

No documented script references were detected.

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Weapon 4 Yes 4 Not specified Details

Not specified