Exorcist's Bible-LT [2] ( Demon_Hunting_Bible_LT )
| ID 540035 |
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Buy Price: zeny | Sell Price: 0 zeny | Weight: 70 | Slots: 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Type: Weapon item. | Sub Type: Book | Gender: Both | Locations: Weapon | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Attack: 220 | Magic Attack: 190 | Range: 1 | Defense: Not specified | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Weapon Level: 5 | Armor Level: Not specified | Min. Equip Level: 190 | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Refineable: 1 | Gradable: 1 | Element: Neutral | Classes: Fourth classes., All Third classes. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Indestructible. Not specified
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatkRate,5;
if (BaseLevel>=210) {
bonus bSMatk,1;
bonus bSpl,2;
}
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Holy,15;
bonus2 bMagicAtkEle,Ele_Neutral,15;
bonus bAspdRate,10;
if (.@r>=9) {
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",45;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",45;
bonus2 bSkillAtk,"AB_JUDEX",45;
if (.@r>=11) {
bonus5 bAutoSpell,"AB_JUDEX",max(5,getskilllv("AB_JUDEX")),100,BF_SHORT|BF_WEAPON,1;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bMatkRate,3;
if (.@g >= ENCHANTGRADE_C) {
bonus2 bMagicAtkEle,Ele_Holy,15;
bonus2 bMagicAtkEle,Ele_Neutral,15;
bonus bSMatk,1;
if (.@g >= ENCHANTGRADE_B) {
bonus bSMatk,2;
bonus bSpl,3;
}
}
}
bonus bMatk,10*(.@r/2);
bonus bBaseAtk,10*(.@r/2);
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",25*(.@r/3);
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",25*(.@r/3);
bonus2 bSkillAtk,"AB_JUDEX",25*(.@r/3);
Script References
getenchantgrade
Command
getenchantgrade
Signature:
Description:
function is called or the specified equipment slot. If nothing is
equipped there, it returns -1.
Valid equipment slots are:
EQI_COMPOUND_ON - Item slot that calls this script (In context of item script) (default)
For a list of others equipment slots see 'getequipid'.
getrefine
Command
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bUnbreakableWeapon
Item Bonus
bUnbreakableWeapon
Signature:
Description:
Weapon cannot be damaged/broken by any means
bMatkRate
Item Bonus
bMatkRate
Signature:
Description:
Magical attack power + n%
if
Command
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Example:
bSMatk
Item Bonus
bSMatk
Signature:
Description:
SMatk + n
bSpl
Item Bonus
bSpl
Signature:
Description:
SPL + n
bMagicAtkEle
Item Bonus
bMagicAtkEle
Signature:
Description:
Increases damage of e element magic by x%
bAspdRate
Item Bonus
bAspdRate
Signature:
Description:
Attack speed + n%
bSkillAtk
Item Bonus
bSkillAtk
Signature:
Description:
Increases damage of skill sk by n%
bonus5
Command
bonus5
Signature:
Description:
These commands are meant to be used in item scripts. They will probably work
outside item scripts, but the bonus will not persist for long. They, as
expected, refer only to an invoking character.
kind in ''.
bAutoSpell
Item Bonus
bAutoSpell
Signature:
Description:
Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf
getskilllv
Command
getskilllv
Signature:
Description:
character has. If they don't have the skill, 0 will be returned. The full list
of character skills is available in ''.
There are two main uses for this function, it can check whether the character
has a skill or not, and it can tell you if the level is high enough.
Example 1:
Example 2:
Example:
bMatk
Item Bonus
bMatk
Signature:
Description:
Magical attack power + n
bBaseAtk
Item Bonus
bBaseAtk
Signature:
Description:
Basic attack power + n
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified Not specified Not specified Not specified
Not specified |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||