Item Details

Patent Iron Nail [2] ( Up_Iron_Nail_K )

ID 560008 Patent Iron Nail [2]
Patent Iron Nail [2] Buy Price: zeny Sell Price: 0 zeny Weight: 120 Slots: 2
Type: Weapon item. Sub Type: Knuckle Gender: Both Locations: Weapon
Attack: 205 Magic Attack: Not specified Range: 1 Defense: Not specified
Weapon Level: 4 Armor Level: Not specified Min. Equip Level: 150 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Fourth classes., All Third classes.

Arma purificada dos poderes ancestrais e que agora emana energia mais jovem.
--------------------------
A cada 2 refinos:
ATQ +15.
A cada 3 refinos:
Dano físico a distância +4%.
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Refino +7 ou mais:
Dano de [Explosão Espiritual] e [Tempestade Espiritual] +10%.
Refino +9 ou mais:
Recarga de [Impacto Sísmico] e [Explosão Espiritual] -1 segundo.
Refino +11 ou mais:
Custo de SP de [Explosão Espiritual] -15%.
Dano de [Explosão Espiritual] e [Tempestade Espiritual] +15% adicional.
--------------------------
Conjunto
[Botas Primordiais]
FOR +10.
ATQ da arma +7%.
--------------------------
Tipo: Soqueira
ATQ: 205 ATQM: 0
Peso: 120
Nível da arma: 4
Nível necessário: 150
Classes: Shuras e evoluções

Sebuah knuckle yang pernah digunakan oleh hero legendaris.
Kekuatan kuno yang disegel mulai menunjukkan kemampuan aslinya.
Akan beresonasi jika di kombinasikan dengan Great Hero Boots.

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ATK + 15 per 2 tingkat tempa.
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Meningkatkan Long range physical damage sebesar 4% per 3 level tempa.
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Jika tingkat tempa 7 atau lebih, meningkatkan Rampage Blast dan Lightning Ride damage sebesar 10%.
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Jika tingkat tempa 9 atau lebih, reduce cooldown dari Rampage Blast dan Earthshaker skill sebanyak 1 detik.
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Jika level tempa 11 atau lebih, reduce konsumsi SP Rampage Blast sebesar 15%, meningkatkan Rampage Blast dan Lightning Ride damage sebesar 15%.
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Saat dipakai dengan Great Hero Boots, Str + 10, Atk + 7%.
------------------------
Jenis: Knuckle attack: 205
Berat: 120
Weapon lv: 4
Syarat Lv: 150
Job: Sura

Knuckle used by an ancient hero
The ancient power woke up and started to show its original power]
It seems to resonate with the boots of the great hero.

ATK + 15 per 2 refine rates.
Increase ranged physical attack by 4% per 3 refine rates.
When refined to +7 or higher, increase damage of Rampage Blast, Lightning Ride by 10%.
When refined to +9 or higher, reduce cooltime of Rampage Blast, Earth shaker by 1 sec.
When refined to +11 or higher, reduce SP consumption of Rampage Blast by 15%, increase damage of Rampage Blast and Lightning Ride by 15%.
When equipped with Great Hero's Boots, STR + 10, ATK + 7%.
Type: Knuckle Attack: 205
Weight: 120
Weapon Level: 4
Required Level: 150
Class: Sura Type

A combat glove once wielded by a Sura known as the Palm Crab. One blow of his fist was enough to smash a coconut or an enemy helmet!
The weapon's former power is restored making it as dangerous as many centuries ago.
It seems to be mystically connected to Great Hero's Boots.

ATK +15 for every 2 refine levels.
Ranged ATK +4% for every 3 refine levels.
If refine rate is +7 or higher, Rampage Blast and Lightning Ride damage +10%.
If refine rate is +9 or higher, Rampage Blast and Earth Shaker cooldown -1 sec.
If refine rate is +11 or higher, the SP cost of Rampage Blast -15%, Rampage Blast and Lightning Ride damage +15% additionally.
If equipped with Great Hero's Boots, STR +10, ATK +7%.
Class: Knuckle ATK: 205
Weight: 120
Weapon level: 4
Required Level: 150
Jobs: Sura and subclasses

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus bBaseAtk,.@r/2*15;
bonus bLongAtkRate,.@r/3*4;
if (.@r>=7) {
   bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",10;
   bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",10;
}
if (.@r>=9) {
   bonus2 bSkillCooldown,"SR_RAMPAGEBLASTER",-1000;
   bonus2 bSkillCooldown,"SR_EARTHSHAKER",-1000;
}
if (.@r>=11) {
   bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",15;
   bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",15;
   bonus2 bSkillUseSPrate,"SR_RAMPAGEBLASTER",15;
}
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bBaseAtk Item Bonus
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
bLongAtkRate Item Bonus
bLongAtkRate
Signature:
bonus bLongAtkRate,n;
Description:
Increases damage of long ranged attacks by n%
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSkillAtk Item Bonus
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
bSkillCooldown Item Bonus
bSkillCooldown
Signature:
bonus2 bSkillCooldown,sk,t;
Description:
Increases cooldown of skill sk by t milliseconds
bSkillUseSPrate Item Bonus
bSkillUseSPrate
Signature:
bonus2 bSkillUseSPrate,sk,n;
Description:
Decreases SP consumption of skill sk by n%
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

Not specified

Not specified

Not specified

ID Trigger Item Base Items Materials Roles Details
#12 Weapon Modification Box (Lower) 37 111 rodatabase.base_item Details
#13 Weapon Modification Box (Middle) 37 111 rodatabase.base_item Details
#14 Weapon Modification Box (Upper) 37 148 rodatabase.base_item Details
#15 Ancient Hero's Release Cube 38 0 Result Item Details
#19 Hero's Weapon Modification Box II 6 0 rodatabase.base_item Details
#79 +11 Ancient Hero Armor Opening Cube 38 0 Result Item Details
Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Weapon 4 Yes 4 Not specified Details

Not specified