Item Details

Major Battle Ark ( Arca_Batalha2_BR )

ID 9971 Major Battle Ark
Major Battle Ark Buy Price: zeny Sell Price: 0 zeny Weight: 1 Slots: Not specified
Type: Usable item. Sub Type: Not specified Gender: Both Locations: Not specified
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: Not specified Min. Equip Level: Not specified Max. Equip Level: Not specified
Refineable: Not specified Gradable: Not specified Element: Neutral Classes: Not specified

Intransferível.
Arca recheada de preciosidades!
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Contém:
20x Manual de Combate.
20x Manual de Combate de Classe.
20x Bênção de Tyr.
60x Água Milagrosa.
50x Pílula de Combate.
11x Chave da Kachua.
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Peso: 1

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Override Not specified
Can be used while sitting? Yes
Trade
Override Not specified
Can be dropped? No
Can be traded? No
Can be traded with partner? Yes
Can be sold to NPC? No
Can be placed in cart? No
Can be placed in storage? Yes
Can be placed in guild storage? No
Can be sent by mail? No
Can be put in auction? No
Delay
Not specified
getitem 12208,20;
getitem 14592,20;
getitem 14601,20;
getitem 12832,60;
getitem 12791,50;
getitembound 23919,11,Bound_Account;
Script References
getitem Command
getitem
Signature:
getitem <item id>,<amount>{,<account ID>};
getitem "<item name>",<amount>{,<account ID>};
Description:
This command will give an amount of specified items to the invoking character. If an optional account ID is specified, and the target character is currently online, items will be created in their inventory instead. If they are not online, nothing will happen. In the first and most commonly used version of this command, items are referred to by their database ID number found inside ''. enabled. You may also create an item by its name in the 'english name' field in the item database: Which will do what you'd expect. If it can't find that name in the database, apples will be created anyway. It is often a VERY GOOD IDEA to use it like this. quite a few item scripts. For more examples check just about any official script.
Example:
getitem 502,10 // The person will receive 10 apples
getitem 617,1  // The person will receive 1 Old Violet Box
getitem "RED_POTION",10;
getitembound Command
getitembound
Signature:
getitembound <item id>,<amount>,<bound type>{,<account ID>};
getitembound "<item name>",<amount>,<bound type>{,<account ID>};
Description:
This command behaves identically to 'getitem', but the items created will be bound to the target character as specified by the bound type. All items created in this manner cannot be dropped, sold, vended, auctioned, or mailed, and in some cases cannot be traded or stored. Valid bound types are: Bound_Account : Account Bound item Bound_Guild : Guild Bound item Bound_Party : Party Bound item Bound_Char : Character Bound item
Not specified
Script References

No documented script references were detected.

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Script References

No documented script references were detected.

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